Emil
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After reuploading the mods and after checking the md5hash checksums of the files, shows the mods are not corrupted. As said before the mission runs fine under a windows dedicated server. So I guess it´s a linux dedicated server problem in combination with mods.
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I have no idea in which format the mission cycle is written. Unfortunately the examples in the internet are not at all clear and I haven found an example anywhere that said this just put the mission name here and that´s it. I followed your tip and changed the mission cycle to: // MISSIONS CYCLE (see below) class Missions { class MissionOne { template = co30_domi_2_57zoa_west_r_2.takistan; difficulty="regular"; }; }; Unfortunately the problem persists. -------------------------------[some hours later]-------------------------------------- Ok I checked the log file again and now I find the following: 14:13:56 Player Emil connected (id=1293830). 14:13:56 Mission co30 Domination OA! West Revive [2.57z] read from bank. Missing addons detected: LAV_25_OIF TGW_M2A2_Woodland bb_mercenary bmirrors Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.LAV_25_OIF, TGW_M2A2_Woodland, bb_mercenary, bmirrors I guess this means it´s a mod problem on the server. So I will upload the mods again and check again. P.S.: I hope that by that time I´ll be able to make another post or that the moderators will pass on the post.
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Ok, deleted the comma for the server text, but unfortunately it didn´t help. The mission file name is: co30_domi_2_57zoa_west_r_2.takistan.pbo
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Changing the mod names to lower letters didn´t in the arma2oaserver skript didn´t help, unfortunately. I tried loading with a standard mission and it works fine: class Missions { class DM_Deathmatch { template = "MP_Deathmatch.Chernarus"; difficulty = "recruit";/ }; Trying the hand made mission in server.cfg entry doesn`t work, although it works fine on a Windows dedicated server, so the mission itself cannot be the problem either I think. here complete server.cfg // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="North Brigade Dedicated"; // public server // reportingIP="arma2pc.master.gamespy.com"; // Server Settings disableVoN=0; persistent=1; DeathMessages=1; NetStats=1; VonID=1; BattlEye=1; Maxplayers=32; voteThreshold=1; voteMissionPlayers=0.33; kickduplicate=0; verifySignatures = 0; equalModRequired=0; onHackedData="kick (_this select 0)"; language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; viewDistance=10000; terrainGrid=25; MinBandwidth=10000000; MaxBandwidth=100000000; MaxMsgSend=512; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSend=0.008; MaxCustomFileSize=512000; //Admin Settings passwordAdmin="*****"; password="*****"; /* If specified player connects/disconnects and player id are written to file. log file is persistant and appends data on server restart. */ logfile="myserver.log"; //Server Tekst motd[]= { "Willkommen auf dem North Brigade ArmA2 OA Dedicated Server", "Viel Spass beim zocken", }; // MISSIONS CYCLE (see below) class Missions { class MissionOne { template = mpe1_co30_domi_2_57zoa_west_r_2.takistan; difficulty="regular"; }; };
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Well the server loads fine without this mission, meaning when I erase the class mission lines. I have the same mod activated as the server: ARMA_DIR=.../emil/drive_d/arma2/ CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=4\; CFG=basic.cfg MOD=@CBA_V0.7.8\;@Module_Spiegel\;@Skripte_JTD_ClearHorizons\;@Mods_GDT\;@Mods_GLT\;@Sound_JSRS-E_V1.33\;@Sound_JSRS-V_V1.33\;@Sound_JSRS-VW_V1.33\;@Sound_JSRS-W_V1.33\;@Texturen\;@Waffen The logfile says: WATCHDOG (6654): [Tue Oct 25 22:43:35 CEST 2011] Starting server (port 2302)... Item str_disp_server_control listed twice 22:43:52 Dedicated host created. 22:43:54 BattlEye Server: Initialized (v1.113) 22:43:54 Host identity created. ArmA 2 OA Console version 1.59 : port 2302 - Sockets 22:44:35 Emil uses modified data file - Arma 2;Arma 2: Operation Arrowhead;Arma 2: British Armed Forces;Arma 2: Private 22:44:35 Player Emil connecting. 22:44:37 Player Emil connected (id=1293830). 22:44:42 Player Emil disconnected. WATCHDOG (6654): [Tue Oct 25 22:44:57 CEST 2011] Server shutdown intentional, watchdog terminating ???
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Ok got half a step further. Now I see the server welcome messages and ping etc. and no black screen, but still get the Wait for host message. Another error message I have on the Linux dedicated root server is: /arma2$ nohup: redirecting stderr to stdout I don´t know if this is relevant.
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Excellent! Thanks for answering. I ran the ./tolower command. All is lower cases now. I will try your entry tonight, when coming home and report back.
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Hello Friends, I have a problem on a Ubuntu based Arma2 OA dedicated server (root server). When joining as client I get the Wait for host message and nothing happens. The server is running with mods(same mods are activated on client and dedicated server. If I leave out the class mission comment in the server.cfg all is well and I can connect onto the server completely. So I guess the error lies within the class mission comment in the server.cfg: // MISSIONS CYCLE (see below) class Missions { class COOP_co30_domi_2_57zoa_west_r_2.takistan { template = MPE1_co30_domi_2_57zoa_west_r_2.takistan; difficulty="regular"; }; }; Please help.