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Everything posted by ra1n0fpa1n
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Hi Everyone Hope This Is Useful For Some Its A Quick Reference For Models it beats going into the config or editor to look for them. Its Not Yet Complete (still Many things missing) i was waiting until all the content is released so if you want you can add to it Enjoy ///////////////////////////////////////////////// /// BLUFOR UNITS /// ///////////////////////////////////////////////// MEN AMMO BEARER "B_Soldier_A_F" AUTOMATICRIFLEMAN "B_soldier_AR_F" COMBAT LIFE SAVER "B_Medic_F" CREWMAN "B_crew_F" ENGINEER "B_engineer_F" EXPLOSIVE SPECIALIST "B_soldier_exp_F" GRENADIER "B_Soldier_GL_F" HELICOPTER PILOT "B_Helipilot_F" HELICOPTER CREW "B_Helicrew_F" MARKSMAN "B_soldier_M_F" MISSILE SPECIALIST (AA) "B_soldier_AA_F" MISSILE SPECIALIST (AT) "B_soldier_AT_F" OFFICER "B_officer_F" PARATROOPER "B_soldier_PG_F" PILOT "B_pilot_F" REPAIR SPECIALIST "B_soldier_repair_F" RIFLEMAN "B_Soldier_F" RIFLEMAN (AT) "B_soldier_LAT_F" RIFLEMAN (LIGHT) "B_Soldier_lite_F" SQUAD LEADER "B_Soldier_SL_F" TEAM LEADER "B_Soldeir_TL_F" UAV OPERATOR "B_Soldeir_UAV_F" _________________________________________________ MEN (DIVER) ASSULT DIVER "B_diver_F" DIVER EXPLOSIVE SPECIALIST "B_diver_exp_F" DIVER TEAM LEADER "B_diver_TL_F" _________________________________________________ MEN (RECON) RECON DEMO SPECIALIST "B_recon_exp_F" RECON JTAC "B_recon_JTAC_F" RECON MARKSMAN "B_recon_M_F" RECON PARAMEDIC "B_recon_medic_F" RECON SCOUT "B_recon_F" RECON SCOUT (AT) "B_recon_LAT_F" RECON TEAM LEADER "B_recon_TL_F" _________________________________________________ MEN (SNIPER) SNIPER "B_sniper_F" SPOTTER "B_spotter_F" _________________________________________________ MEN (STORY) COMPETITOR "B_Competitor_F" RANGE MASTER "B_RangeMaster_F" _________________________________________________ MEN (SUPPORT) ASST AUTOMATIC RIFLEMAN "B_soldier_AAR_F" ASST MISSILE SPECIALIST (AT) "B_soldier_AAT_F" ASST MISSILE SPECIALIST (AA) "B_soldier_AAA_F" _________________________________________________ ///////////////////////////////////////////////// /// OPFOR UNITS /// ///////////////////////////////////////////////// MEN AMMO BEARER "O_Soldier_A_F" AUTOMATICRIFLEMAN "O_soldier_AR_F" COMBAT LIFE SAVER "O_Medic_F" CREWMAN "O_crew_F" ENGINEER "O_engineer_F" EXPLOSIVE SPECIALIST "O_soldier_exp_F" GRENADIER "O_Soldier_GL_F" HELICOPTER PILOT "O_Helipilot_F" HELICOPTER CREW "O_Helicrew_F" MARKSMAN "O_soldier_M_F" MISSILE SPECIALIST (AA) "O_soldier_AA_F" MISSILE SPECIALIST (AT) "O_soldier_AT_F" OFFICER "O_officer_F" PARATROOPER "O_soldier_PG_F" PILOT "O_pilot_F" REPAIR SPECIALIST "O_soldier_repair_F" RIFLEMAN "O_Soldier_F" RIFLEMAN (AT) "O_soldier_LAT_F" RIFLEMAN (LIGHT) "O_Soldier_lite_F" SQUAD LEADER "O_Soldier_SL_F" TEAM LEADER "O_Soldeir_TL_F" UAV OPERATOR "O_Soldeir_UAV_F" _________________________________________________ MEN (DIVER) ASSULT DIVER "O_diver_F" DIVER EXPLOSIVE SPECIALIST "O_diver_exp_F" DIVER TEAM LEADER "O_diver_TL_F _________________________________________________ MEN (RECON) RECON DEMO