Titanic1912
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Everything posted by Titanic1912
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http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Aerial_view_of_a_US_helicopter_as_it_flies_over_a_Mogadishu_residential_area.JPEG/800px-Aerial_view_of_a_US_helicopter_as_it_flies_over_a_Mogadishu_residential_area.JPEG Buildings have to be different. Should not be in the air. In the film, there were also four storeys. http://upload.wikimedia.org/wikipedia/commons/2/29/An_abandoned_MOGADISHU_Street_known_as_the_Green_Line%2C_Jan_1993.JPEG?uselang=ru
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When passing through the walls will remove the AI? Any minor amendments and make a bunch of amendments to the network and it has not yet been removed. Correct management of helicopters, even in real life so do not demolish the usual weather, these helicopters, even in windy weather, they normally fly. And make the team weight for vehicles in the script that is on the similarity MassSet 3000KG. And when the fix throws a grenade? They both jump out the window of the building jumpers, even with 5m not throw it.
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Когда иÑправÑÑ‚ прохождение ИИ Ñквозь Ñтены и двери?Сделайте команду маÑÑÑ‹ на подобии SetMass Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпорта, чтобы можно было ее менÑÑ‚ÑŒ. Когда иÑправÑÑ‚ броÑки гранат? Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð½Ð° Ñкачет как мÑчик и попаÑÑ‚ÑŒ в окно Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ð°Ð¶Ðµ Ñ 5м не реально. ИÑправте управление вертолетами он должен летать ровно и не уходить в Ñторону как ÑейчаÑ, даже в реальных видео можно видеть что вертолеты летают ровно и не куда не ÑноÑит их при атаке. Ðто может быть только в Ñильный ветер. Вот на оригинале извините Ð¼ÐµÐ½Ñ Ð·Ð° мой англ но Ñ Ð¿ÐµÑ€ÐµÐ²Ð¾Ð¶Ñƒ в Google и там многое может не правельно.
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Routes in the buildings and the use of grenades
Titanic1912 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1 How to make an AI to move around in the buildings along the route? 2 as a unit to get to throw a grenade at a specific location, such as the window of a building or door in the passage? -
Where can I download the model unit for arma2?
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An example of grunt for arma2
Titanic1912 replied to Titanic1912's topic in ARMA 2 & OA : MODELLING - (O2)
http://rghost.ru/37936149 This Model and texture from Ghost recon 1 (Original) Heavy in 3DS format. -
An example of grunt for arma2
Titanic1912 replied to Titanic1912's topic in ARMA 2 & OA : MODELLING - (O2)
I have a model in 3DS format and I do not know how to convert a p3d. There should be called that will head the hand, etc. Model of the game and others is not very high quality. I would make someone this model in the game but without kodiryvaniya to be able to freely open it and see how to do it by analogy. I can lay out a model where anything and prikreit link here. -
Yes i speak russian. ---------- Post added at 06:24 PM ---------- Previous post was at 06:21 PM ---------- I translate all in google from Russian into English. He may not transfer and distort grammar. So many people can not understand what is written. Sorry for my translation.
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Why do I have after the patch 1.60 game all cards left at the desktop?
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Fault address: 0092DD90 01:0052CD90 C:\Program Files\Bohemia Interactive\ArmA 2 REINFORCEMENTS\arma2rft.exe file: world: Takistan Prev. code bytes: EC 51 C7 45 FC 00 00 00 00 8B 4D FC 33 C0 40 99 Fault code bytes: F7 F9 C9 C3 55 8B EC FF 75 08 B9 C0 15 CD 00 E8 Registers: EAX:00000001 EBX:050885A0 ECX:00000000 EDX:00000000 ESI:05088580 EDI:105483C0 CS:EIP:001B:0092DD90 SS:ESP:0023:060FFF70 EBP:060FFF74 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010202 This Log Errer. This island buggy with your patch. Developers fix work islands play impossible.
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This is due to the memory of what it all comes from a dll or. Fixed deadline and put the good of it is not any. All the same take off all the cards except the deserts. Or is it because of the map yet.
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Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data. ARMA 2 RFT ARMA 2 RFT: Updating version 1.59 to version 1.60... ArmA 2 patch 1.60 has been applied successfully. Verifying ArmA 2 BAF, version 1.03... ArmA 2 BAF patch 1.03 has been applied successfully. Verifying ArmA 2 PMC, version 1.02... ArmA 2 PMC patch 1.02 has been applied successfully.
