Jump to content

BlackIce

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Posts posted by BlackIce


  1. You're correct, unfortunately I have to make "precautions" like this due to someone I play with likes to not follow directions or ruin the intents of the mission. I have set up four triggers in a box formation, all set to run an .sqf file with the code "player setpos [(getpos..." running. It seems to work. Though your idea actually does sound better. I'm assuming that I could just create one trigger, and on the deact. line I put the same as I would use for the on act. line? My final end goal would be to make sure each unit of that side would be able to set the trigger off and make only that unit teleport back.

    I'm thinking using an array with the names all the units, have a trigger count units in trigger area, and if one leaves it can bring the one missing from the array back into the trigger area.


  2. Oh ok, well I checked up on my previous post, and according to BIS triggerActivation returns an array [by, type, repeating]. So unless By = side in this case. So according to Dawg, to use the passed array of trigger used to execute an .sqs or .sqf all I need to use is "_by = array select 0;" etc. I honestly thought it would be more complex than that. I figured I would have to do something of the nature like "trgarray = triggerActivaction trg1; by = trgarray select 0;". Thanks for the information, I'll test this and post back results of test.


  3. Thank you gentlemen for your help. I see your point on mixing .sqs and .sqf files. I did put the last closed "};" bracket in there, it was just at the end of case 6: _Commandtent... line, but anyhow thank you for your help again. Just so I'm clear "goto" is an .sqs command, not an .sqf command. Also another question, I run a dedicated server. So in my .sqs or .sqf files, should I use the (isDedicated) or (isServer)? Thanks again, will be back if I run into more errors.


  4. I have this script that I have been working on for days trying to figure out where I have gone wrong in the syntax. Everything appears right, but yet all 6 bases spawn in with all assigned OPFOR to their respective bases. I'm wanting one base spawned at one of the six locations.

    Code:

    if (isServer) then {goto "start"} else {goto "exit"};

    #start

    _eastgrp = createGroup East;

    _rndmspwn = floor(random 6);

    switch (_rndmspwn) do {

    case 1: {"Ins_Soldier_1" createUnit [getmarkerpos "Bunker A", _eastgrp, "this setpos [(getmarkerpos ""B1"" select 0), (getmarkerpos ""B2"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "Bunker A", _eastgrp, "this setpos [(getmarkerpos ""B3"" select 0), (getmarkerpos ""B1"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AR" createUnit [getmarkerpos "Bunker A", _eastgrp, "this setpos [(getmarkerpos ""B2"" select 0), (getmarkerpos ""B3"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sab" createUnit [getmarkerpos "Bunker A", _eastgrp, "this setpos [(getmarkerpos ""B1"" select 0), (getmarkerpos ""B4"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Bardak" createUnit [getmarkerpos "Bunker A", _eastgrp, "this setpos [(getmarkerpos ""B4"" select 0), (getmarkerpos ""B2"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B1", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B2", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B3", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B4", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sapper" createUnit [getmarkerpos "B1", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_GL" createUnit [getmarkerpos "B2", _eastgrp, "this addEventHandler [""killed"",{_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AA" createUnit [getmarkerpos "B3", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AT" createUnit [getmarkerpos "B4", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_CO" createUnit [getmarkerpos "Bunker A", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Commander" createUnit [getmarkerpos "Bunker A", _eastgrp, "cmdr = this; this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Lopotev" createUnit [getmarkerpos "Bunker A", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "B1", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_1" createUnit [getmarkerpos "B2", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B3", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    _bunker = createVehicle ["Land_fortified_nest_big", getmarkerpos "B1", [], 1, "NONE"];

    _bunker1 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B2", [], 1, "NONE"];

    _bunker2 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B3", [], 1, "NONE"];

    _bunker3 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B4", [], 1, "NONE"];

    _CommandTent = createVehicle ["Land_tent_east", getmarkerpos "Bunker A", [], 1, "NONE"];