SPECIALIST "O_recon_exp_F" RECON JTAC "O_recon_JTAC_F" RECON MARKSMAN "O_recon_M_F" RECON PARAMEDIC "O_recon_medic_F RECON SCOUT "O_recon_F" RECON SCOUT (AT) "O_recon_LAT_F" RECON TEAM LEADER "O_recon_TL_F" _________________________________________________ MEN (SNIPER) SNIPER "O_sniper_F" SPOTTER "O_spotter_F" _________________________________________________ MEN (SUPPORT) ASST AUTOMATIC RIFLEMAN "O_soldier_AAR_F" ASST MISSILE SPECIALIST (AT) "O_soldier_AAT_F" ASST MISSILE SPECIALIST (AA) "O_soldier_AAA_F" _________________________________________________ ///////////////////////////////////////////////// /// INDEPENDENT UNITS /// ///////////////////////////////////////////////// MEN AMMO BEARER "I_Soldier_A_F" AUTOMATICRIFLEMAN "I_soldier_AR_F" COMBAT LIFE SAVER "I_Medic_F" CREWMAN "I_crew_F" ENGINEER "I_engineer_F" EXPLOSIVE SPECIALIST "I_soldier_exp_F" GRENADIER "I_Soldier_GL_F" HELICOPTER PILOT "I_Helipilot_F" HELICOPTER CREW "I_Helicrew_F" MARKSMAN "I_soldier_M_F" MISSILE SPECIALIST (AA) "I_soldier_AA_F" MISSILE SPECIALIST (AT) "I_soldier_AT_F" OFFICER "I_officer_F" PARATROOPER "I_soldier_PG_F" PILOT "I_pilot_F" REPAIR SPECIALIST "I_soldier_repair_F" RIFLEMAN "I_Soldier_F" RIFLEMAN (AT) "I_soldier_LAT_F" RIFLEMAN (LIGHT) "I_Soldier_lite_F" SQUAD LEADER "I_Soldier_SL_F" TEAM LEADER "I_Soldeir_TL_F" UAV OPERATOR "I_Soldeir_UAV_F" _________________________________________________ MEN (DIVER) ASSULT DIVER "I_diver_F" DIVER EXPLOSIVE SPECIALIST "I_diver_exp_F" DIVER TEAM LEADER "I_diver_TL_F _________________________________________________ MEN (SNIPER) SNIPER "I_sniper_F" SPOTTER "I_spotter_F" _________________________________________________ MEN (SUPPORT) ASST AUTOMATIC RIFLEMAN "I_soldier_AAR_F" ASST MISSILE SPECIALIST (AT) "I_soldier_AAT_F" ASST MISSILE SPECIALIST (AA) "I_soldier_AAA_F" _________________________________________________ ///////////////////////////////////////////////// /// CIVILIANS /// ///////////////////////////////////////////////// MEN CIVILIAN "C_man_1" CIVILIAN 1 "C_man_polo_1_F" CIVILIAN 2 "C_man_polo_2_F" CIVILIAN 3 "C_man_polo_3_F" CIVILIAN 4 "C_man_polo_4_F" CIVILIAN 5 "C_man_polo_5_F" CIVILIAN 6 "C_man_polo_6_F" COMMONER 1 "C_man_1_1_F" COMMONER 2 "C_man_1_2_F" COMMONER 3 "C_man_1_3_F" _________________________________________________ ///////////////////////////////////////////////// /// AIR VEHICLES /// ///////////////////////////////////////////////// BLUFOR AIR AH-9 PAWNEE "B_Heli_Light_01_Armed_F" AH-99 BLACKFOOT "B_Heli_Attack_01_F" MH-9 HUMMINGBIRD "B_Heli_Light_01_F UH-80 GHOST HAWK "B_Heli_Transport_01_F" UH-80 GHOST HAWK CAMO "B_Heli_Transport_01_camo_F" _________________________________________________ OPFOR AIR MI-48 KAJMAN "O_Heli_Attack_02_F" MI-48 KAJMAN (BLACK) "O_Heli_Attack_02_black_F" P0-30 ORCA "O_Heli_Light_02_F" P0-30 ORCA (BLACK) "O_Heli_Light_02_unarmed_F" _________________________________________________ INDEPENDENT AIR CH-49 MOHAWK "I_Heli_Transport_02_F" A143 BUZZARD AA "I_Plane_Fighter_03_AA_F" A143 BUZZARS CAS "I_Plane_Fighter_03_CAS_F _________________________________________________ ///////////////////////////////////////////////// /// ARMORED