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===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2 REINFORCEMENTS\arma2rft.exe == "C:\Program Files\Bohemia Interactive\ArmA 2 REINFORCEMENTS\arma2rft.exe" ===================================================================== Exe timestamp: 2012/01/21 12:31:12 Current time: 2012/01/21 12:38:37 Version 1.60.87549 Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Item STR_IL76_ENG listed twice Unsupported language Russian in stringtable Unsupported language Russian in stringtable Item 4 listed twice Unsupported language Russian in stringtable Item 4 listed twice Unsupported language Russian in stringtable Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class Strategic->NonStrategic, by ca\config.bin/CfgVehicles/Wall/ Updating base class ->MissileCore, by ca\weapons\config.bin/CfgAmmo/MissileBase/ Updating base class ->MissileBase, by ca\weapons\config.bin/CfgAmmo/M_Sidewinder_AA/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/CA_LauncherMagazine/ Updating base class ->MGun, by ca\weapons\config.bin/cfgWeapons/DSHKM/ Updating base class Default->LauncherCore, by ca\weapons\config.bin/cfgWeapons/MissileLauncher/ Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/ Updating base class MGunCore->Default, by il76\config.bin/CfgWeapons/MGun/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->Tracked_APC, by ca\tracked\config.bin/CfgVehicles/BMP2_Base/ Updating base class ->UAZ_Base, by ca\wheeled\config.bin/CfgVehicles/UAZ_Unarmed_Base/ Updating base class ->BTR40_MG_base_EP1, by ca\wheeled_e\btr40\config.bin/CfgVehicles/BTR40_MG_TK_GUE_EP1/ Updating base class ->BTR40_base_EP1, by ca\wheeled_e\btr40\config.bin/CfgVehicles/BTR40_TK_GUE_EP1/ Updating base class ->FlagCarrier, by ca\misc_e\config.bin/CfgVehicles/FlagCarrierUNO_EP1/ Updating base class Default->MGunCore, by ca\weapons_baf\config.bin/cfgWeapons/MGun/ Updating base class CAWorld->CWR2_baseWorld, by cwr2\islands\cwr2_eden\config.bin/CfgWorlds/Eden/ Updating base class MGun->Rifle, by CWR2\Weapons\cwr2_WeaponCfg\config.bin/CfgWeapons/MachineGun7_6/ Updating base class ->T55_Base, by ca\tracked_e\t55\config.bin/CfgVehicles/T55_TK_GUE_EP1/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Miles/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Cooper/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Sykes/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_OHara/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Rodriguez/EventHandlers/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/ ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2 REINFORCEMENTS\arma2rft.exe == "C:\Program Files\Bohemia Interactive\ArmA 2 REINFORCEMENTS\arma2rft.exe" ===================================================================== Exe timestamp: 2012/01/21 12:31:12 Current time: 2012/01/21 12:43:38 Version 1.60.87549 Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Unsupported language Russian in stringtable Item STR_IL76_ENG listed twice Unsupported language Russian in stringtable Unsupported language Russian in stringtable Item 4 listed twice Unsupported language Russian in stringtable Item 4 listed twice Unsupported language Russian in stringtable Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class Strategic->NonStrategic, by ca\config.bin/CfgVehicles/Wall/ Updating base class ->MissileCore, by ca\weapons\config.bin/CfgAmmo/MissileBase/ Updating base class ->MissileBase, by ca\weapons\config.bin/CfgAmmo/M_Sidewinder_AA/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/CA_LauncherMagazine/ Updating base class ->MGun, by ca\weapons\config.bin/cfgWeapons/DSHKM/ Updating base class Default->LauncherCore, by ca\weapons\config.bin/cfgWeapons/MissileLauncher/ Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/ Updating base class MGunCore->Default, by il76\config.bin/CfgWeapons/MGun/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->Tracked_APC, by ca\tracked\config.bin/CfgVehicles/BMP2_Base/ Updating base class ->UAZ_Base, by ca\wheeled\config.bin/CfgVehicles/UAZ_Unarmed_Base/ Updating base class ->BTR40_MG_base_EP1, by ca\wheeled_e\btr40\config.bin/CfgVehicles/BTR40_MG_TK_GUE_EP1/ Updating base class ->BTR40_base_EP1, by ca\wheeled_e\btr40\config.bin/CfgVehicles/BTR40_TK_GUE_EP1/ Updating base class ->FlagCarrier, by ca\misc_e\config.bin/CfgVehicles/FlagCarrierUNO_EP1/ Updating base class Default->MGunCore, by