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cuel

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Everything posted by cuel

  1. My @task_force_radio is removing itself from the Addons Group from time to time, this happens for several other people in my group. Any ideas? It's not included in the repo as a folder, it comes as a .zip file that users can install.
  2. Init fields are fine for setGroupID, for your second question (I assume that you mean in role selection) you just change the "description" of your unit.
  3. cuel

    Authentic Gameplay Modification

    How to turn off zeroing HUD?
  4. No, you create them yourself. https://community.bistudio.com/wiki/Variables
  5. cuel

    Authentic Gameplay Modification

    You only need to place them.
  6. Those are global variables, to be more precise, code (functions).
  7. Well since we're a lot if people crashing is doubt it's RHS since we had crashes before on Sahrani before rhs was even released
  8. This is what we get from the rpt regarding the Sahrani crash 23:21:10 Game started. Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec) name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13 Segmentation fault (core dumped)
  9. Is it possible to define where on the map the spectator can hear nearby alive players, when he's forced into spectator? I couldn't find any script API for that. If not, would it be possible to add in a future update?
  10. Your needs is exactly what AGM medical module provides. Do note that AGM medical is incompatible with other revive system so it can't be turned off on a per-mission basis. You shouldn't worry about incompatibility between revive systems since you should only use one.
  11. That's probably a given, problem is finding what is. Since it can crash instantly or after 30 minutes
  12. cuel

    spawn or execvm?

    These are the same thing _handle = [] execVM "script1.sqf": _handle = [] spawn {_this call compile preProcessFileLineNumbers "script1.sqf"} To see if a thread is still running you can use scriptDone As to your last question: it depends entirely on what your loops are doing, and what for.
  13. But if the grenade isn't whitelisted it wouldn't be available? If so, then great, that was my main problem with the arsenal and stopped me from adding it to any mission.
  14. cuel

    Authentic Gameplay Modification

    It has been fixed on GitHub so if you wanted you could take those files and add them. I think someone posted a link to a .zip in the RHS thread.
  15. Maybe I'm just bad at reading but this will only add stuff that are whitelisted, and will prevent players from giving themselves 50 grenades?
  16. cuel

    missionNameSpace

    Yeah that works. I used it last night actually to get 20 named civvies to do stuff in a mission. Furthermore using that method is a lot faster than call compile.
  17. i think it's reset on every restart
  18. Are you using any mods eg AGM ? It disables sideChat, use enableRadio true;
  19. Triggers exist locally, even if you place them in the editor. I skimmed through your script and you're better off just having most of the code on the server and then broadcasting the messages and removing the PV's in the statements The code that checks who's in control is a bit weird, it will check every 45 seconds if X team is controlling a trigger, not making sure a team controls the triggers for 45 seconds. while {true} do { waitUntil {sleep 1; Stronghold_1}; for "_i" from 1 to 45 do { if (!Stronghold_1) exitWith {}; sleep 1; }; if (Stronghold_1) then { //controlled for 45 sec }; }; To update the player scores you could just PV an array with the player(s) and XP/money, or a PVEH for "Score_Blufor" and running the checks on the clients
  20. how far away is the update? was kind of holding back on an update because of it
  21. I'm having trouble understanding the question Benargee but if you're talking about a local variable inside a script (such as "_myVariable"), then no, not without returning it or exposing it somewhere e.g a global variable or saving it on something using setVariable.
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