    };

    case 2: {"Ins_Soldier_1" createUnit [getmarkerpos "Bunker B", _eastgrp, "this setpos [(getmarkerpos ""B6"" select 0), (getmarkerpos ""B7"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "Bunker B", _eastgrp, "this setpos [(getmarkerpos ""B8"" select 0), (getmarkerpos ""B6"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AR" createUnit [getmarkerpos "Bunker B", _eastgrp, "this setpos [(getmarkerpos ""B7"" select 0), (getmarkerpos ""B8"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sab" createUnit [getmarkerpos "Bunker B", _eastgrp, "this setpos [(getmarkerpos ""B6"" select 0), (getmarkerpos ""B9"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Bardak" createUnit [getmarkerpos "Bunker B", _eastgrp, "this setpos [(getmarkerpos ""B9"" select 0), (getmarkerpos ""B7"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B7", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B8", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B9", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B6", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sapper" createUnit [getmarkerpos "B7", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_GL" createUnit [getmarkerpos "B8", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AA" createUnit [getmarkerpos "B9", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AT" createUnit [getmarkerpos "B6", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_CO" createUnit [getmarkerpos "Bunker B", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Commander" createUnit [getmarkerpos "Bunker B", _eastgrp, "cmdr = this; this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Lopotev" createUnit [getmarkerpos "Bunker B", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "B7", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_1" createUnit [getmarkerpos "B8", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B9", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    _bunker = createVehicle ["Land_fortified_nest_big", getmarkerpos "B6", [], 1, "NONE"];

    _bunker1 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B7", [], 1, "NONE"];

    _bunker2 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B8", [], 1, "NONE"];

    _bunker3 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B9", [], 1, "NONE"];

    _CommandTent = createVehicle ["Land_tent_east", getmarkerpos "Bunker B", [], 1, "NONE"];

    };

    case 3: {"Ins_Soldier_1" createUnit [getmarkerpos "Bunker C", _eastgrp, "this setpos [(getmarkerpos ""B11"" select 0), (getmarkerpos ""B12"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "Bunker C", _eastgrp, "this setpos [(getmarkerpos ""B13"" select 0), (getmarkerpos ""B11"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AR" createUnit [getmarkerpos "Bunker C", _eastgrp, "this setpos [(getmarkerpos ""B14"" select 0), (getmarkerpos ""B12"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sab" createUnit [getmarkerpos "Bunker C", _eastgrp, "this setpos [(getmarkerpos ""B14"" select 0), (getmarkerpos ""B11"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Bardak" createUnit [getmarkerpos "Bunker C", _eastgrp, "this setpos [(getmarkerpos ""B13"" select 0), (getmarkerpos ""B12"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B11", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B12", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B13", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B14", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sapper" createUnit [getmarkerpos "B11", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_GL" createUnit [getmarkerpos "B12", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AA" createUnit [getmarkerpos "B13", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AT" createUnit [getmarkerpos "B14", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_CO" createUnit [getmarkerpos "Bunker C", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Commander" createUnit [getmarkerpos "Bunker C", _eastgrp, "cmdr = this; this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Lopotev" createUnit [getmarkerpos "Bunker C", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "B11", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_1" createUnit [getmarkerpos "B12", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B13", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    _bunker = createVehicle ["Land_fortified_nest_big", getmarkerpos "B11", [], 1, "NONE"];

    _bunker1 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B12", [], 1, "NONE"];

    _bunker2 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B13", [], 1, "NONE"];

    _bunker3 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B14", [], 1, "NONE"];

    _CommandTent = createVehicle ["Land_tent_east", getmarkerpos "Bunker C", [], 1, "NONE"];

    };

    case 4: {"Ins_Soldier_1" createUnit [getmarkerpos "Bunker D", _eastgrp, "this setpos [(getmarkerpos ""B16"" select 0), (getmarkerpos ""B17"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "Bunker D", _eastgrp, "this setpos [(getmarkerpos ""B18"" select 0), (getmarkerpos ""B19"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AR" createUnit [getmarkerpos "Bunker D", _eastgrp, "this setpos [(getmarkerpos ""B16"" select 0), (getmarkerpos ""B19"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sab" createUnit [getmarkerpos "Bunker D", _eastgrp, "this setpos [(getmarkerpos ""B17"" select 0), (getmarkerpos ""B18"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Bardak" createUnit [getmarkerpos "Bunker D", _eastgrp, "this setpos [(getmarkerpos ""B17"" select 0), (getmarkerpos ""B16"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B16", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B17", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B18", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B19", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sapper" createUnit [getmarkerpos "B16", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_GL" createUnit [getmarkerpos "B17", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AA" createUnit [getmarkerpos "B18", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AT" createUnit [getmarkerpos "B19", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_CO" createUnit [getmarkerpos "Bunker D", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Commander" createUnit [getmarkerpos "Bunker D", _eastgrp, "cmdr = this; this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Lopotev" createUnit [getmarkerpos "Bunker D", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "B16", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_1" createUnit [getmarkerpos "B17", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B18", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    _bunker = createVehicle ["Land_fortified_nest_big", getmarkerpos "B19", [], 1, "NONE"];