ca\weapons_baf\config.bin/cfgWeapons/MGun/ Updating base class CAWorld->CWR2_baseWorld, by cwr2\islands\cwr2_eden\config.bin/CfgWorlds/Eden/ Updating base class MGun->Rifle, by CWR2\Weapons\cwr2_WeaponCfg\config.bin/CfgWeapons/MachineGun7_6/ Updating base class ->T55_Base, by ca\tracked_e\t55\config.bin/CfgVehicles/T55_TK_GUE_EP1/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Miles/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Cooper/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Sykes/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_OHara/EventHandlers/ Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Rodriguez/EventHandlers/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/ ======================================================= ------------------------------------------------------- Exception code: C000001D ILLEGAL_INSTRUCTION at 726D700C Allocator: C:\Program Files\Bohemia Interactive\ArmA 2 REINFORCEMENTS\dll\tbb3malloc_bi.dll graphics: D3D9, Device: NVIDIA GeForce 9600 GT, Driver:nv4_disp.dll 6.14.12.8558 resolution: 1280x1024x32 Addons: cwr2_strela in cwr2\Weapons\launchers\cwr2_strela\ cwr2_law in cwr2\Weapons\launchers\cwr2_law\ CAData_ParticleEffects in ca\data\particleeffects\ CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ Kolgujev2010 in kolgujev2010\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\ CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\ CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\ CAAir_PMC in ca\air_pmc\, sap_objects in sap\sap_objects\ MBG_Buildings_2 in mbg_buildings_2\, cwr2_mi24 in CWR2\Air\cwr2_mi24\ CAMusic in ca\music\, pond_test in ca\structures\pond\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ cwr2_ak in cwr2\Weapons\rifles\cwr2_ak\ editorupdate102 in CWR2\Editor\cwr2editor_icons\ CAWheeled_E_M1030 in ca\wheeled_e\m1030\, Arma2_Ka52 in ca\air2\ka52\ cwr2_tractor in CWR2\Cars\cwr2_Tractor\, cwr2_su25 in CWR2\Air\cwr2_su25\ CAMisc_fix_Ch2 in ca\misc_fix\ch2\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ CA_Modules_Marta in ca\modules\marta\, CAFonts in ca\uifonts\ CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\ CAWheeled3_TT650 in ca\wheeled3\tt650\, cwr2_V3S in CWR2\Trucks\cwr2_V3S\ KPFSSignDR in kpfs_sign\dr\, CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\ CAWeapons_E_PK in ca\weapons_e\pk\, CABuildings2 in ca\buildings2\ CWR2_misc in CWR2\General\cwr2_Misc\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CA_Missions_BAF in ca\missions_baf\, CA_Dubbing_E in ca\dubbing_e\ Takistan in ca\takistan\, cwr2_T55 in CWR2\Tanks\cwr2_t55\ cwr2_roads_data in CWR2\General\cwr2_roads\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ cwr2_T72 in CWR2\Tanks\cwr2_t72\, CA_HighCommand in ca\modules\hc\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CAWeapons_E_KORD in ca\weapons_e\kord\ CWR2Editor_Poles in CWR2\Editor\cwr2editor_poles\ CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\ CA_Editor in ca\editor\, CWR2Editor_Pines in CWR2\Editor\cwr2editor_pines\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CWR2Editor_Gates in CWR2\Editor\cwr2editor_gates\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CARoads2Bridge in ca\roads2\bridge\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ cwr2_hmmwv in CWR2\Cars\cwr2_hmmwv\, CAStructures_E_Wall in ca\structures_e\wall\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CAWeapons_PMC in ca\weapons_pmc\, CA_Modules_PMC in ca\modules_pmc\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ cwr2_HuntingRifle in cwr2\Weapons\rifles\cwr2_HuntingRifle\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\ CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\ CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CALanguage_missions_e in ca\languagemissions_e\ CACharacters_E_Head in ca\characters_e\heads\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAWeapons_ZU23 in ca\weapons\zu23\, CATracked_E in ca\tracked_e\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ Warfare2_E in ca\warfare2_e\, CA_PMC in ca\ca_pmc\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ cwr2_fal in cwr2\Weapons\rifles\cwr2_fal\ cwr2_m16 in cwr2\Weapons\rifles\cwr2_m16\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons in ca\weapons\, CA_Dubbing_PMC in ca\dubbing_pmc\ cwr2_5t in CWR2\Trucks\cwr2_5T\, CAWheeled_E in ca\wheeled_e\ A_Crane_02 in ca\buildings2\a_crane_02\ CA_Anims_Wmn in