almdudler
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10 GoodAbout almdudler
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warm welcome, appreciate it. good bye.
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almdudler started following [WIP] UH-60M BLACK HAWK
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new to this forum, hi guys. any aproximate release date known for this wonderful blackhawk? any system functionsa besides flight control parameters? (moving map, night vision cam, etc.) Expect my donation upon release.
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Eagle Eye's conclusion/summary sounds just perfect and in combination with zoog's contribution tells we are all in some way agreeing, despite my pessimistic approach. i certainly don't want it to fail BoboCZ, it's the other way round. i just hate to wait for another 45 years until realism has found its way to our PC's. So, let's cross fingers and hope for a positive surprise (doesn't sound like me.:j:). 30 days to go. and: i won't say "i was right", i promise. Maybe "you will see".:D
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zoog, you definetly encourage me. But for an explanation: before arma was released i invested a lot of discussions to direct the attention of our csech friends onto some key issues, and i had the feeling that they listen. Then they turned away to military contracts for aprx. 5 years and left us gamers some Arma, which made me angry as it was way below expectations and came with many reverses (from good to worse). i played it 3 times and then scrapped it. Flashpoint i played a thousand times. They probably use my and others purchase of Arma to claim top selling quotes like with Flashpoint, but they didn't see many of us throwing this sequential off our harddrives. There is no money back thing, otherwise i would have claimed. And yes, all true and i am serious. Such developers don't change over night, they have a pattern and a phylosophy which turns directly into their products. Logics tells me that this will continue, saying, they may take little steps forward, but not a leap. If you can spend some bugs on chartering a heli flight at your local airport, check for special rates at a flight school, an instructor taking you up as a potential student, and check out in detail what the big difference is to what you believe having seen on community specials or elsewhere. yes, i sound pessimistic, but in fact it is an attitude of anticipation and demand for better performance. They shouldn't buy our minds by highres terrain and glammer heli-surfaces. The cloud techniques are as old as flight sims exist, so are turbulence effects, don't get layed by that easy stuff. Focus on the hard stuff, where you can pick on them:) E.G. hard coded aerodynamics. Zoog, have you ever tried FSX? how would you describe the difference to TKOH?
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Hi Zoog, Great Reply you provided, covering quite all my questions. Thank you so much for the effort. I have a clearer picture of what to expect now. Not sure whether you belong to the dev team, it is hard to identify by speaking on forums. Nevertheless, i would like to repeat on my thread core topic "aerodynamics" after looking at all the videos. My assumption is now that we can expect Flashpoint level, which is rather on the archade side and rather not reality-like. I am not validating, just recognizing. Kind of a pitty, i was hoping bohemia would invest more into physics during the last 10 years, but not much of a progress to see. I am fully aware that flight physics are hard to code, and not feasable by a simple motion capture equipment. i will be curiosly tracking previews against how missions based on flight skills will come along and whether it is truly worth a buy. The Arma-elements like the action-menu is - sorry to say that - definetly a killer. Thanks again for all your information. ---------- Post added at 06:07 PM ---------- Previous post was at 05:57 PM ---------- Eagle Eye, Agree partly. My statement for bohemia was "FSX at minimum". In fact you can operate FSX close to real by the right tweaks and equipment, and the right paid add-ons. But first of all it's the equipment and settings. From my perspective. I do not quote public voices. Enjoy your PPL. Wish you all the luck for the JAR-/DLR-tests:)
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Gents, my compliments for the game idea. It covers a segment that fsx hasn't, the interaction with ground life/extra vehicular first person experience and multiplayer combined. As part of the original flashpoint game, flying choppers in combination with ground troops activities was and is the top unbeatable feature of this genre. The last 2 releases (arma n stuff) were quite a disappointment against its predecessor, but here we, sorry you, have a chance to win ground. Despite its civilian character i assume you will be tracking a way or another to link it again with what we also love, warsims. Hey, landing a chopper into a hot zone, does it get any better? But this ain't what i am trying to thread here. My concern for the moment is the degree of realism and flight control support. Flight model and aerodynamics must achieve the level of microsoft's fsx at minimum, otherwise the "simmers" will take it down as kiddy archade with maybe some nice scenery. The full spectrum of flight controls should be supported. That includes joystick, pedals and thrust, like a common logitech G940 set. Allow easy levels for beginners if you like, but do not, please do not forget the ones appreciating realism (huge community compared to beginners). When i saw your trailer, my deepest sorrows arised, as i havn't seen any pedals in action. i neither saw any tutorials on Flight Dynamics, Gear Control or Cockpit Management. The weak point of bohemia has unfortunately always been realism and A.I. (remembering those extra stupid soldiers in Flashpoint making me banging my PC-screen) i hope this is going to end some day for better. The Seattle scenery and some interaction scripts won't make the game. I beg you, this game can bring plenty of fun hours to our all homes if you don't mess up or find yourselves too great without checkin back. Trust your sence for a critical market segment which you enter. Many flight simmers will try a side step to your game, don't disappoint them. Provide them what they already know and expect, plus extradense sceneries, and on top of it all, extravehicular features which i know you will offer in its full spectrum and experience from Flashpoint. Trying to be your first customer, all i expect is to be able to plug this game against the logitech gear i mentioned, pedals working, stick working, collelctive thrust working the way it should from time zero, start the engine by checklist, and have a quite realistic and difficult take off with crosswind and downwash around me while some some passenger claps on my shoulder because he doesn't feel well. I assume you have pilots in your consulting team. Glad. Hope dies last. Thanks for listening.