Braker355
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Everything posted by Braker355
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Hello i would like to place multiple training targets in my mission, i tryed to place a civilian into a water target but if i kill a civilian, the AI Blufor want to kill me... if i place an enemy unit in the water target or BQM, the Blufors will kill the target imediately. if you have a command or script to disable civilian kill punishement or other... thank you and sorry for my english.:)
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BQM-74 and Water Targets
Braker355 replied to Braker355's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i do that but the AI don't want to follow the waypoints -
BQM-74 and Water Targets
Braker355 replied to Braker355's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you but i cannot set any waypoint for water targets and BQM's -
BQM-74 and Water Targets
Braker355 replied to Braker355's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You didn't understand, i talk about the air target (destructible UAV) and the water target.... is not possible to place an empty vheicle directly in fly and it cannot move if it is empty. I think that my English is bad, if you do not arrive has to understand, said me -
Thanks for you reply JDog, this video was made by you?, no? i'm poor in scripting and if you have any help for me, you are welcome... thank you.
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F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When the F-18 will work with the Ace ejection system? -
Revive script for ACE2 Wounding system [V1.5]
Braker355 replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
THANK YOU, perfect, nice script thank again... -
Revive script for ACE2 Wounding system [V1.5]
Braker355 replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, just a question, how i can set the altitude of the respawn point? beacause i would like to place a respawn point on the nimitz with your revive script. Thank you. -
Hello, i have downloaded the Nimitz and i try to anim the AircraftDirector (shooter in yellow on the deck) and i cannot lock the animation when the man is in position (one leg on floor,...). I tryed use this switchMove "nimitz_cat2" I think that i probably don't use the good method... So if you have a script or a template... Thank you and sorry for my engligh. bye.:)
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F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks to all, for your replys -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No idea? -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, i have downloaded the F/A-18F and i would like to make a custom payloads, but i have a problem: i want to place 12x AIM-120C on my payloads but the ATFLIR model dont went to get out, is fix, so the last aim 120 is not modeling The [this removeMagazine "GLT_1Rnd_ANAAQ28";] command doesn't work. Thank for you reply and sorry for my bad english. Here the init code of my F-18 this removeWeapon "GLT_AGM65_Launcher";this removeWeapon "GLT_MK82_Launcher";this removeMagazine "GLT_2Rnd_AIM9M";this removeMagazine "GLT_4Rnd_AIM120";this removeMagazine "GLT_4Rnd_AGM65";this removeMagazine "GLT_4Rnd_MK82";this removeMagazine "GLT_1Rnd_fz_f18_droptank";this removeMagazine "GLT_4Rnd_fz_f18_dualrail";this addMagazine "GLT_2Rnd_AIM9M";this addMagazine "GLT_1Rnd_fz_f18_droptank";this addMagazine "GLT_4Rnd_fz_f18_dualrail";this addMagazine "GLT_12Rnd_AIM120"; -
Revive script for ACE2 Wounding system [V1.5]
Braker355 replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, i have problem with your new revive script 191: When i use the version 182, it work but when i replace the files and rework the confiiguracion file identically, it doesn't work... (The parameters of the configuracion file was ignored (denyed) and it load the default config (revivetime=400;number of lifes=2;spectator mode=true))... Thanks for your reply PS: i have completely replaced and reworked the configuracion file from 182 to 191... Thanks again. -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
...FRL sorry... Exelent idea, the reload time is too long but passable... So good luck -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Reload time! I thought that it was a bug... Now it's work fine. Thanks wld427 Thanks Mr GLT/FLR And again, Happy New Year -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok thanks and sorry for the desagrement... and my bad english. I will test that again. ---------- Post added at 06:45 PM ---------- Previous post was at 05:50 PM ---------- I succes to the payload placement, but i have an other problem, i can't shoot the 120C and 9M, i dont know why... Anybody can test my code please? this removeWeapon "GLT_AGM65_Launcher"; this removeWeapon "GLT_MK82_Launcher"; this removeMagazine "GLT_2Rnd_AIM9M"; this removeMagazine "GLT_4Rnd_AIM120"; this removeMagazine "GLT_4Rnd_AGM65"; this removeMagazine "GLT_4Rnd_MK82"; this removeMagazine "GLT_1Rnd_fz_f18_droptank"; this removeMagazine "GLT_4Rnd_fz_f18_dualrail"; this addWeapon "GLT_AGM154A_Launcher"; this addMagazine "GLT_2Rnd_AIM9M";this addMagazine "GLT_1Rnd_fz_f18_droptank"; this addMagazine "GLT_4Rnd_AGM154A"; this addMagazine "GLT_4Rnd_AIM120" I would like to replace the original 4 Mk84 and 4 Mavericks by 4 AGM 154... Help please, Kind regards -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, i go to test that Happy new year! ---------- Post added at 03:16 PM ---------- Previous post was at 03:02 PM ---------- hum, sorry again but i don't find any rpt file or config.cpp in my computer... If you have a path... Thanks. Regards -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, but you have an exemple of code for me? -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry for the inconveniance but i have others questions about payloads: I tryed to use Addweapon, removeMagazine... commands in the editor; Succes for remove weapon by weapon, But to add an others weapons, they take place no matter how on pylons. (I seen fuel tanks has the place of AIM-9 OMG!) Thanks again Regards -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Meat, I find a bugs with the ejection system: 1/ We can eject other players in the plane by exterior with the interraction menu. 2/ If we eject on ground, the rescue boat explode and kill the pilot. 3/We can't control an AI for embark on Pilot seat if we are in WSO seat See below: Did You plan a version working with the basic ACE Ejection system? Kind regards PS: Sorry for my English. -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok Thanks -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, but i don't find the class name of the droppable fuel tank, you know what is it? -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very good, even exellent, thanks Meat. But I have another question if this doesn't cause problem: How do we make to modify the weapons and payloads? I try with the class names and the commands: " this addMagazine; this addWeapon; this removeMagazine; [...] ", but that does not work... May be that I did not understand the Read-Me... -
F/A-18 Super Hornet
Braker355 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job Meat, but your eject seat is not good compatible with the ACE mod because the ACE mod use a different ejection system... It is thus incompatible with your... Did you plan a correction for this? Kind regards... Sorry for my english...