ca\anims\characters\config\wmn\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAWeapons_AK in ca\weapons\ak\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\ CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\ CA_Missions_E_SecOps in ca\missions_e\som\, CAWeapons_E_Igla in ca\weapons_e\igla\ CWR2Editor_Bush in CWR2\Editor\cwr2editor_bush\, CA_Animals_E in ca\animals_e\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\ CAMisc_fix_A2FREE in ca\misc_fix\a2free\ cwr2_backpacks in CWR2\Weapons\cwr2_backpacks\, sap_plants in sap\sap_plants\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAMisc_fix_air in ca\misc_fix\air\ CACharacters_BAF_Head in ca\characters_d_baf\heads\, CARocks_E in ca\rocks_e\ CAWeapons_E_TOW in ca\weapons_e\tow\, cwr2_data in CWR2\General\cwr2_data\ CAAnimals in ca\animals\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\ CA_Dubbing_Baf in ca\dubbing_baf\, CATracked_E_T34 in ca\tracked_e\t34\ CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\ CAWater2 in ca\water2\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\ KPFSSignBRD in kpfs_sign\brd\, bet_walls in beton\bet_walls\ cwr2_sks in cwr2\Weapons\rifles\cwr2_sks\, cwr2_cain in CWR2\Islands\cwr2_cain\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CAStructures_Rail in ca\structures\rail\, cwr2_wrecks in CWR2\Cars\cwr2_wrecks\ cwr2_6G30 in cwr2\Weapons\mortars\cwr2_6g30\, CA_L39 in ca\l39\ CAWeapons_E_AK in ca\weapons_e\ak\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir2_MV22 in ca\air2\mv22\ cwr2_uh60 in CWR2\Air\cwr2_uh60\, CAWheeled_E_LADA in ca\wheeled_e\lada\ CWR2Editor in CWR2\Editor\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\ CAWheeled2_LADA in ca\wheeled2\lada\ CWR2Editor_Signs in CWR2\Editor\cwr2editor_signs\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\ CATracked_W_BAF in ca\tracked_w_baf\, CAWeapons_E_Javelin in ca\weapons_e\javelin\ cwr2_UI in cwr2_ui\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CA_Animals2_Rabbit in ca\animals2\rabbit\ cwr2_AmmoBoxes in cwr2\Weapons\cwr2_AmmoBoxes\ CA_Modules_Alice2 in ca\modules_e\alice2\, CAAir_E_UH1H_EP1 in ca\air_e\uh1h\ CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_Coin in ca\modules\coin\ CAStructures_Nav in ca\structures\nav\, Shed_small in ca\buildings2\shed_small\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CAStructures_PMC_Misc in ca\structures_pmc\misc\ cwr2_cz75 in cwr2\Weapons\handguns\cwr2_cz75\ cwr2_pkm in cwr2\Weapons\mg\cwr2_pkm\, CATracked_E_T55 in ca\tracked_e\t55\ CATracked_E_T72 in ca\tracked_e\t72\, CABuildings in ca\buildings\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAAir_E_UH60M in ca\air_e\uh60m\, CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ cwr2_Mortars in cwr2\Weapons\mortars\cwr2_mortars\ CWR2_BoatW in CWR2\Water\cwr2_BoatW\, cwr2_XMS in cwr2\Weapons\rifles\cwr2_m4xms\ CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\, Bet_roads in beton\bet_roads\ cwr2_carlgustav in cwr2\Weapons\launchers\cwr2_carlgustav\ CAWeapons_E_G36 in ca\weapons_e\g36\ CWR2Editor_Grass in CWR2\Editor\cwr2editor_grass\ bet_buildings in beton\bet_buildings\, CA_Modules_Silvie in ca\modules\silvie\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\ CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\ CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ cwr2_Urals in CWR2\Trucks\cwr2_urals\, CATracked_E_BMP2 in ca\tracked_e\bmp\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\ CA_Sounds_Baf in ca\sounds_baf\, RKSL_RadarSys in rksl\rksl-radarsys\ CAWeapons_E_Stinger in ca\weapons_e\stinger\, cwr2_BMP2 in CWR2\Tanks\cwr2_bmp2\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_RFT in ca\ca_rft\ CA_Missions_PMC in ca\missions_pmc\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\ cwr2_g3 in cwr2\Weapons\rifles\cwr2_g3\ CWR2Editor_Fences in CWR2\Editor\cwr2editor_fences\ cwr2_plants_data in CWR2\General\cwr2_plants\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CA_Anims in ca\anims\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAweapons_E_m107 in ca\weapons_e\m107\, HALO_Test in ca\air2\halo\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CAData in ca\, ibr_police in ibr_police\, CASigns_E in ca\signs_e\ CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\ CA_Modules_ZoRA in ca\modules\zora\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\ CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ cwr2_rpg in cwr2\Weapons\launchers\cwr2_rpg\ cwr2_eden_data in cwr2\islands\cwr2_eden_data\ cwr2_fonts in CWR2\General\cwr2_fonts\, CA_AIR_E_Su25 in ca\air_e\su25\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CWR2Editor_MilObjects in CWR2\Editor\cwr2editor_milobjects\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CATracked2_AAV in ca\tracked2\aav\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CAAir_E_AH64D in ca\air_e\ah64\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\ CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\ CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\ CWR2Editor_Units in CWR2\Editor\cwr2editor_units\ MBG_Buildings_2_EU in mbg_buildings_2_eu\ CACharacters_BAF in ca\characters_d_baf\ CWR2Editor_Misc in CWR2\Editor\cwr2editor_misc\ CAWheeled_D_BAF in ca\wheeled_d_baf\, cwr2_signs_data in CWR2\General\cwr2_signs\ cwr2_steyr in cwr2\Weapons\rifles\cwr2_steyr\ HouseRuins in ca\buildings2\houseruins\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\, KPFSSign in kpfs_sign\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ Barn_Metal in ca\buildings2\barn_metal\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ cwr2_rocks_data in CWR2\General\cwr2_Rocks\, ibr_lingor in ibr\lingor\ CA_Modules_E_Weather in ca\modules_e\weather\ CAStructuresHouse_HouseV in ca\structures\house\housev\ IBR_f2000_patch in ibr_f2000\, zargabad in ca\zargabad\ CAWheeled_PMC in ca\wheeled_pmc\, CA_Modules_E_OO in ca\modules_e\oo\ CA_Dubbing in ca\dubbing\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ malden2010 in hotze\hotze_malden2010\, ibr_lcivilian_patch in ibr_lcivilians\ CA_Missions2_PMC in ca\missions2_pmc\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CA_Missions_SecOps in ca\missions\som\, CAWeapons_Kord in ca\weapons\kord\ cwr2_civilians in CWR2\Humans\cwr2_civilians\ CA_Anims_Char in ca\anims\characters\config\ CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CAAir_E_AH6J in ca\air_e\ah6j\ CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E_ATV in ca\wheeled_e\atv\, CASounds_E in ca\sounds_e\ CA_Animals2_Chicken in ca\animals2\birds\chicken\ cwr2_ingram in cwr2\Weapons\handguns\cwr2_ingram\, CAAir_E_Halo in ca\air_e\halo\ GIG_Scud in gig_scud\, CA_MPA_MP in ca\mp_armory\armory_mp\ CWR2Editor_Furn in CWR2\Editor\cwr2editor_furniture\ CA_Heads in ca\characters\heads\, CAA10 in ca\a10\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ everon2010 in hotze\hotze_everon2010\ cwr2_glock in cwr2\Weapons\handguns\cwr2_glock\, BI_SRRS in ca\modules\srrs\ CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ Ind_Workshop01 in ca\buildings2\ind_workshop01\ cwr2_g36 in cwr2\Weapons\rifles\cwr2_g36\ cwr2_uzi in cwr2\Weapons\rifles\cwr2_uzi\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CWR2Editor_Forests in CWR2\Editor\cwr2editor_forests\ SG_CheRebels in sg_chechenrebels\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CA_Animals2_Goat in ca\animals2\goat\, CAAir_PMC_KA137 in ca\air_pmc\ka137\ CA_CruiseMissile in ca\air2\cruisemissile\ CALanguageMissions_baf in ca\languagemissions_baf\ CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\ CA_Missions_E in ca\missions_e\ cwr2_beretta in cwr2\Weapons\handguns\cwr2_beretta\ cwr2_m60_mg in cwr2\Weapons\mg\cwr2_m60_MG\ cwr2_Soldiers_USA in CWR2\Humans\cwr2_soldiers_usa\ CWR2Editor_Structures in CWR2\Editor\cwr2editor_structures\ CAWeapons_E_MAAWS in ca\weapons_e\maaws\, CAWeapons_E_AGS in ca\weapons_e\ags30\ CATracked2_BMP3 in ca\tracked2\bmp3\, CAweapons_ksvk in ca\weapons\ksvk\ CAWheeled2 in ca\wheeled2\, cwr2_buildings in CWR2\General\cwr2_buildings\ CWR2Editor_Icons in CWR2\Editor\cwr2editor_icons\, Bet_trees in beton\bet_trees\ CAStructures_PMC in ca\structures_pmc\, hotze_base in hotze\hotze_base\ CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\ CAAir2 in ca\air2\, CAWeapons_E_scar in ca\weapons_e\scar\ CAWeapons_E_M47 in ca\weapons_e\m47\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAMisc_E_WF in ca\misc_e\wf\, CAStructures_PMC_Ind in ca\structures_pmc\ind\ SampleEnvSounds in lingor_sounds\, CAMisc_E in ca\misc_e\ CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ missions_ew in ca\missions_ew\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAAir3 in ca\air3\ Gramota_boyeviki_chri in gr_boeviki_chri\, il76 in il76\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ Farm_Cowshed in ca\buildings2\farm_cowshed\, Shapur_BAF