

griffinz
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10 GoodAbout griffinz
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Theyve updated the editor to make it a bit more user-friendly. That, combined with modularisation, and the much larger community thanks to DayZ...we are going to see some mind-blowing mods.
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This might sound crazy, but I think having TrackIR on while under stress in this game would be enough. Warning while flying? Suddenly your head is flying around looking for the enemy, and everything is blurry. Taking fire on the ground? Suddenly your vision locks on to the target while the rest of your body moves. TrackIR with a 3-screen setup is a little dream of mine.
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I'm a programmer, and I just want to say that damn near anything is possible given enough time... ...however, we are limited by our technology. As SnowSky describes, it just isn't feasible yet
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I think what we're talking here is a combination of Frost 2 and RV4...I think that's something that will be implemented in 3-5 years, but not now.
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Widening the radius of the pointer is definitely a solution (instead of the 1 pixel pointer)...and would solve both contextual menu and TrackIR pointing...
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How do you select an option in SWAT 4? Is that scroll-wheel as well? Or does it turn on mouse pointer when open?
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I think the real issue is the grass not being rendered at a distance, even when scoped in. This means that if you are lying camouflaged in tall grass, the enemy can still see you bu just being outside of the draw distance, and you can't see 2ft in front of you.
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I remember hearing a lot about this pre-BF3 release...the general consensus was that it requires rendering 2 scenes at once, and creates performance issues.
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Can you post examples of the Swat 4 menu? I am unfamiliar with their system. (not just for me, but for everyone to make a comparison)
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Griff here (hi Dwarden), I just heard in an interview at GamesCon that the solution for the current mouse-wheel action menu is under discussion. I propose that you trial the Battlefield 2 "rose" menu. [MG]http://media.giantbomb.com/uploads/2/22257/2135772-8042686430922_commo_rose.png[/img]>100kb Obviously the Arma 3 menu options will be deeper than 1-click destination, but the over-all implementation in BF2 of this menu system worked well to quickly represent a 1-tier action. A multiple-tier commo rose menu should be looked at and discussed....IMO. Cheers, Griff
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DayZ Zombie RPG (Unofficial Mod) Alpha
griffinz replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
At the risk of annoying the die-hard war-simmers; This mod should be included in Arma 3 on release. This survival mode alone will boost the community a huge amount. I'm a regular on the ACE + ACRE servers, so I've done my time in the tactical servers. To me this mod introduces a whole new game, with the simulation-like difficulty of regular combat. And to all those complaining of PVP...it is a sandbox survival mode. I thought if any community could understand the variables of surviving, it would be the Arma community. The skin-change is a good compromise, but ultimately shouldn't be necessary. It removes deceit, manipulation, and other social aspects. Any bandit who wants to change his ways after his skin has changed will be instantly rejected/shot by others. Rocket, this is a masterpiece in the making. Glad to see fellow kiwis making their mark in the industry. The 1 thing I would change for the sake of playability is restricting zombie spawn locations when players are nearby