jm2
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Flight dynamics (important issues)
jm2 replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Its good that the devs listen to the people and fix the issues. But i wish it would be done a way that dont needs so much attention by me (customer), cause sometimes it feels like, i am spending more time to check for new patches, download and install them, then playing. (not only caused by TOH :)) Couldn´t the files be auto updated (steam, if you got the steam version) that you only have to switch this XML files ingame? greets, JM -
Flight dynamics (important issues)
jm2 replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Hi. As i began to fly at TOH, i wondered how the flight model was working. First i thought, all i know about real / rc helicopters is wrong, so i didn´t write my opinion about the FM in this forum. But now, when i see all the other peoples posts, i know i´am not the only one who thinks the FM is done wrong. It feels like that the main rotor blades pitch is axactly the same at each blade and the direction of the helicopter is controlled by the hulls position. I think behemia didn´t understand how this rotorheadsystem works that are used at the TOH helicopters. As far as i know, this rotorhead was invented by MBB (Messerschmitt Bölkow Blohm) and were first used at the legendary Bo-105. The TOH FM looks like it is using a fixed rotorhead with only collective pitch and totally ingnores the of cyclic controlls. Thats why the helicopters in TOH shows such sluggish controlls. Its also correct that - as someone posted before - that you have to keep the stick in forward position to keep the heli flying forward. When you center the stick, the helis speed should decrease slowly till it starts to hover and caused by mass of the helicopter that is placed under the rotor, it must be much more keep a stable position. Watch this video, at 8:50 the off voice says the pilot can get the hands off the controlls withouth the heli is getting out of controll and at 9:00 you´ll see a Bo-105 doing a stunt that would behemia make thinking about the TOH flight model ;) http://www.youtube.com/watch?v=dpMeB_zBfoU&feature=related And watch this to see how agile a helicopter with cyclic pitch should response to the controlls. -
How do you see the gear when youre in the air? Anyone is using external view? Instead of retracting gears, it would more helpfull, when you could move the pilots body more to the right (left at Md500) when the door is open (or there is no door). So far that you can look down to the ground, as it is possible in the real life too (somtimes with this bubble windows).
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Did you tried to map the X-52 in the controlls? Its a little bit hard to find - you havw to click "controller" and there you can select the X-52 PRO. Then you can ingame trim your joystick/helicopter by using the "E" Button. Try this, perhaps it helps?
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Downloading the Full game - Sprocket
jm2 replied to dale0404's topic in TAKE ON HELICOPTERS - GENERAL
TOH is pre downloaded and now, at 17:00 MET (5:00 pm MET) here, its decrypting the installation files. After 5 minutes, its at 25%, so you have time to drink a coffee, or two, while decrypting (at 6x 3,4 GHz CPU). Free TOH! :jail: ..... and let us take on Helicopters -
I think this game would be a good base for MODs that bring as back to the old "gunship2000" or Novalogics "Comanche" games. Also MODs for more commercial flights would be perfectly fit into TOH. There was many "simulator" like games at the 1990´s, but at the last 10 years, i only seen new arcade style games at the market. TOHs engine and flight model is the first game since e decade, that offers all what a community needs to make some simulator games for grown ups that got sick of arcade games. greets, JM
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Hi. I´ve read all threads at this Forum, but i didn´t found anythin about MODs, where teams a allready working on, or that are planned to be done. Is there any team starting to work on a mod, after release of the full version of TOH? greets, JM