SgtDThompson
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Make AI shot at a training target
SgtDThompson posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright so I am making a training mission and i am wondering how you make the AI shot at a training target while laying down. also how would you make them run an obstacle course, if that is possible? -
Spawning without weapon
SgtDThompson replied to SgtDThompson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh wow that was easy, now i feel dumb... hahaha! Thanks for the help! -
How do you make the AI or the Player spawn without a weapon?
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Spawning Player/AI in building
SgtDThompson replied to SgtDThompson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool, thanks it worked perfectly! -
Spawning Player/AI in building
SgtDThompson posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, I am wondering how you get a unit to spawn on the second level of a building, not on the roof. I have been checking the forums for over an hour and can't seem to find the right thread for this subject. -
How to make a vehicle start moving when you begin mission
SgtDThompson replied to SgtDThompson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright that worked, thank you! -
How to make a vehicle start moving when you begin mission
SgtDThompson replied to SgtDThompson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright its a sp mission and the fade in isn't working. and i am trying to create a intro for the mission and i am in a chopper moving to a crash site. For the mission i want the chopper to move right when you start not sit in the air for a couple of seconds and then get moving. -
How to make a vehicle start moving when you begin mission
SgtDThompson replied to SgtDThompson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright it still isn't working, I downloaded the armaedit, created the init.sqf file then put the codes in, but then i put it in the missions folder and tried the mission but it still won't work. -
How to make a vehicle start moving when you begin mission
SgtDThompson replied to SgtDThompson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where is the init.sqf, or do you create a folder and put the code into the folder? -
How to make a vehicle start moving when you begin mission
SgtDThompson posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright so i am new to this scripting stuff and editor for ARMA 2 OA, and i am trying to figure out how you can make the vehicle start moving when you start the mission. Also if somebody could help me with having the game start black and thing have the game fade in. If you guys can help me that would be awesome :) -
Looking for Helicopter crash script
SgtDThompson replied to TPM_Aus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do you make a missle or rocket shoot at the chopper so it makes it look like it got shot down instead of just imploding hahaha -
Start mission with black screen, then fade in
SgtDThompson replied to xripx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright works great! Thanks for the help! -
Start mission with black screen, then fade in
SgtDThompson replied to xripx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where do I enter the Code: cutText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK FADED"]; 10 fadeSound 3; 10 fadeMusic 3; sleep 10; titleCut ["", "BLACK IN", 5]; I know that you enter it into the init.sqf but where do i find that? I am very new to Arma 2 so if you could help me with this that would be awesome