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somedood

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Everything posted by somedood

  1. Hey modders, I remember BI devs said once dismembement will be possible in ARMA 3 engine. I know many people would like to see such a mod.
  2. Im not too good at making missions so maybe you guys can help me. Im making a scenario of invading a town and I want some mortar fire on the town. Basically what I want to do is have mortars get orders from squad leader (NOT player) or just have an area when random mortars fall.
  3. somedood

    Settings and FPS

    My rig is: i5 2500 7970 8 gb ram and I get somewhat decent framerates on high(with some framarate drops). However its still an alpha so thats actually pretty good.
  4. I search the thread and I cant believe Im the first to say it but- GORE MOD!!
  5. somedood

    Ragdolls = In .... Realistic wounds ???

    Any word on damage model at gamescom?
  6. somedood

    ARMA 3 Building Destruction

    Most of what devs talk about is animations\sweet new graphics\underwater thingy\lightning effects. Id definately love to hear (and see) the destructible buildings and damage model (both on soldiers and vehicles)
  7. somedood

    Ragdolls = In .... Realistic wounds ???

    What I hope to see is at least bleeding from the place where you were hit (not "clean"\"bloody" body parts texture) and some gore (since you cant be hit with a tank shell and still have all of your body parts..)
  8. somedood

    Ragdolls = In .... Realistic wounds ???

    Could you possible write a bit about what they said?
  9. somedood

    Ragdolls = In .... Realistic wounds ???

    now that we are after E3.. have devs said any word in any video over how much detailed will the blood\injuries be?
  10. somedood

    Ragdolls = In .... Realistic wounds ???

    found this link on reddit: http://ironhammers.org/?p=7590 In there they say one of the parts they are improving significantly is injury simulation, sounds awesome
  11. somedood

    Ragdolls = In .... Realistic wounds ???

    this thread has some seriously awesome ideas, hope developers see it...
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