jackmomma
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Jackm0mma
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
jackmomma replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome stuff!- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Glad to hear :D -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Now this might sound weird but try downloading some mods make an addon folder and run those mods with smk in the exact same mod folder. This method also worked for me but if this doesn't work im not really sure what will. -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
yeah I think the problem is that ace is over running smk but i could be wrong. -noSplash -noFilePatching -showScriptErrors -Skipintro "-name=CW2 K. Mackenzie[TF313]" "-mod=@CBA;@ACEX_SM;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@SMK" thats my target line and it works fine. ---------- Post added at 08:34 PM ---------- Previous post was at 08:32 PM ---------- Also do you run any other mods than ace and smk? -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yeah it is weird, its not even an uncommon problem so if the skip intro and the target line aren't working my only guess would be maybe if your running the beta patch its some how interfering. -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
are you launching by icon or a launcher? ---------- Post added at 08:09 PM ---------- Previous post was at 08:04 PM ---------- if you are using an icon make cba a priority for example: mod=@CBA;@ACE;@;ACEX;@whatever and so on. -
NOT FOUND \bin.config.bin.Cfg Skeletons can anyone help?
jackmomma replied to redders92's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
happened to me along time ago. Just put in the skip intro and no splash parameter in your target line or in six updater if you use it and it should work. -
OA demo missions: will they work in full game?
jackmomma replied to kireta21's topic in ARMA 2 & OA - OFFICIAL MISSIONS
All the missions that were in the demo are included in OA the particular mission your refering to is under scenarios and it's called E06: LittleBird. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As of right now no these ones are designed to only take down doors but i might be able to make one that will take down a wall. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol if you can get me a picture or something that the modeler can go off of ill add it. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If anyone has any suggestions or any breaching devices you'd like to see please let me know. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yeah it will work great with that but the buildings already have breachable doors. My main plan was to make anydoor breachable which i've already accomplished i just decided to take it a step further and add specialized explosives for it. -
Tactical Breaching
jackmomma replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As of now were not planning on creating any buildings but it is a possibility. Were mainily focusing on the models and coding and right now it's only me and someone else so designing buildings is a little overwhelming right now :P especially because this is my first addon. ---------- Post added at 10:04 AM ---------- Previous post was at 10:03 AM ---------- Im not sure what your refering to the AGP-DB14 charge or the addon it self? -
This addon is designed to make arma's CQB be more tactical. It will give the player the ability to breach a door either by explosives or by shooting down the door. This is a model of the AGP-DB14 Door Breaching Charge. So far The model is complete and some of the scripts are complete. We plan to create more charges very shortly. If anyone is interested in helping out email me: ken21@rogers.com