in ca\shapur_baf\ cwr2_revolver in cwr2\Weapons\handguns\cwr2_revolver\ A_statue in ca\buildings2\a_statue\, CA_Modules_UAV in ca\modules\uav\ CA_Modules_E_Functions in ca\modules_e\functions\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CAAir_E_Mi24 in ca\air_e\mi35\ cwr2_T80 in CWR2\Tanks\cwr2_t80\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\ CAWater2_LHD in ca\water2\lhd\, Vostok in oldbr\vostok\ cwr2_MM1 in cwr2\Weapons\mortars\cwr2_mm1\ CAStructures_E_Mil in ca\structures_e\mil\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CATracked_BAF in ca\tracked_d_baf\, cwr2_m21 in cwr2\Weapons\rifles\cwr2_m21\ CAWeapons_E_STATIC in ca\weapons_e\static\, CAAir_PMC_KA60 in ca\air_pmc\ka60\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\ CAWheeled_E_Volha in ca\wheeled_e\volha\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\ cwr2_weaponcfg in CWR2\Weapons\cwr2_WeaponCfg\ CA_DubbingRadio_E in ca\dubbingradio_e\, CAMusic_E in ca\music_e\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CAStructures_Ruins in ca\structures\ruins\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\ CAWeapons_bizon in ca\weapons\bizon\, CAWheeled_E_stryker in ca\wheeled_e\stryker\ CAMisc_fix_Weap in ca\misc_fix\weap\, Church_01 in ca\buildings2\church_01\ cwr2_a10 in CWR2\Air\cwr2_a10\, cwr2_vulcan in CWR2\Tanks\cwr2_vulcan\ CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\ CAWeapons_E_M240 in ca\weapons_e\m240\ CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CWR2Editor_Buildings in CWR2\Editor\cwr2editor_buildings\ Desert_E in ca\desert_e\, CAStructures_E_Misc in ca\structures_e\misc\ CA_Missions in ca\missions\, CAStructures_Railway in ca\structures\rail\railway\ Shed_wooden in ca\buildings2\shed_wooden\, cwr2_uaz in CWR2\Cars\cwr2_uaz\ RKSL_System in rksl\rksl-system\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\ CA_Modules_DynO in ca\modules\dyno\, CA_Modules_Alice in ca\modules\alice\ Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\ KPFSSignDDR in kpfs_sign\ddr\, cwr2_rpk_data in cwr2\Weapons\mg\cwr2_rpk\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, Bet_militia in beton\bet_militia\ CA_AIR2_Su25 in ca\air2\su25\, CATEC in ca\buildings2\buildingparts\signs\tec\ cwr2_M1 in CWR2\Tanks\cwr2_m1\, CALanguage_PMC in ca\language_pmc\ Data3D in data3d\, cwr2_aps in cwr2\Weapons\handguns\cwr2_aps\ CA_Missions_E_Armory2 in ca\missions_e\armory\, CA_Support in ca\modules_e\ssm\ cwr2_skorpion in cwr2\Weapons\handguns\cwr2_skorpion\ CABuildings2_A_Pub in ca\buildings2\a_pub\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E in ca\weapons_e\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ CAStructures_PMC_Walls in ca\structures_pmc\walls\ cwr2_Static in cwr2\Weapons\cwr2_static\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_HouseA in ca\structures_e\housea\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAMusic_PMC in ca\music_pmc\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ CACharacters2 in ca\characters2\, CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CABuildingParts in ca\buildings2\buildingparts\, Bet_misc in beton\bet_misc\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ CWR2Editor_Roads in CWR2\Editor\cwr2editor_roads\ CALanguage_Baf in ca\language_baf\, cwr2_ah64 in CWR2\Air\cwr2_ah64\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ Ind_Shed_01 in ca\buildings2\ind_shed_01\, CARoads2 in ca\roads2\ CAWater2_fishing_boat in ca\water2\fishing_boat\ Ind_Shed_02 in ca\buildings2\ind_shed_02\, WarfareBuildings in ca\misc3\wf\ CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, cwr2_hk in cwr2\Weapons\rifles\cwr2_hk\ cwr2_svd in cwr2\Weapons\rifles\cwr2_svd\ CAStructures_E_HouseC in ca\structures_e\housec\ CA_Missions_BattlefieldClearance in ca\modules\bc\, usec_aoraki in usec_aoraki\ CAWater2_smallboat_1 in ca\water2\small_boat\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ ProvingGrounds_PMC in ca\provinggrounds_pmc\, ibr_plants in ibr\ibr_plants\ cwr2_tokarev in cwr2\Weapons\handguns\cwr2_tokarev\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ cwr2_M249 in cwr2\Weapons\mg\cwr2_m249\ CWR2Editor_Houses in CWR2\Editor\cwr2editor_houses\ CWR2Editor_LeafyTrees in CWR2\Editor\cwr2editor_leafytrees\ CA_Modules_clouds in ca\modules\clouds\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ cwr2_kozlice in cwr2\Weapons\rifles\cwr2_kozlice\ CA_Missions_BAF_2 