jackmomma
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Everything posted by jackmomma
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
jackmomma replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome stuff!- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Glad to hear :D -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Now this might sound weird but try downloading some mods make an addon folder and run those mods with smk in the exact same mod folder. This method also worked for me but if this doesn't work im not really sure what will. -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
yeah I think the problem is that ace is over running smk but i could be wrong. -noSplash -noFilePatching -showScriptErrors -Skipintro "-name=CW2 K. Mackenzie[TF313]" "-mod=@CBA;@ACEX_SM;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@SMK" thats my target line and it works fine. ---------- Post added at 08:34 PM ---------- Previous post was at 08:32 PM ---------- Also do you run any other mods than ace and smk? -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yeah it is weird, its not even an uncommon problem so if the skip intro and the target line aren't working my only guess would be maybe if your running the beta patch its some how interfering. -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
are you launching by icon or a launcher? ---------- Post added at 08:09 PM ---------- Previous post was at 08:04 PM ---------- if you are using an icon make cba a priority for example: mod=@CBA;@ACE;@;ACEX;@whatever and so on. -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
happened to me along time ago. Just put in the skip intro and no splash parameter in your target line or in six updater if you use it and it should work. -
OA demo missions: will they work in full game?
jackmomma replied to kireta21's topic in ARMA 2 & OA - OFFICIAL MISSIONS
All the missions that were in the demo are included in OA the particular mission your refering to is under scenarios and it's called E06: LittleBird. -
This addon is designed to make arma's CQB be more tactical. It will give the player the ability to breach a door either by explosives or by shooting down the door. This is a model of the AGP-DB14 Door Breaching Charge. So far The model is complete and some of the scripts are complete. We plan to create more charges very shortly. If anyone is interested in helping out email me: [email protected]
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Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As of right now no these ones are designed to only take down doors but i might be able to make one that will take down a wall. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol if you can get me a picture or something that the modeler can go off of ill add it. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If anyone has any suggestions or any breaching devices you'd like to see please let me know. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yeah it will work great with that but the buildings already have breachable doors. My main plan was to make anydoor breachable which i've already accomplished i just decided to take it a step further and add specialized explosives for it. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As of now were not planning on creating any buildings but it is a possibility. Were mainily focusing on the models and coding and right now it's only me and someone else so designing buildings is a little overwhelming right now :P especially because this is my first addon. ---------- Post added at 10:04 AM ---------- Previous post was at 10:03 AM ---------- Im not sure what your refering to the AGP-DB14 charge or the addon it self? -
Help with creating a config file!
jackmomma posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
class CfgPatches { class BreachCharge_Strip { units[] = {}; weapons[] = {}; requiredVersion = 1.6; requiredAddons[] = {"Extended_EventHandlers", "ace_c_weapon", "ace_main"}; version = 1.13.0.521; }; }; class CfgAddons { class PreloadAddons { class BreachCharge_strip { list[] = {"BreachCharge_strip"}; }; }; }; class CfgAmmo { class Breachcharge,// External class reference class BreachCharge_Strip : G_40mm_HE { typicalspeed = 1; soundHit[] = {"", 1, 1}; soundFly[] = {"", 0, 0}; CraterEffects = ""; explosionEffects = ""; model = "\ca\Weapons\granat"; hit = 0; indirectHit = 0; indirectHitRange = 0; explosive = 0.01; explosionTime = 1; deflecting = 0; }; class BreachCharge_Strip: BreachCharge_Strip { model = "\x\Tacbreach\addons\BreachCharge_strip"; }; This is all i have so far and im not really sure what im doing first time making an addon. If needed here's a link to the model http://www.mediafire.com/?cd9u2cwdobm8w8b -
How to make a door open when it is shot or recieves damage?
jackmomma replied to jackmomma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looks good!!! -
How to make a door open when it is shot or recieves damage?
jackmomma posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So far ive tried multiple things and not one will work is there something wrong with this? If ((damage ID3818> 0.1)) then {ID3818 animate ["Dvere1",1];} any help appreciated :D -
How to make a door open when it is shot or recieves damage?
jackmomma replied to jackmomma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah i know there is a way to increase the speed on an animation i just have no idea how to lol. only other option would be to replace the opened door with a destroyed door but im not sure if it's possible since the door is part of the building and yeah i think its a cool idea too i couldn't find a breaching mod or script so i decided to give it a go. ---------- Post added at 08:51 PM ---------- Previous post was at 07:10 PM ---------- Does anyone know how to get an id for a door or even a name that i could go off of? -
How to make a door open when it is shot or recieves damage?
jackmomma replied to jackmomma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well ive ran in to a problem the door opens way to slowly. Anybody know how to increase the animation speed? -
How to make a door open when it is shot or recieves damage?
jackmomma replied to jackmomma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah probably the easiest way. Do you know by any chance if theres a way to get the id of the door or even create one? ---------- Post added at 01:11 AM ---------- Previous post was at 12:10 AM ---------- Well ive gotten further than before. Im able to open or breach the door by shooting at it. There was no need for an event handeler but you would still be able to do it that way also but unfortunatly im not finished perfecting it yet :p but anyways thanks for the help guys. -
How to make a door open when it is shot or recieves damage?
jackmomma replied to jackmomma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well so far i haven't found the id of the door but it would make doing this alot easier :p. I did use nearest object but no luck and yea the door opens but the way ive made the script its stating that the building needs to be damaged but a simple bullet isnt going to do anything but if i put a satchel and damage the building the door does open. Any ideas on how to get it to open using small arms?