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Perk_i

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About Perk_i

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  1. Binding move forward to "hold secondary mouse" works in all modes except parachute and construction view. A separate key must be bound and used in those views, holding mouse2 does nothing. There also doesn't seem to be anyway to double click mouse2 in order to "fast forward", I have to bind a separate key for that as well. I know it's strange to use mouse2 for move forward, but that was the default in Wolfenstein 3D and I've used it ever since.
  2. It's the controls... if mouse2 is bound to move forward it straight doesn't work for parachutes or the construction view. I ended up having to bind another key to use in those views.
  3. I'm a rank n00b at Arma2. I'm trying to run through the OA Parachute training (E06), but I don't seem to be able to move forward at all. I literally cannot get within half a click of the landing zone even pointing at the target and holding my move forward button down the WHOLE way before and after chute opening. Is there something stupid I'm missing or does this have something to do with my controls? I have "hold secondary mouse" bound to move forward for infantry and vehicle controls, and all aircraft controls set to joystick axises only. Does the parachute count as a vehicle, aircraft, or infantry for the purposes of control binding? The onscreen help text DOES say hold secondary mouse to move forward (or fast once the chute's deployed), but it doesn't seem to DO anything... A,S, and D do move me, but don't seem to help me get anywhere near the target... Thanks for any suggestions etc!
  4. How do I disable motion blur without turning off the other post-processing effects? Is there a particular line in a particular .ini file, or some way to enable the console and do it from there?
  5. Yeah, put me down as another vote for removing the head movement restrictions. I can understand keeping it in the cockpit, but I'd like to be able to lean further forward to get a zoomed in view of the panel without having to hit toggle keys.
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