MacPharlan
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COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!
MacPharlan replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Can this be played on OA stand alone, or do you need the original Arma II? Was not sure if you could somehow get the Chernarus map -
COOP 10 Chernarus Apocalypse, part one
MacPharlan replied to celery's topic in ARMA 2 & OA - USER MISSIONS
So tried this mod out on free arma II and liked it, purchased OA but don't understand how to get it to work (says that is one of the req), how do I get the map? -
This addon is finished, thanx to tankbuster and carolinabanjo for the help here. This addon removes the strong language from Operation Arrowhead http://www.armaholic.com/page.php?id=15485
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Ok, tested the pbo files that contain only the sound files, does not work as well, pretty much that cuts out all the dialog except for those that we edited. So unless someone knows how to use those, we'll have to stick to the full pbo files, how to I make those available?
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Ok, finally we got it. I was going a little crazy for a little bit there, I was 100% sure we had the opening scene assassination taken care of but it was still using the original files! Found another soundmissions file that had some of the same files! must have been overwriting them! So tested as an addon, works, replaces these files: dubbing_e.pbo dubbingradio_e.pbo soundmissions_e.pbo sounds.pbo These are complete replacement binaries, but the sound files are edited, not deleted, so you cannot really tell much of a difference (except for the one that was "hey **** **** ****", so it just says 'ba ba ba', pretty funny). But since it is the entire files, it is hefty, 600 mb+. I'll test it later to see if I can just use pbo's with edited files to see if it overwrites the pbo or extracts it over top.
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Hey, first off, thanx for the help! My son and I have been plugin away all morning and are almost done :) So this is where I am confused, if I have a sounds.pbo in my @MYMod\addons folder (under root), does that simply overwrite the sounds.pbo under common? If so then I need to do more work, my sounds.pbo ONLY has the modified files with full paths intact (to keep size small), I was hoping the game would unpack my sounds.pbo over top the unpacked sounds.pbo overwriting these files. It sounds from your post that I need to keep ALL the sounds.pbo (as well as dubbing etc) intact with my files overwriting them. Can you confirm?
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Ok, two more locations: dubbing_e.pbo dubbingradio_e.pbo Lost of dialog in these so prob wont find them all, but got all the firetruck words. I could use some help on how to get this into an addon though instead of overwriting my game files. Can someone help me out here? I see how to get the game to see an addon, but not sure how the setup the pbo. For example, in the sounds.pbo (located under common), I modified some files under: ca\sounds\Characters\Noises\Damage I am not sure how the game uses the mods, do I simply create a directory structure like above (ca\sounds\Characters\Noises\Damage) with my files in it and repack as a sounds.pbo (do I have to do something special here? just using eliteness to do it)? Then simply drop that in a folder called @mymod\addons under root? How will arma II OA know to extract to the correct area under common?
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Ok, looks like I have all the 'hit ones', anyone know where the dialog sounds are or those coming over com from command?
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Ok, I found the sound files in the sounds.pbo file. Instead of deleting them I simply edited them. Now what do I do to get this as an ad-don? (totally clueless in this area). I have several files that are edited from this area: common\sounds.pbo\ca\sounds\Characters\Noises\Damage Do I repack the pbo file, or simply create a pbo file with the edited ones? Then what? any help here is much appreciated.
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COOP 10 Chernarus Apocalypse, part one
MacPharlan replied to celery's topic in ARMA 2 & OA - USER MISSIONS
How do you rejoin a game in this? We tried disconnect and totally leave the game, but have troubles rejoining. Two questions: 1) What is the proper way to rejoin? 2) If I host, I cannot rejoin correct? -
Hey, thanx a tun, just waiting for the game now so I can get to work.
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Ok, the developers got back to me on which files to change, this is what I was given: dubbing.pbo language.pbo language_missions.pbo Do I simply unpack these, edit and repack? What is a good tool to unpack with?
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I am more than willing to help as well, just point me in a direction as I have never messed with this type of thing. Do I simply crack open the sounds.pbo and edit out the target files and then pack it back up?
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Thanx folks, I'll give that a try :) ---------- Post added at 06:40 PM ---------- Previous post was at 06:35 PM ---------- You don't happen to know of an addon that cuts off the radio voices do you? New to this game and seems to be a tun of addons.
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ahh, any plans to update for the arrowhead version?