    _bunker1 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B18", [], 1, "NONE"];

    _bunker2 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B17", [], 1, "NONE"];

    _bunker3 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B16", [], 1, "NONE"];

    _CommandTent = createVehicle ["Land_tent_east", getmarkerpos "Bunker D", [], 1, "NONE"];

    };

    case 5: {"Ins_Soldier_1" createUnit [getmarkerpos "Bunker E", _eastgrp, "this setpos [(getmarkerpos ""B21"" select 0), (getmarkerpos ""B22"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "Bunker E", _eastgrp, "this setpos [(getmarkerpos ""B21"" select 0), (getmarkerpos ""B24"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AR" createUnit [getmarkerpos "Bunker E", _eastgrp, "this setpos [(getmarkerpos ""B23"" select 0), (getmarkerpos ""B22"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sab" createUnit [getmarkerpos "Bunker E", _eastgrp, "this setpos [(getmarkerpos ""B24"" select 0), (getmarkerpos ""B23"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Bardak" createUnit [getmarkerpos "Bunker E", _eastgrp, "this setpos [(getmarkerpos ""B22"" select 0), (getmarkerpos ""B21"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B21", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B22", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B23", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B24", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sapper" createUnit [getmarkerpos "B21", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_GL" createUnit [getmarkerpos "B22", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AA" createUnit [getmarkerpos "B23", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AT" createUnit [getmarkerpos "B24", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_CO" createUnit [getmarkerpos "Bunker E", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Commander" createUnit [getmarkerpos "Bunker E", _eastgrp, "cmdr = this; this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Lopotev" createUnit [getmarkerpos "Bunker E", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "B21", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_1" createUnit [getmarkerpos "B22", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B23", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    _bunker = createVehicle ["Land_fortified_nest_big", getmarkerpos "B21", [], 1, "NONE"];

    _bunker1 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B22", [], 1, "NONE"];

    _bunker2 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B23", [], 1, "NONE"];

    _bunker3 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B24", [], 1, "NONE"];

    _CommandTent = createVehicle ["Land_tent_east", getmarkerpos "Bunker E", [], 1, "NONE"];

    };

    case 6: {"Ins_Soldier_1" createUnit [getmarkerpos "Bunker F", _eastgrp, "this setpos [(getmarkerpos ""B26"" select 0), (getmarkerpos ""B29"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "Bunker F", _eastgrp, "this setpos [(getmarkerpos ""B27"" select 0), (getmarkerpos ""B28"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AR" createUnit [getmarkerpos "Bunker F", _eastgrp, "this setpos [(getmarkerpos ""B29"" select 0), (getmarkerpos ""B27"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sab" createUnit [getmarkerpos "Bunker F", _eastgrp, "this setpos [(getmarkerpos ""B26"" select 0), (getmarkerpos ""B28"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Bardak" createUnit [getmarkerpos "Bunker F", _eastgrp, "this setpos [(getmarkerpos ""B27"" select 0), (getmarkerpos ""B29"" select 1)]; this setdir (random 359); this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B26", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B27", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B28", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B29", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sapper" createUnit [getmarkerpos "B26", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_GL" createUnit [getmarkerpos "B27", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AA" createUnit [getmarkerpos "B28", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_AT" createUnit [getmarkerpos "B29", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_CO" createUnit [getmarkerpos "Bunker F", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Commander" createUnit [getmarkerpos "Bunker F", _eastgrp, "cmdr = this; this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Lopotev" createUnit [getmarkerpos "Bunker F", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_2" createUnit [getmarkerpos "B26", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_1" createUnit [getmarkerpos "B27", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    "Ins_Soldier_Sniper" createUnit [getmarkerpos "B28", _eastgrp, "this addEventHandler [""killed"", {_this select 0 exec ""hide.sqs""}]", 2.0, ""];

    _bunker = createVehicle ["Land_fortified_nest_big", getmarkerpos "B26", [], 1, "NONE"];

    _bunker1 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B27", [], 1, "NONE"];

    _bunker2 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B28", [], 1, "NONE"];

    _bunker3 = createVehicle ["Land_fortified_nest_big", getmarkerpos "B29", [], 1, "NONE"];

    _CommandTent = createVehicle ["Land_tent_east", getmarkerpos "Bunker F", [], 1, "NONE"];};

    };

    #exit

    exit;

    I cannot figure out why I get an error message saying "'};' error missing {". Thanks for your help in advance.

×