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FileAxis

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About FileAxis

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  1. FileAxis

    The trouble with getting people into Arma

    Except of course if you're using Track IR to move your head, right? Track IR is automation, for the record. If your "logic" was correct, then reloading your weapon should be the following steps: 1. Press a button to open your pocket. 2. Press a button to pull out the clip. 3. Press a button to eject the current clip. 4. Press a button to insert the full clip. That isn't the present system of reloading because that would be clunky. Once again, complexity and clunkiness don't necessarily equal realism.
  2. FileAxis

    The trouble with getting people into Arma

    No, clunky controls do not equal realism. What is realistic is something like Track IR (i.e., you turn your head and your character's head turns instead of requiring more keys, mouse, etc., to produce the same effect). Making something complicated or clunky does not create a more realistic feeling. In fact, it does quite the opposite. In real life, if I want to climb a ladder quickly I can run at it, jump and grab onto a rung. In ArmA you can't jump and you can't fluidly grab onto a rung...and that's only one small criticism among others. I'm trying to help here by offering my view from someone that is attracted to ArmA but was disappointed. Unfortunately, I sense that I'm just going to be hit with comments such as yours that are intended to insult my intelligence instead of expand on the dialog of how ArmA can increase it's player base. How sad.
  3. FileAxis

    The trouble with getting people into Arma

    Going with the original poster's definitions, I really think ArmA needs to be more of a game. If ArmA 3 provides gamers with some more highspeed action the likes of the Battlefield series, I think ArmA 3 really has the chance to not only attract a ton of new fans but crush Battlefield 3. I tried ArmA and didn't like it for the reasons outlined at length in this thread. I was hoping for a bigger and more realistic version of Battlefield but instead I got clunky controls (you can't jump, you have to hit a button to climb a ladder, etc., etc.). DICE/EA has decided to sellout in favor of attracting the teeniebopper Call of Duty fanbase. BF3 will have no commander mode, despite complaints for a host of BF2 fans and DICE/EA requires the use of "Battelog" (a Facebook-meets-train-wreck web browser-based server browser). Their are countless other problems with BF3 has that dedicated Battlefield fans are complaining about. Battlefield 3 is looking so bad to me that I might just close down my clan and wait for ArmA 3. :( I strongly suggest that Bohemia Interactive takes a good hard look at Battlefield 2's features and gameplay and the positive things that are coming out of DICE's Frostbite engine and in creating ArmA 3present it as an awesome FPS game with the toybox hidden but completely accessible for those that want to use it.
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