cuel
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Everything posted by cuel
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
cuel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
My @task_force_radio is removing itself from the Addons Group from time to time, this happens for several other people in my group. Any ideas? It's not included in the repo as a folder, it comes as a .zip file that users can install. -
How to use "setgroupid" properly in multiplayer?
cuel replied to Coolinator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Init fields are fine for setGroupID, for your second question (I assume that you mean in role selection) you just change the "description" of your unit. -
Authentic Gameplay Modification
cuel replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How to turn off zeroing HUD? -
Added Uniform Disappears in Multiplayer
cuel replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, you create them yourself. https://community.bistudio.com/wiki/Variables -
Adding action to every type of object
cuel replied to mr_shadow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It'll return "" -
Authentic Gameplay Modification
cuel replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You only need to place them. -
Added Uniform Disappears in Multiplayer
cuel replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Those are global variables, to be more precise, code (functions). -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
cuel replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well since we're a lot if people crashing is doubt it's RHS since we had crashes before on Sahrani before rhs was even released -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
cuel replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is what we get from the rpt regarding the Sahrani crash 23:21:10 Game started. Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec) name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13 Segmentation fault (core dumped) -
Is it possible to define where on the map the spectator can hear nearby alive players, when he's forced into spectator? I couldn't find any script API for that. If not, would it be possible to add in a future update?
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Help with medic module/AGM/ACRE
cuel replied to Chairborne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your needs is exactly what AGM medical module provides. Do note that AGM medical is incompatible with other revive system so it can't be turned off on a per-mission basis. You shouldn't worry about incompatibility between revive systems since you should only use one. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
cuel replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's probably a given, problem is finding what is. Since it can crash instantly or after 30 minutes -
OO DIGITAL TREE - Object Oriented
cuel replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
snip misread -
These are the same thing _handle = [] execVM "script1.sqf": _handle = [] spawn {_this call compile preProcessFileLineNumbers "script1.sqf"} To see if a thread is still running you can use scriptDone As to your last question: it depends entirely on what your loops are doing, and what for.
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Brighter nights via scripting
cuel replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Overcast makes it darker -
"Fixed" Arsenal - an Arsenal-improving workaround
cuel replied to ImperialAlex's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But if the grenade isn't whitelisted it wouldn't be available? If so, then great, that was my main problem with the arsenal and stopped me from adding it to any mission. -
Authentic Gameplay Modification
cuel replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It has been fixed on GitHub so if you wanted you could take those files and add them. I think someone posted a link to a .zip in the RHS thread. -
"Fixed" Arsenal - an Arsenal-improving workaround
cuel replied to ImperialAlex's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe I'm just bad at reading but this will only add stuff that are whitelisted, and will prevent players from giving themselves 50 grenades? -
Yeah that works. I used it last night actually to get 20 named civvies to do stuff in a mission. Furthermore using that method is a lot faster than call compile.
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Player's score to profileNameSpace
cuel replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think it's reset on every restart -
Sidechat message not showing
cuel replied to Chairborne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you using any mods eg AGM ? It disables sideChat, use enableRadio true; -
Broadcasting variables frequently without publicVariable
cuel replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Triggers exist locally, even if you place them in the editor. I skimmed through your script and you're better off just having most of the code on the server and then broadcasting the messages and removing the PV's in the statements The code that checks who's in control is a bit weird, it will check every 45 seconds if X team is controlling a trigger, not making sure a team controls the triggers for 45 seconds. while {true} do { waitUntil {sleep 1; Stronghold_1}; for "_i" from 1 to 45 do { if (!Stronghold_1) exitWith {}; sleep 1; }; if (Stronghold_1) then { //controlled for 45 sec }; }; To update the player scores you could just PV an array with the player(s) and XP/money, or a PVEH for "Score_Blufor" and running the checks on the clients -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
cuel replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how far away is the update? was kind of holding back on an update because of it -
Extract a private variable with namespace?
cuel replied to benargee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having trouble understanding the question Benargee but if you're talking about a local variable inside a script (such as "_myVariable"), then no, not without returning it or exposing it somewhere e.g a global variable or saving it on something using setVariable. -
Display hints to players within area
cuel replied to Baconeo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
post your mission