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Mark_OFP

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About Mark_OFP

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  1. Mark_OFP

    Is it possible.....

    I thought the game uses most of the memory you set in the external preference setting I think the max is 2 gigs, cause I have more than that 3.5gigs and it only allowed me to up it to 2 gigs.
  2. Mark_OFP

    Turning off tracers

    I couldn't find a way to turn them all off. You probably have to edit some script to do it. I think the A.I. uses the tracers to zero in on your position too....so I see you would want to turn them off, same with people.
  3. Mark_OFP

    WW4 Default Weapons Replacement

    so I take it the ECP m21 is in the new update? Ok DLing and THANK YOU.
  4. Mark_OFP

    WW4 Default Weapons Replacement

    I don't think you updated the ECP Bonus Config file? Nevermind, didnt see the other folder... But I get an error when I try to set the ECP settings. Did you edit the ECP config file cause yours is much smaller in size than the ECP Config. I took a 2nd look, and it appears you just edited the WW4 config with radio enabled and the with the M21, NOT the ECP config.
  5. Mark_OFP

    WW4 Default Weapons Replacement

    If you want to do it, the answer is yes.
  6. Mark_OFP

    WW4 Default Weapons Replacement

    How would you go about putting the M21 back in the correct "slot"? Our lan team uses the sniper rifle alot and they dislike the M40 sniper rifle, they want the M21 back. This would be for the Bonus ECP config file.
  7. Mark_OFP

    CWA 1.99 Bug reports

    Am I installing this ARMA correctly from OFP? -Install OFP v1.20 CD -Install OFP Red Hammer/Gold v1.30 CD -Install OFP Resistance v1.75 CD -Install OFP OFPResistancePatch_196.zip v1.96 -Install ARMA CWA.zip v1.99 -Install ARMA A-CWA_update.7z (CamelPlaneAddon) -Install ARMA A-CWA_update.22112011-combinedALL (copy the files over and replace) -Run and Configure ColdWarAssaultPreferences.exe -Run and Configure ColdWarAssault.exe Do I still need the ARMA A-CWA_update.7z (CamelPlaneAddon)? or can I install only ARMA CWA.zip v1.99 and the other ARMA and still have a working game?
  8. Mark_OFP

    WW4 Modpack 2.5

    We played lan game. The AI seems to not shoot at long ranges, and when i was running some of the shots flew by instead of all the shots hitting me. So there seems to be a difference.
  9. Mark_OFP

    WW4 Modpack 2.5

    I quickly tested it out with the WW4 Mod (no ECP) and it didn't seem to effect anything noticeable, I died pretty quick with no noticable missing shots around me. I played the In game OFP Battlefield mission. When I picked up an enemy rifle, I don't think I hit anything. ECP doesn't recoil?? as much when shooting so I'll try it in that. I'll have to try it out with ECP and WW4, I just have to get it on all the computers in the house first, cause we play lan. Alright just played WW4 IN ECP with this new weapons mag pbo , I played Battlefields in game mission and got very far into it. The wavering of the gun is not very much in ECP compared to the WW4 mod so when I picked up an enemy rifle was was able to shoot down the enemy. I never got shot at that I know of until the bmps came and shot me. I'll have to experiment more to see if I get the rounds hitting just near me when lying down, probably when we play on the lan.
  10. Mark_OFP

    WW4 Modpack 2.5

    Well, all this sounds a little disappointing... My other beefs with OFP are that soldiers with iron sites can take out a sniper at very long ranges, I guess this is where dispersion would help. Even when the sniper has a hard time hitting a target at long ranges the AI does a small burst and takes out the sniper. Also is there anyway to make the snipers camo more hard to see for the ai? Cause it seems like the ai can pick out a sniper fairly well even when hes not moving. I forgot whats it called, the setting for this... And finely, fallen trees seem not to provide any cover, once the tree is laying on the ground, its like the AI can see through it with no problem. Okay, thanks for answering my previous questions.
  11. Mark_OFP

    WW4 Modpack 2.5

    Sanctuary, I'm using your mod in ECP. I love the ability to lean and roll etc... Thank You for that. I was wonder if its possible to allow voice radio messages to be turned off while in a vehicle but leave it on when on foot? I find that barking orders while in a tank, etc.. lags the actions but on foot I don't mind them. BTW with your mod IN ECP the radio voice is heard by default... I was also wondering if it would be possible to have the enemys fire more dispersed? Like if I'm lying down, I would think some of the enmys shots land around me or in front of me, not always hitting. This would be good to exercise a roll move or getup and take off. I always found the dispersion very minimal in the ofp game, leaves no time to react and have fun, you basically get hit with every-shot that the enemy fired at you, then you die. For an example, the enemy shoots a burst, 4 shots, so maybe a few land beside me or something, then I have some warning to react with a roll, etc... Okay thanks for your time, hopefully I'll keep an eye on this thread for updates, and thank you for this mod and for making work with ECP!
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