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Veinlockx

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Posts posted by Veinlockx


  1. you can fake it with somewhat with addAction:

    place in player unit init:

    this addAction ["John", "someEmptyScript.sqf", [], 1, true, true, "", "cursorTarget == unit1"];
    

    Make sure you have a file in your missionfolder named "someEmptyScript.sqf", i can just be empty we dont need it other than to avoid a error message.

    The text john will come up center screen (also in scroll list) when player points and aims at the unit named unit1 in editor.

    arma2oa2012021217474251.gif

    edit: bad picture, here is big size of it:

    http://imageshack.us/photo/my-images/513/arma2oa2012021217474251.gif/

    PERFECT! Just what I needed. Thank you so much.


  2. So I bought the Reinforcements pack, unknowing that it didn't include the original Arma 2. Before I go on, I want to thoroughly express the disappointment, I had once thought companies like EA were dirt for the way they market games, but gratz BI you're now #1.

    The box says nothing in terms of HEY THIS WONT GIVE YOU THE ORIGINAL MODELS FOR ARMA 2!!!

    But you get Operation Arrow with it, so not much to complain about...I guess >.>

    So me and some friends tried to play a zombie mod map he had set up, after finding that Utes and some other map won't work, and low and behold...the zombies won't show up. This means that during the initial attacks, I can't see a damn thing...in terms of the characters rushing me. So what should I do?

    How can I fix this, obviously the character models needed are in the original Arma 2 pack and I need them. Will installing the Arma 2: Free fix this? Seriously, this was a stupid design...

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