in ca\missions_2_baf\, CA_Modules_ARTY in ca\modules\arty\ CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ CAWater2_Destroyer in ca\water2\destroyer\ ibr_venatorpmc_patch in ibr_venatorpmc\, CAWater2_seafox_EP1 in ca\misc_e\seafox\ CAWheeled_E_MTVR in ca\wheeled_e\mtvr\, CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CAWeapons_E_M110 in ca\weapons_e\m110\, CA_Missions_Armory2 in ca\missions\armory\ CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CWR2Editor_DeadTrees in CWR2\Editor\cwr2editor_deadtrees\ cwr2_M113 in CWR2\Tanks\cwr2_m113\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAAir_E_An2 in ca\air_e\an2\, cwr2_intro_data in CWR2\Islands\cwr2_intro_data\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CA_Modules_Animals in ca\modules\animals\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ CAAir_E_A10 in ca\air_e\a10\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CA_Animals2_Sheep in ca\animals2\sheep\, CAAir_BAF in ca\air_d_baf\ CWR2Editor_Ruins in CWR2\Editor\cwr2editor_ruins\ sah_civilian_patch in sara_civilians\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CACharacters_PMC_Head in ca\characters_pmc\heads\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\, cwr2_eden in cwr2\islands\cwr2_eden\ cwr2_nh75 in cwr2\Weapons\launchers\cwr2_nh75\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ lingor_objects in ibr\lingor_objects\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CACharacters_E in ca\characters_e\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CA_Modules_E_DynO in ca\modules_e\dyno\ CARoads_PMC_Bridge in ca\roads_pmc\bridge\, CA_Modules in ca\modules\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\ CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\ CA_Modules_E in ca\modules_e\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ Ind_Garage01 in ca\buildings2\ind_garage01\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\, cwr2_Mi17 in CWR2\Air\cwr2_mi17\ cwr2_cain_data in CWR2\Islands\cwr2_cain_data\ cwr2_atx in cwr2\Weapons\launchers\cwr2_atx\ A_TVTower in ca\structures\a_tvtower\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\ CAStructures_E_HouseL in ca\structures_e\housel\ CA_MPA_Core in ca\mp_armory\armory_core\, CAWeapons_BAF in ca\weapons_baf\ CWR2_sounds in CWR2\General\cwr2_Sounds\ CA_Modules_Functions in ca\modules\functions\ CAStructuresBarn_W in ca\structures\barn_w\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\ cwr2_stinger in cwr2\Weapons\launchers\cwr2_stinger\ CA_Modules_E_UAV in ca\modules_e\uav\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ cwr2_furniture in CWR2\General\cwr2_furniture\ Misc_WaterStation in ca\buildings2\misc_waterstation\, CA_BAF in ca\data_baf\ CARoads_E in ca\roads_e\, cwr2_bmp1 in CWR2\Tanks\cwr2_bmp1\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ sap_everon in sap\sap_everon_config\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ Omon_soldier in omon__mvd__rom\, CATracked2_T34 in ca\tracked2\t34\ CAWeapons_Colt1911 in ca\weapons\colt1911\, ibr_lingor_roads in ibr\lingor_roads\ CAWeapons_E_M14 in ca\weapons_e\m14\ Extended_EventHandlers in extended_eventhandlers\ CAWeapons_E_M136 in ca\weapons_e\m136\ cwr2_M1911 in CWR2\Weapons\handguns\cwr2_M1911\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ CAAir3_Su34 in ca\air3\su34\, nogova2010 in hotze\hotze_nogova2010\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\ CAWheeled2_LAV25 in ca\wheeled2\lav25\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAStructures_E_Ind in ca\structures_e\ind\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ PRACS_MiG21 in pracs_mig21\, CA_Anims_E in ca\anims_e\ CAAir_E_C130J in ca\air_e\c130j\, CAMisc_fix_Str in ca\misc_fix\str\ KPFSMisc in kpfs_misc\, cwr2_bizon in cwr2\Weapons\rifles\cwr2_bizon\ CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\ CAStructures in ca\structures\, CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CAWeapons_E_M16 in ca\weapons_e\m16\ cwr2_intro in CWR2\Islands\cwr2_intro\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\ CWR2Editor_Rocks in CWR2\Editor\cwr2editor_rocks\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ Bet_Rocks in beton\bet_rocks\, CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CAStructures_E in ca\structures_e\, CAWheeled_E_Ural in ca\wheeled_e\ural\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ RKSL_Arma2 in