Foxtrop
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Everything posted by Foxtrop
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Proof of improved animations for mounted weapons? (AKA ArmA steeringwheel revolution)
Foxtrop replied to AlexVestin's topic in ARMA 3 - GENERAL
I hope you be right, now lets check the video where they show the fast boat -
+1 i want to know! java would be a powerful tool
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Did you notice the commanche shooting rockets in the base during the MRLS launching sequence? look at the smoke of the rockets looks like they improve the particle system
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Im agree with the RED VS RED, it would be cool to change the side of a country without using scripts in every single unit, maybe a table with the countrys and the faction
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Arma III - Explosion and Tracerbullet effects
Foxtrop replied to laywiin's topic in ARMA 3 - GENERAL
I am agree with the explosions, looks like gasoline explosion too much fire and light, it could be better, but at the same time its not really important how it looks afterall someone will mod it, so I think its more importan how it work would be the light produced in a exposion a variable in the config file? would be posible to change the bright of a texture in the particles? -
Im happy if they just add a blury effect around the scope without duplicating the scene, after all if you look in the scope the world is harder to see if you look the world you dont look at the scope
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Modding Vehicle max speed
Foxtrop replied to Joeh's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
in miles per hour or kilometres per hour?maybe one of the 2 is showed as MPH and the other in KPH, also there is another variable called accelartion try to increase the acceleration -
I dont really care if is Steam or not, Im happy if they sell virtual and physic copies to buy, i would prefer a physic copy but as the taxes in my country it would be cheaper a virtual copy, also it would be better a system from bohemia that allow you to check the updates of the mods and the updates of the tools
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I will be happy if at least we could had an hierarchy physic system to not just be left behind by the boat that where you was over, of course under certain conditions
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With static mesh you mean like modificable polygons like the BSP games? also ARMA2 replace the objects in the distance with Lods with lower polygons for now the best way to do it until the voxels engines evolves, I like the idea of create buildings easier than modeling them up in 3dmax, but lets think it right is needed those fancy features in a combatsimulator? would be risked the server-client speed to use physics in every building? also RealVirtuality is a very diferent engine than any other BSP based engine, born for a diferent proposite and evolve in a diferent direction we should think what features could be made in that evolutive direction, like ambient effects, more things about realism, the idea of REPLACE the objects too far is a great idea but for that exist the LODS, maybe just stoping any kind of animation or not drawing it if they are too far(I think arma2 do this already) would be enough
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German Forces next Generation
Foxtrop replied to fluttershy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Those models looks really promising! Any plan for a MG3? http://media.tumblr.com/tumblr_lj3lhwKdX01qcbsxg.gif Do not hotlink images over 100kb! keep it on with the nextgeneration! -
Arma 2 Addon request thread
Foxtrop replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It would be interesting see this wiki information http://en.wikipedia.org/wiki/M26_Modular_Accessory_Shotgun_System I think it would be very useful for PvP, try to do something but I just couldnt, it would be great if someone with more experience do it -
CSLA Studio - work in progress thread
Foxtrop replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
great mod, the only weird thing is the misiles of the mig27 their are super efective, and the mi29 is loss alot of speed when turn -
Sicorsky Cypher 2 UAV: Requesting assist with Config
Foxtrop replied to J-Guid's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
there is a similar UAV in the PMC dlc so you can create it as an extension of it, animation shouldnt be hard it had only 1 rotor, and the camera. -
WIP: Stuff you are working on 2!
Foxtrop replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Textured but not finished outside -
WIP: Stuff you are working on 2!
Foxtrop replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Other proyect in course, british aicraft carrier Colossus >100KB -
WIP: Stuff you are working on 2!
Foxtrop replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
More of the Yak38 modernised -
WIP: Stuff you are working on 2!
Foxtrop replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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WIP: Stuff you are working on 2!
Foxtrop replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
UCAV karrar YAK38S-Modernised Forger -
mmm I the only thing it comes to my mind is the mipmaps generated in the textures
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maybe you want to play with this variables: flapsFrictionCoef = 0.6;//acension rate with flaps down aileronSensitivity = 1.8;//right-left rotation sensivity elevatorSensitivity = 1.0;//up-down rotation sensivity ignore those numbers
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Hide part of model using alpha layer in texture only?
Foxtrop replied to mcnools's topic in ARMA 2 & OA : MODELLING - (O2)
Did you solve it? Try photoshop with .paa pluging and export it directly. For some reason always I save a texture in .paa, it has as default the alpha channel, so I remove it by repainting it -
PROGETTO FLOTTA (Navy Project) - PedagneMOD
Foxtrop replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Insane work! I dont even know where to find the blueprints or references of the ships