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alifie90

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About alifie90

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  1. Hi. Yes i know about this and i tryed to use it, but it makes it difficult for the commander to order more than one squad. When i said Commanding interface i was reffering to high command. In the lk scripts, it makes every paradrop unit a separate squad, therefore is easier to manage. Or let me rephrase my question: Does anyone know how to make a squad paradrop at my location and enter my command via the high commander interface?
  2. Hi. I've been playing around with the lk scripts lately and found a very usefull (at least in my opinion support): the paratroopers. What makes this support so wonderfull is the fact that after the soldiers land the player can control them via the high command interface. I would like to know how can i extract this option from the script or how can i call it without deploying the FOB or if there is something out there that does that.
  3. Hello. I know this topic has been discussed before. Can someone explain how the designator works? I read the threads but i didn't get it... Basicly what am i trying to achive is to use the laser des to guide bombs/AG missles from an f18(AI controlled) to hit targets. How can i achive that? Also how can i change the code on both the plane and des? Also How can i lase a target for a plane/heli controlled by a player? I tryed the support modules, support scripts, support mods and most of them just loiter a few minutes around the target and leave. Thanks.
  4. Hi. How can i make blufor players become friendly to opfor? I'm working on a mission where after the insersion, the team has to aquire opfor uniforms in order to blend in with the enemy. I was thinking on calling a trigger after the players have siezed the gear, changing their side or something like that...i don't know... Any help is much appreciated! Thanks!
  5. Hello. I have some trouble with ACM. I put a few markers named them BIS_AM_1;2;3...and so on. In the editor is all nice and pretty but if i make a server the markers show up. Any ideas how can i make this work?
  6. Hello. I'm trying to make a mission with Warfare module. The only problem is that it spawns me on random positions on the map. I tried to sync a game logic("startinglocation0") to the module but it doesn't work....It's been 2 days of searching and testing but no luck. Can anyone provide another solution or tell me what i'm doing wrong?
  7. hello. can someone explain how the editable variables in the script work? does the "maximum amount of infantry that can be spawned in a single wave" means how many units or how many teams are spawned in a wave? I've set the _maxinf to 1 and it spawns about 30-40 people. how can i make a wave of infatry smaller( around 10-15 soldiers)
  8. @Texan0 if you want to have more control over the random mission assigment you should put random activation at 1. so every x seconds there would be 100% chance for hq to give you a mission. check this: http://sandbox.darrenbrant.com/arma_ii/settings-for-the-arma2-som-module it explains how to change the som settings quick and easy. and now i have a question: i've set the modules for a mission (ACE, CBA, ACM, SOM and others) and 1 minute or so after accepting a mission HQ cancels it. i searched but no answer. help would be much appreciated ps: sorry for my poor english.
  9. hi. i'm making a mission where i want 3 undercover agents. i tried with the UC mission control center module but it works only if the unit is the player. is there a script, module(besides mcc), magic spell that can do that? thank you.
  10. hi i've installed the mod but i only have @RTEditor and when i start it from RTE Capture.exe in the mission after hitting esc the option "real time editor" doesn't appear.
  11. Hi. Can this script be called from init.sqf? ['simpleSpawn', [[3618.41,3624.87,0], 90.1716, 'Land_Fort_Watchtower', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; i can't make it work...
  12. hi guys. i am trying to make a music video which involves camera scripting but the camera won't listen to me. i scripted some positions but when i put the .sqs in the mission folder and hit preview it creats the camera somewhere under the sea and it starts moving forward. i don't know what to do anymore... any help would be appreciated thx. this is the code: titlecut [" ","BLACK IN",5] __camera = "camera" camcreate [0,0,0] __camera cameraeffect ["internal", "back"] ;1.1 _camera camPrepareTarget w1 _camera camPreparePos [4976.68,6647.22,1.54] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ;1.2 _camera camPrepareTarget w1 _camera camPreparePos [4984.67,6639.26,0.37] _camera camPrepareFOV 0.700 _camera camCommitPrepared 3 ;2.1 _camera camPrepareTarget w1 _camera camPreparePos [4975.06,6648.95,17.02] _camera camPrepareFOV 0.779 _camera camCommitPrepared 0 @camCommitted _camera ;2.2 _camera camPrepareTarget [6861.56,3960.69,-99932.41] _camera camPreparePos [4979.63,6642.43,16.65] _camera camPrepareFOV 0.779 _camera camCommitPrepared 5 @camCommitted _camera ~5 ;3 _camera camPrepareTarget [-52541.93,54577.63,66311.62] _camera camPreparePos [4997.93,6625.94,0.52] _camera camPrepareFOV 0.693 _camera camCommitPrepared 0 @camCommitted _camera ~10 Player cameraEffect ["terminate", "back"] camDestroy _camera ende1=true Exit;
  13. alifie90

    ArmA3 Wishlist and Ideas

    bigger maps i mean insanly huge ultragigamega maps... yeeah
  14. thank you for your quick response:D
  15. hi, i have a few questions about editing so i searched the forum(more or less)... but i didn't find the answers for these 3 problems: 1.does anyone knows a software for making how an animation for arma2? 2.how do i make a unit to put his weapon on the back and then kneel? 3.how do i make costume characters skin or skin for caracters...you got the ideea
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