VEHICLES /// ///////////////////////////////////////////////// ARMORED BLUFOR AMV-7 MARSHALL "B_APC_Wheeled_01_cannon_F" IFV-6a CHEETAH "B_APC_Tracked_01_AA_F" IFV-6c PANTHER "B_APC_Tracked_01_rcws_F" M2A1 SLAMMER "B_MBT_01_cannon_F" M4 SCORCHER "B_MBT_01_arty_F" M5 SANDSTORM MLRS "B_MBT_01_mlrs_F" _________________________________________________ ARMORED OPFOR MSE-3 MARID "O_APC_Wheeled_02_rcws_F" 2S9 SOCHOR "O_MBT_02_arty_F" BTR-K KAMYSH "O_APC_Tracked_02_cannon_F" T-100 VARSUK "O_MBT_02_cannon_F" ZSU-39 TIGRIS "O_APC_Tracked_02_AA_F" _________________________________________________ ARMORED INDEPENDENT AFV-4 Gorgon "I_APC_Wheeled_03_cannon_F" _________________________________________________ ///////////////////////////////////////////////// /// CARS /// ///////////////////////////////////////////////// BLUFOR CARS HEMTT TRANSPORT "B_Truck_01_transport_F" HEMTT TRANSPORT (COVERED) "B_Truck_01_covered_F" HUNTER "B_MRAP_01_F" HUNTER GMG "B_MRAP_01_gmg_F" HUNTER HMG "B_MRAP_01_hmg_F" QUADBIKE "B_Quadbike_01_F" _________________________________________________ OPFOR CARS ZAMAK TRANSPORT "O_Truck_02_transport_F" ZAMAK TRANSPORT (COVERED) "O_Truck_02_transport_F" IFRIT "O_MRAP_02_F" IFRIT GMG "O_MRAP_02_gmg_F" IFRIT HMG "O_MRAP_02_hmg_F" QUADBIKE "O_Quadbike_01_F" _________________________________________________ INDEPENDENT CARS ZAMAK TRANSPORT "I_Truck_02_transport_F" ZAMAK TRANSPORT (COVERED) "I_Truck_02_transport_F" STRIDER "I_MRAP_03_F" STRIDER GMG "I_MRAP_03_gmg_F" STRIDER HMG "I_MRAP_03_hmg_F" QUADBIKE "I_Quadbike_01_F" _________________________________________________ CIVILIAN CARS OFFROAD "C_Offroad_01_F" QUADBIKE "C_Quadbike_01_F" _________________________________________________ ///////////////////////////////////////////////// /// SHIPS /// ///////////////////////////////////////////////// BLUFOR BOATS ASSULT BOAT "B_Boat_Transport_01_F" RESCUE BOAT "B_Lifeboat" SPEED BOAT (MINIGUN) "B_Boat_Armed_01_minigun_F" SUBMARINE "B_SDV_01_F" _________________________________________________ OPFOR BOATS ASSULT BOAT "O_Boat_Transport_01_F" RESCUE BOAT "O_Lifeboat" SPEED BOAT (HMG) "O_Boat_Armed_01_hmg_F" SUBMARINE "O_SDV_01_F" _________________________________________________ INDEPENDENT BOATS ASSULT BOAT "I_Boat_Transport_01_F" SPEED BOAT (MINIGUN) "I_Boat_Armed_01_minigun_F" SUBMARINE "I_SDV_01_F" _________________________________________________ CIVILAIN BOATS RESCUE BOAT "C_Rubberboat"
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Script Reference For All
ra1n0fpa1n replied to ra1n0fpa1n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have not until now, ive been looking everywhere there should be a sticky on this -
Hi was wondering if anyone know or have seen a script(s) or know how to capture flags like in conquest mode in battlefield (preferably with the animation of the flag getting lowered on the flag pole and replaced by a new flag) also would this also reset the init? at the moment im stuck with changing marker colors, anything really would be helpful
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Battlefeild Style Conquest?
