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highlander_xwg

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Everything posted by highlander_xwg

  1. highlander_xwg

    [COOP] Dynamic Combat Generator

    @ SENSEII; Do you have a templet you use for creating missions? I have a few I have built I would like too and into DCG.
  2. highlander_xwg

    [COOP] All Out Warfare

    This mission uses the EOS system. You can download it and it explanes how to add factions in the directions for use and set up. https://forums.bistudio.com/topic/144150-enemy-occupation-system-eos/
  3. highlander_xwg

    [COOP] All Out Warfare

    Has anyone come up with new missions that can be added or templet for missions?
  4. We Few Gamers are looking for 7 or 8 more members to join our team. We currently are into Arma 3, Epoch, and DCS World just to name a few. Were looking for members over the age of 21 that enjoy the above games and are open minded about trying new games. Our members have busy real lives but still like to get together for an hour or 2 week nights and weekends to have fun. Members must have TS3 and a working mic. If interested about finding out more or want to see if you fit in with our group you can PM me here or contact me on steam (Highlander) or Tron on steam.
  5. Squad name: WeFewGamers (WFG) Timezone/location: USA primarily. Gamemode preference (eg coop or pvp): Co-Op and some PvP Contact email: [email protected] Website address: www.wefewgamers.com Short description: WFG is a small group thay enjoys Arma 3, DCS World, Epoch and other games. Language: English
  6. highlander_xwg

    [COOP] Dynamic Combat Generator

    Ok thanks. Very good job on this mission. I look forward to the next Update.
  7. highlander_xwg

    [COOP] Dynamic Combat Generator

    Ok how do you load the body bags and AI you have to transport into vehicles? Can drag the body bags and move the AI you take prisoner around but still can not figure out how to load them to transport.
  8. Hello, I am new to scripting for Arma 3 and have learned a lot from reading these forums and from testing on my own. but have run into a situation that has me pulling my hair out (what little I have left). Situation; Player finds intel and that in turn will place a marker a set distance from the camp they have to search for. Using Dynamic Object Compositions for the camps and there are about 10 different locations for the camps to spawn on mission start. Problem; How to attach the intel marker to the camp when it has random spawn points and still have it 1000 to 2000 meters away from the camp. This is a coop mission that will run on a server so every thing needs to be JIP compatible. I have searched but not finding anything that works. Could be I'm not searching for the correct issue. Any ideals how this can be accomplished? Or is there an easier way to go about this? Have Game Logic that calls the DOC in the Init field. deleteVehicle this; 0 = [position this, 0, call (compile (preprocessFileLineNumbers "base.sqf"))] call BIS_fnc_ObjectsMapper; With it grouped to markers for spawn point. Example DOC;
  9. highlander_xwg

    Dynamic Intel Markers

    Hmm being new to coding I am not sure how this would be done. I would control that form the line used when the intel is found yes? campMarkerPos = [camp, (random 1000) + 1000, random 360] call BIS_fnc_relPos;
  10. highlander_xwg

    Dynamic Intel Markers

    Thanks for the reply Larrow, When I test this the marker never shows up. Every thing else works but no maker.
  11. Looks like it will be soon I hope. http://dev.withsix.com/versions/1685
  12. So it appears they have slowed down with the updates for Kunduz Afghanistan map, has anyone indexed this map for alive yet? Also is there and tutorials out there for indexing maps?
  13. highlander_xwg

    CH Mobile Headquarters

    @NullaDIes Hay thanks that did the trick.
  14. highlander_xwg

    CH Mobile Headquarters

    Nice job on this mobile HQ script. Ok so I am trying to add some scripts to a ammo box but, I am having no luck. Could some one point me to what I have wrong here. _composition = [["Box_NATO_Support_F",[-2.99756,2.07959,0.0971174],180.556, {this allowDamage false; clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; this addAction["<t color='#ff22ff'>Gear Select</t>", "execvm 'ASORGS\open.sqf'"]; nul =[this] execVM "scripts\medbox.sqf";}],
  15. Still same error, with the version from Gethub. Did a wipe of every thing and started over.
  16. Ok thanks, FYI I got my download from ArmaHolic today. ---------- Post added at 06:35 PM ---------- Previous post was at 05:37 PM ---------- FYI, the version from the Github will not export at all get the error "exported to Error, file can not be opened"
  17. I am having an issue getting the files to load, exported the files as .sqf, after setting the files up and adding them to the mission folder I go into the editor and they wont load up. So what and I missing here? Even exported a single player mission, the objects still will not load. Put this in the init.sqf; here is a objects.sqf test file;
  18. I cant wait to see the full mod. Will this mod be available for arma 2 and 3 once compleated? I have been trying to figure out how to use this alpha version. So far I can get it to work "But", when I open up my gear it stops working. Is this due to its alpha version or is this a bug? Update: Ok with some add-on units I find the action button does not work to rearm so you have to hit the "G" key to accomplish the rearm. At any time when you hit the "G" key the CMS system stops responding. Update 6/4/13 This issue was with the CBA. Make sure you get the latest version from here; Community Base Addons.
  19. highlander_xwg

    Taskmaster 2

    I have a problem with getting the Destination waypoint marker to show up. I can get a waypoint maker to work but its in the wrong location, I cant figure out how to attach it to a marker correctly. Could someone explain what I'm doing wrong here, ["Obj1","Obj1Title","<marker name='obj1'>Obj1 location</marker> test",true,["mrkObj1",getmarkerpos "obj1","mil_unknown","ColorGreenAlpha","Marker Test"],"created","setSimpleTaskDestination (getMarkerPos "wp1")"], Update; Ok, after sleeping on it I figured out I was way over thinking it line should be this; ["Obj1","Obj1Title","<marker name='obj1'>Obj1 location</marker> test",true,["mrkObj1",getmarkerpos "obj1","mil_unknown","ColorGreenAlpha","Marker Test"],"created","obj1"],
  20. highlander_xwg

    AI Recruitment

    Thanks Bon, I was thinking it would be based on the player (unit) class, as for the addaction command I'm reading up on this now.
  21. highlander_xwg

    AI Recruitment

    Is there a way I can edit the recruitable_units.sqf so a player that is in a Special Forces squad can recruit Special Forces AI for their squad and a USMC player can recruit USMC for their squad? I under stand how to change the type of units recruited but can not figure out how to split the list up for different types of each unit. As a second thought it there a way to run more then one of these scripts so each unit type has to go to a different location to recruit?
  22. highlander_xwg

    Map Sizes

    Does anyone have a cheat sheet that would help with the correct settings for each map size? Like what size each image needs to be and the correct settings in Vis3 for theses maps? I'm testing different maps but must be getting some of the settings or the size of the images wrong the will look strange in Vis3.
  23. highlander_xwg

    Satellite altitude

    When using Google earth what altitude should I use when getting the sat_lco image? I have been using 32000 feet.
  24. highlander_xwg

    3D editor

    Alt E or Ctrl E???? when editing in the 3D view how do I change the camera angle? Mine starts out at ground level...
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