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PavelKrupets

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About PavelKrupets

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  1. PavelKrupets

    Episode 3, "Game Over" mission

    Ending is a huge let down. Apart from crashes I don't want to spend a lot of time on a game (barely have enough time to play campaign anyway). Anyway. Wanted to buy 2nd copy to support devs but now I am not even going to buy new games from BI. Screw you BI and people who work here.
  2. Totally agree. This upload stuff is, well...
  3. Hello, Is there a way to build mission from command line (not asking about how to do it from the game)? BinPbo doesn't seem to be working. Do I need to specify special flags to build a mission?
  4. PavelKrupets

    JayArma2Lib

    Thanks!:) It seems google didn't scan this one yet. :) I only found callextension mentioned on this page. But i was close. Thanks BI guys! Will be able to finish 2 of my plugins easier now :)
  5. PavelKrupets

    JayArma2Lib

    This is what I found so far. Not sure if wchar_t should be used. Also not sure about return value. Will test more tomorrow. Needs more testing: extern "C" { __declspec(dllexport) void __stdcall RVExtension(char* returnValueBuffer, DWORD returnValueBufferLength, const char* functionNameAndArgs) { } }
  6. Is there a way to read slots count in different places on a player? Should I use weaponSlots in CfgVehicles? How can I read current player weight? Thanks a lot! :)
  7. PavelKrupets

    JayArma2Lib

    Well given that JayArma2Lib contains core functionality it would be nice if it was part of Arma 3. Well plus ACRE like radios. Not a big fan of hacky solutions.
  8. My ACRE 1.3.12 hangs TS 3.0.2 when I have 1 PRC148 and press "push to talk on 2nd radio" button (CTRL+SHIFT+ALT+3) by mistake. Actually I have Logitech G13 and I created script which presses these keys. Also TS hangs after some time playing Arma. Which is quite annoying. :( All this on Win7 64bit. Updated bug which sounded similar. http://tracker.idi-systems.com/issues/173
  9. Also as JayArma2Lib doesn't export any functions it must be "injecting" new functions to arma engine or "intercepting" calls to all functions and calls appropriate one from appropriate source. Well given that I have so many issues with ACRE (it hangs when I push to talk on radio I don't have, or hangs after some time) it would be nice if all this was in Arma 3 engine. :)
  10. It looks that the only mod which does call native code is JayArma2Lib. It does it by hacking DSound.dll. Well usually DSound.dll loads from System32/SystemWOW64 folder. When you install @JayArma2Lib mod it adds modified DSound.DLL to Arma folder which is used by Arma. This modified DLL loads JayArma2Lib.dll and calls proper DSound.dll. Luckily it contains named pipes functionality so I don't need to create another hack. Woohoo. I am not a big fan of hacks. Would be awesome if Arma 3 engine supported things like pipes, etc. out of the box.
  11. Hello, Tried to find plugin but failed. Low priority. Is it possible to call C++ code from Arma and pass some internal status to it? Basically direct call to C++ or pipes/network will do. Optionally is it possible to pull status from outside Arma? Thank you! :bounce3:
  12. PavelKrupets

    ACE for OA 1.12

    I tried. No luck. Will double check today. Had to reassign it to 'HOME' as 'TAB' is my Radio 1 ('SPACE' Radio 2, '~' TALK).
  13. PavelKrupets

    ACE for OA 1.12

    It seems new way to use javelin is: 1) Select Javelin 2) Press reload 3) Press (NUMPAD+) 4) Press N (darker screen). Day mode doesn't work at all. Why? 5) Now it locks and you can fire But how can I switch firing mode? Top/Down to direct, etc. Nothing seems to be working.
  14. PavelKrupets

    Squad movement practice under fire

    Thanks! Trying to figure out how to make mods for ARMA. It would have been awesome if BI made a couple of tutorials. Oh well...
  15. PavelKrupets

    Squad movement practice under fire

    Sorry if it's a wrong thread. I checked descriptions and it says: "This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons." Seems to be okay to discuss ideas. I don't mind working on it but it seems there is one already.
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