ra1n0fpa1n replied to ra1n0fpa1n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it works thanks -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea the black console goes away when User= _this select 0; is removed from the SpawnChecker.sqf forgot to remove that, as for waypoints you just need to add more or just another waypoint add this in spawner.sqf _wp = red addWaypoint [position Marker_3, 0]; next to this _wp = red addWaypoint [position Marker_2, 0]; so it should look like this and so on and etc EnemyWave = 1; player groupchat "1 Minute Until Next Wave"; sleep 60; UnitType = "O_soldier_f"; NumberOfUnits = 3; for [{_x=0}, {_x < NumberOfUnits}, {_x=_x+1}] do { red = creategroup east; UnitType createUnit [position Marker_1, red, "newUnit = this; _wp = red addWaypoint [position Marker_2, 0];_wp = red addWaypoint [position Marker_3, 0];", 1, "colonel"]; }; UnitType = nil; NumberOfUnits = nil; EnemyWave = 0; hint "Wave Has Been Deployed"; execVM "SpawnChecker.sqf"; -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok add this then in your trigger handle = [] execVM "SpawnChecker.sqf"; tested it out and it and its good now, sorry for all the bugs -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
did you set the trigger to your team? -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its best to create 2 objects and name them Marker_1 and Marker_2 markers themselves don't seem to work as waypoints -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry buddy if you have been getting errors i forgot that the only way you can execute a script on a trigger is if you type this handle = [] execVM "SpawnChecker.sqf"; -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I Fixed Everything Above it should work now -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you put the sqf's in your mission folder in documents/arma3 other profiles/your name/missions/yourmission you can make sqf's by right clicking and click on create new text document paste what i wrote in there and click save as, then you must select select file type and click on any at the end of your document you just put .sqf -
How can I make NPC wave spawning?
ra1n0fpa1n replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i was working on something similar recently Ok It Going to seem Like Its A Little Complicated because you probably need to write lots of scripts but this is what you have to do in your init.sqf put this (create one if you don't already have one) execVM "WaveSpawner.sqf"; then create WaveSpawner.sqf Put EnemyWave = 0; Then Create your trigger and on activation put handle = [] execVM "SpawnChecker.sqf"; Create the SpawnChecker.sqf and put if (Enemywave==1) then { nil; } else { execVM "Spawner.sqf"; }; then create spawner.sqf put EnemyWave = 1; player groupchat "1 Minute Until Next Wave"; sleep 60; UnitType = "O_soldier_f"; NumberOfUnits = 3; for [{_x=0}, {_x < NumberOfUnits}, {_x=_x+1}] do { red = creategroup east; UnitType createUnit [position Marker_1, red, "newUnit = this; _wp = red addWaypoint [position Marker_2, 0];", 1, "colonel"]; }; UnitType = nil; NumberOfUnits = nil; EnemyWave = 0; hint "Wave Has Been Deployed"; execVM "SpawnChecker.sqf"; If you dont want an infinite number of waves delete in the last line above execVM "SpawnChecker.sqf"; To Add More Waypoints Just add _wp = red addWaypoint [position Marker_3, 0]; next to _wp = red addWaypoint [position Marker_2, 0]; so EnemyWave = 1; player groupchat "1 Minute Until Next Wave"; sleep 60; UnitType = "O_soldier_f"; NumberOfUnits = 3; for [{_x=0}, {_x < NumberOfUnits}, {_x=_x+1}] do { red = creategroup east; UnitType createUnit [position Marker_1, red, "newUnit = this; _wp = red addWaypoint [position Marker_2, 0]; _wp = red addWaypoint [position Marker_3, 0]; _wp = red addWaypoint [position Marker_4, 0];", 1, "colonel"]; }; UnitType = nil; NumberOfUnits = nil; EnemyWave = 0; hint "Wave Has Been Deployed"; execVM "SpawnChecker.sqf"; etc Then Create 2 objects Name Marker_1 and Marker_2 Marker_1 Is the Starting Point/ SpawnPoint and Marker_2 Is the Waypoint Tested out And Working -
hi everyone this kinda seems like a dumb question but is it possible to change the skin of a Object, its purpose is like controlling a territory For example you have a neutral flag and you either want to change it to Flag Or Iran once the trigger for "seized by" is active how can change the flag?
