Jump to content

melmil

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Everything posted by melmil

  1. Interested in a US based COOP group who plays the occasional game of Warfare. I've owned the game for quite some time now, but I still haven't quite mastered the art of the firefight.
  2. melmil

    The trouble with getting people into Arma

    That is incredibly well phrased. I feel like one of the biggest parts of the learning curve is figuring out how to think while playing the game. I'm not saying I'm any better at this, but you need to develop an eye for the safety of yourself and of your comrades while playing. I find that most people I introduce the game to are thrust into combat, and don't quite know how to react. They don't really understand that bullets hurt. I have 1 friend I play ARMA II with. We play Warfare missions over and over. That has lasted us an entire year. I absolutely love the replayability ARMA II has, and now I understand quite how to achieve that replayability.
  3. melmil

    Why is this game not more popular?

    I always feel like this game remains in the shadows because that's where it is comfortable. This game required a large degree of effort to get over the learning curve (for me playing alone, anyway) and once you understand basic gameplay principles, there's still significantly more to learn. I'm barely ending my first year of ownership for ARMA II and yet I still play on recruit difficulty. (That might just be my absolute incompetence in combat). Although I have barely played any real multiplayer, I have played several games with my friend, and the excitement that builds is quite a thrill. In short, ARMA II is a game which affords the player complete and utter freedom, once they've hurdled the learning curve. I think the learning curve itself is all the initial player sees, and they feel that it is representative of the rest of the game. Therefore, anyone who attempts the demo initially might be inclined to reject the game, since their initial proficiency with it is sub par. Finally, I think a large group of younger audiences lose confidence when faced with the minority of people who are openly hostile against those under the age of 16 playing ARMA II. That may contribute to me playing with a single person constantly. So I consider the primary lack of popularity of ARMA II to be based in its reclusive nature, steep learning curve, and the seemingly harsh community. (Although after you're in the community, you realize how they actually are). All of this was probably covered earlier, but this is my 2 cents. And I'm not fond of reading 147 pages of posts. EDIT: Sorry for posting in this old thread. I forgot to look at the latest date. My first post too!
×