StephanS
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Everything posted by StephanS
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Flight dynamics (important issues)
StephanS replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Hi there, well done. Thanks to the community and the devs too. Now TOH is very fun to fly. Even without the HSIM....XML Addons it is a good flightmodel with Patch 1.03 . Thanks to all and merry christmas :) -
How can I continue the campain ? When I start the last saved point (in this case a saving-point at the helipart) TOH says, this is an incompatible version ... Is there a command-line parameter ot something... ? Or any other way to use this modification with the campain, including a roleback possibility ? Thanks in advance
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Sorry for a noob question: With this mod (I like the the better flightmodel ) it is not possible to continue my saved games from the campain. Is this correct, or do I have to change any other config in addition ? Keep the great wor on..
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Thanks nightsta1ker and b101_uk for your excelent work. I tried out your both versions and they are far more accurate for flying than the original one. I now have installed the file-structure of b101_uk and after testing the b101_uk xml-version inside this structure I replaced it with nightsta1ker `s. Both versions are a real enhancement. nightsta1ker`s xml has a better behavior when landed on ground and comes closer to heliflying I know from FSX... So keep on the good work. :)
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When you talk about throttle regarding a helicopter, may be you mean the "pitch" or "collective" ? The throttle is only used to give the right rpm to the rotor and stays hopefully constant the hole flight. When flying, taking off or landing you use the pitch or even exactly the "collective"-lever Maybe you should check your assignments to your axes...
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Looks like this at the moment:
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I agree ! Playing the beta gives a very close feeling to fly a helicopter. Mainly I am flying in FSX-Flightsimulator but BIS did a very good job and made helicopter flying a great thing to FS-Enthusiasts & also to Gamers. Really great how they made the flightdynamics and even the design of the "helpers" ! now waiting for the final game and also for many exiting multiplayer-missions (hopefully without turning into arma2-objectives :rolleyes: )
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I have 3 Saitek-Throttle-Quadrants ( http://www.saitek.de/prod/quad.html) which I have combined and configured for dual-engine operations (prop + mixture + Throttle ...). Furthermore I have CH-Pedals and a Yoke. One Throttle-Quadrants have 3 analoge axes with a tip-switch at the lower end.
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Hi, great Game i think and very close to simulation. But one question I have regarding the Throlltes: Is it planned to realise analoge throttles ? I know even in real helis there are effectively 3 states (cut-out, idle and full) but also in real helicopters there are anaolge throttles. I have an flightsim-cockpit with saitek proflight throttles and wish to use them in take on for their purpose. Thanks & Regards, Stephan