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Trigger activating a sqf per person
ra1n0fpa1n posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone, Im having trouble with a trigger im looking to activate a script for who ever is within the trigger radius it will execute a sqf, but here is the problem my trigger is set to when blufor seizes it (because its for capturing a command post) and activates the sqf for the entire team, how can i make it active the script for only the people within the trigger radius? or how can i change my script to activate per person? i solved it temporarily by adding a object then adding a action to it, but i would prefer to know how i can execute on the trigger per person -
If AI unit is dead or player will execute a script
ra1n0fpa1n replied to ra1n0fpa1n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you kylania i look forward to trying it out -
If AI unit is dead or player will execute a script
ra1n0fpa1n posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi everyone i would like to create a script where if a enemy unit is killed within a trigger it activates a script only to the player that killed him like Hint "good job"; and if you kill your own unit it would create hint "Friendly fire is not tolerated"; -
If another player or unit is killed points are added to the one who killed him
ra1n0fpa1n posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
how do i make a script where if a ai unit is killed (it could be any ai or player) points can be added to a private variable "Money" If the Ai unit or another player is killed this will be awarded to the player that killed him (excluding team members) Money = Money + 10; -
Creating a Variable With a Value then add/subtract
ra1n0fpa1n posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Having quite a bit of trouble making variable that contains a value that i could add and subtract to, im mainly using this as a point system to determine if a player is advanced enough to unlock certain features Within the mission. for example ive created a variable in the init.sqf _PlayerCoins = 0; as i understand to add and subtract i need to do Playercoins =_x+1; or Playercoins =_x-1; then i would have a script where you where two conditions would need to be met in order to activate the script here is my example _user = _this select 1; if ((count units group _user >= 10) and (PlayerCoins <5)) then { player groupchat "You Cannot Have Anymore Units At This Time"; player removeAllActions PlayerUI; } else { NumberOfUnits = 1; execVM "MainSpawner.sqf"; }; Somewhere along those lines i messed up because it ignores the second condition and does not display You Cannot Have Anymore Units At This Time in the sidechat , i know i am doing something wrong but i am not sure what -
I Would Probably Buy The Alpha as a test to see if i need a new rig first, when the full game comes i will buy the cd version (so i dont need to worry about my bandwith downloading everything and all) and give the other key to my brother to play with me
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hi guys im trying to patch something that requires me to kill all the units in my group i don't care if it kills even me, but the catch is it can only kill my group not the other groups online unless they would like to use my action, im using it as an action where you click it to kill ai units that are stuck frozen or other and then you are able to start a new team afterwards, it must kill all of each players ai that uses the action i tried (group player) setdamage 1; and it doesnt seem to work anyone can help?
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Kill all units in a group
ra1n0fpa1n replied to ra1n0fpa1n's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Omg Thank you Kempco i will be sure to give you credits for this :D -
Negative Value Not Working On a Dedicated Server
ra1n0fpa1n posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im having a problem where i cannot subtract a value on a dedicated server but i can add for instance im using It Does not seem to subtract the score {_x addscore -1;} forEach thislist; But if i use {_x addscore 1;} forEach thislist; It will add The score anyone know how to make the subtractions work? -
Negative Value Not Working On a Dedicated Server
ra1n0fpa1n replied to ra1n0fpa1n's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i still got the same result :( -
Making A Command global but Executes per player
ra1n0fpa1n replied to ra1n0fpa1n's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Kylania i will give it a shot i cannot really skip the score command because it is vital to the gameplay in my mission (which you may see why) which means i would need to rewrite almost everything i will be sure to give you credits when i release it :) -
Making A Command global but Executes per player
ra1n0fpa1n posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ive ran into a problem and im kinda lost in this subject but at the moment i am running a script that only works locally but ive made it into publicVariable so it is supposed to run on a dedicated server now as a general question how can i make the script activate per player because now since one person activates the trigger all the players will activate the script basically what i have is a trigger that is activated for each team controlling the area and would change the marker color thus making the area captured by a certain team (it is supposed to be like capturing command posts) and another one of my commands that are executed are player addscore 15; which i want to use as a publicvariable so it works on a dedicated server and which is supposed to give extra points for the people that captured it i know what some of you are thinking that this will activate for everyone that is connected to the server i know this sounds a bit noobish but basically two questions how can i make this work for each player that is in the trigger radius and not the others that are outside the radius and how can i do this so that it also runs on a dedicated server