rksl\rksl-arma2\ CWR2Editor_Clutter in CWR2\Editor\cwr2editor_clutter\ cwr2_Flags in CWR2\General\cwr2_flags\, cwr2 in CWR2\General\cwr2_config\ CA_Modules_E_Gita in ca\modules_e\gita\, Lingor_Army in ibr\lingor__army\ cwr2_M60_tank in CWR2\Tanks\cwr2_m60_tank\, CAMisc2 in ca\misc2\ cwr2_Soldiers_RUS in CWR2\Humans\cwr2_soldiers_rus\ CALanguage_missions_PMC in ca\languagemissions_pmc\ VILAS_RU_VEH_Forces in vilas_st\ cwr2_Soldiers_FIA in CWR2\Humans\cwr2_soldiers_fia\, Chernarus in ca\chernarus\ CAMisc in ca\misc\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ CAStructures_Mil in ca\structures\mil\, CATracked2_T90 in ca\tracked2\t90\ CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ CWR2Editor_Runways in CWR2\Editor\cwr2editor_runways\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CA_Animals2_Anim_Config in ca\animals2\animconfig\, CALanguage in ca\language\ CAUI in ca\ui\, brg_africa in brg_africa\, CAMisc3 in ca\misc3\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, CASigns2 in ca\signs2\ cwr2_buildings_data in CWR2\General\cwr2_buildings\, GLT_Objects in glt_signs\ cwr2_ZSU in CWR2\Tanks\cwr2_zsu\, CACharacters in ca\characters\ CAweapons_m107 in ca\weapons\m107\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ Mods: SovetskajaTehnika Distribution: 1489 Version 1.60.87549 Fault address: 726D700C B3D000:0000000D Unknown module file: world: Zargabad Prev. code bytes: 5B 12 00 00 C0 5D 6D 72 01 00 00 00 00 00 00 00 Fault code bytes: FF FF FF FF FA 0D 02 00 00 00 00 00 44 0A 00 00 Registers: EAX:726D6FC0 EBX:7FF80D20 ECX:726D6F40 EDX:7FF80D24 ESI:7FF80D00 EDI:726D6F40 CS:EIP:001B:726D700C SS:ESP:0023:0590FF78 EBP:0590FF98 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010247 ======================================================= ---------- Post added at 08:52 AM ---------- Previous post was at 08:50 AM ---------- Here's the log after leaving the game. Dll removed all of the folders that only tbb3malloc_bi.dll left. It says this is standard.
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The editor put the unit. Click to play the mission, and after 5 seconds the game off in the desktop and everything. In general, it is impossible to play on 1.60 it just does not work in the missions. It may be a dll and leave them there right now, no one in the folder. Do not know where the log is also writing a game.
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I have such a problem arose. When I go into a multiplayer game, I turned off the Internet. It is only in the network arma2. Game Version 1.59. Recently, it was all fine and about 3 weeks it has emerged. In others there is nothing to play does not.
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Yes. I fumbled a bit and found there such a thing. Only multiplayer glitch in the game if I connect through a third-party program that's OK. What files are responsible for in-game multiplayer game?
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As change FM for helicopter?
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FM Helicopters
Titanic1912 replied to Titanic1912's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no this as arma2. -
FM Helicopters
Titanic1912 replied to Titanic1912's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Even in flight simulators will be easier to learn to fly. I flew in Fleshpoint normal. There just had to learn how to plant a helicopter. Even the AI is like flying in a strange way. ---------- Post added at 05:35 PM ---------- Previous post was at 05:32 PM ---------- A configuration spelled armor models only focus for the AI price of units and names of the sounds that something else. -
FM Helicopters
Titanic1912 replied to Titanic1912's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How to change the flight model helicopter? This control max speed min speed speed propeller mass size, and more. I want something as simplify the management of helicopter or do the same as in OFP. It is impossible to take aim at the standard it all the time where it blows. In the OFP had a simple control and could easily do the attack. Or may have modes ---------- Post added at 05:27 PM ---------- Previous post was at 05:24 PM ---------- in the config file, there are no descriptions of management .. But this can not be to say mi24 flew like a black hawk. -
no firewall.
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Sorry my english.