tavtavtav
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Everything posted by tavtavtav
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Is there a script or addon that makes it so that when a plane has reached 100% damage instead of turning into a ball of fire it automatically ejects the player or the player survives so that a whole new avenue of play is possible after getting stranded in enemy territory. I say 100% because if a missile hits , depending on your hull strength left you just get destroyed instead of only a small percentage. Also can it be tied to the player so that if i get in a new plane in happens again. (otherwise i'd just have to respawn the plane at base)
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Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks both of you guys. this community is really helpful :D -
Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok thanks I'll try in the morning . And if you have time for future reference can you tell me how the yuppie scripts work please? Unless its to long complicated and time consuming. -
Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Player init line -
Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
trying it now. ---------- Post added at 11:42 PM ---------- Previous post was at 11:32 PM ---------- type script expected nothing :/ -
Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any progress? -
Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Go ahead I don't mind you hijacking it can help me. I'm going to try it in a helicopter since I only did it in a harrier and a lightning II which are both fixed wing. am I right to put the code in notepad and save as test.sqf? Seems almost that there is underlining code that auto kills when damage 1 on vehicle but it works for others so there probably isn't. I'm trying the code as a trigger With everything from player action as the on act. Thanks for the help so far :D I can't test it till about 19 hours from now sadly. -
Automatic Eject Script
tavtavtav replied to tavtavtav's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thankyou this is actually perfect i was thinking exactly along the lines of this. many thanks. ---------- Post added at 04:46 PM ---------- Previous post was at 04:14 PM ---------- oh man its not working.. :(