jcgam
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11 GoodAbout jcgam
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Lance Corporal
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Head movement addon by jcgam
jcgam replied to .kju's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
Great video! Did you create this mission? -
Head movement addon by jcgam
jcgam replied to .kju's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
Here is the path. For 64 bit windows it's "C:\Program Files (x86)" C:\Program Files\Steam\steamapps\common\take on helicopters -
Nice! I've seen some great flying with kb/mouse only.
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Possibilities and limits of the TakOH modding
jcgam replied to .kju's topic in TAKE ON HELICOPTERS - GENERAL
I'm excited about the possibility of editing the flight model by modifying existing xml files. I also have a few good ideas for missions that I'd like to create. It's very important for people like you who have great coding skills to be active in the forums while the rest of us gain experience. As for the rest of us - don't be afraid to experiment! -
Does the LED on the right side of the sensor light up when you start the game?
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Where are head movement limits defined?
jcgam replied to LeftSkidLow's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
That was my own stupid mistake. The led array attached to my hat rotated too far and I didn't notice it. It's working great now. ---------- Post added at 15:32 ---------- Previous post was at 15:28 ---------- Here's my first version. Still needs to be tweaked. Copy to AddOns directory. Delete file to uninstall. http://www.fileswap.com/dl/wyQPQAApQu/airhead.pbo.html -
Where are head movement limits defined?
jcgam replied to LeftSkidLow's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
Copy the code above to a file named config.cpp. Put this file in a directory, then make a pbo file from this directory using one of a variety of tools: http://community.bistudio.com/wiki/ArmA:_Community_Tools I used "eliteness". I copied the pbo to my AddOns directory in the main take on helicopters directory so it would be loaded automatically. I've also read that you can load it from the command line when starting ToH using "-mod=" but I haven't tried that yet. For the code example I posted I had to add a custom helicopter to the editor, but I think PvPscene is saying that his code will work for all helicopters. I'm going to try that now. Also the parameters I used were preliminary. You will probably need to adjust them. -
Where are head movement limits defined?
jcgam replied to LeftSkidLow's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
First let me say that I have absolutely ZERO arma editing experience, so the solution below may be wrong but it seems to work for me, partially. The limits need to be adjusted. For some reason trackir rotation is now reversed. At least it's a start. Since I don't have any idea what I'm doing I would appreciate suggestions. -
(duplicate) career sling load mission CH-53
jcgam replied to comein's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
I completed this mission. If this is the heavy cargo container I remember that I reluctantly cheated by using the autohover feature. It was definitely more challenging than the first load. Yes there are some problems but that is to be expected with any complex game. If BI had infinite resources then we should expect a perfect release. That will never happen with any game. I'm grateful that the developers and even the CEO is here listening, fixing bugs, and incorporating our suggestions. -
new CIT: remove pilot head translation restriction
jcgam replied to jcgam's topic in TAKE ON HELICOPTERS - GENERAL
I was thinking the same thing, so I posted to the editing forum here and also on the ARMA forums looking for a way to read a joystick button via script, so that I could use a button to release cargo. I made some progress but I haven't been able to get it to work yet. In the meantime we could use a script to attach and release the cargo based on helicopter location. IDEALLY it would be great if the attach script could read the location of the end of the rope to determine if the load should be attached or not. That would give the pilot more flexibility (and it would be more fun!). -
Flight dynamics (important issues)
jcgam replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
With little to no forward airspeed and a fast vertical decent I'm surprised this helicopter didn't enter VRS. It must have been right on the edge: -
Still can't get TrackIR 5 to work
jcgam replied to whirlynerd's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
As a guess I renamed the files sgl.dat and sgl.sig (? Game List ?) in my trackir directory (C:\Program Files (x86)\NaturalPoint\TrackIR5). When I started trackir and selected the "titles" tab within the interface it crashed. I then restarted trackir and updated the games list which recreated these two files. "Take on Helicopters" is listed. Worth a try. -
I guess the simulated radio calls are supposed to guide you but I would much rather lean out an open door to view the load myself with trackir.
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I created a CIT for this issue: http://dev-heaven.net/issues/25979
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joystick input
jcgam replied to jcgam's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Thanks that was helpful. I tried a lot of the actions listed here but so far nothing works: http://community.bistudio.com/wiki/ArmA:_CfgDefaultKeysMapping