VonNexus
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Everything posted by VonNexus
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Problem with adding custom music to ARMA II.
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
TY Guys! You're really my angels! I pasted your code in my description.ext (needed only 2 tracks so I deleted music 3,4 5 in the tracks). When I load the mission, an error states that there is a } missing on line 18. ---------- Post added at 08:52 PM ---------- Previous post was at 07:40 PM ---------- This is the code that doesn't work class CfgMusic { tracks[] = {music1, music2}; class music1 { name = "music1"; // Name for mission editor sound[] = {\music\music1.ogg, db + 0, 1.0}; }; class music2 { name = "music2"; // Name for mission editor sound[] = {\music\music2.ogg, db + 0, 1.0}; }; -
Problem with adding custom music to ARMA II.
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here you go: class CfgMusic { tracks[]={Music2}; class Music1 { name = "Music2"; sound[] = {\music\Music2.ogg, db+2, 1.0}; }; };class CfgMusic { tracks[]={Music3}; class Music1 { name = "Music3"; sound[] = {\music\Music3.ogg, db+2, 1.0}; }; }; -
Problem with adding custom music to ARMA II.
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What If I want to add several tracks? Could anyone write the right syntax? Because it gives me an error . It says that in line 14 there's a } instead of =. -
Hanzu's right. However if you have ACE you can place the satchel using the key near Alt Gr , choose explosives then place satchel. After that you have to press again the key on the satchel and choose "Safety off". Then you can detonate it.
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Problem with adding custom music to ARMA II.
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Perfect. Thanks! -
Problem with adding custom music to ARMA II.
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! Now I can hear the music, but for some reason it's very creepy and loud. Any hints for adjusting? -
Some questions about addAction and removeAction
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Uhm, from what I can see, that explains how to put sound with the dialog. Also the subs are in another file. I think that I can put something in the talk2soldier.sqf, like you did. globalRadio maybe? -
Some questions about addAction and removeAction
VonNexus posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I'm pretty new to scripting and editing but in the last months I learned a lot about triggers, waypoint, synch and so on. What I'm not able to figure out is the addAction script. In my mission, I want to add an action in the action menù when my player is near a soldier. When the action is activated, it disappears from the menu and a dialog is displayed. But I don't know how to do that. I know that I should make a .sqf file with something in that, but what? I searched in the forum and found something, but I don't understand ( there are things like IDs, callers and so on) so I'd like a little explanation. Thanks. -
Some questions about addAction and removeAction
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Uh OK pal! Thanks for your help and your patience! You really helped me! ---------- Post added at 03:47 PM ---------- Previous post was at 03:25 PM ---------- Only one thing: I want to make the chat like when I'm talking directly with some one, not on the radio ( with all the letters in white). Can you help me on this one? -
Some questions about addAction and removeAction
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm understanding something but still get confused on ID. What do I write in there? A number? -
Some questions about addAction and removeAction
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK. But what do you actually mean with Object who had the addAction and Object who used the addAction? Is that an explanation for soldier and caller or I must write there the soldier who has the action and the one who he's talking with? -
Blender import / export plugins
VonNexus replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
OK Then. I know that RTM files can be created with O2, or something like that. True? -
Blender import / export plugins
VonNexus replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Hi Leopotam, a lot of users said me that you should be an expert in modelling and animation making, that's why I'm bugging you :). I just created a simple animation with Blender. With your plugins, I converted the blender file into .p3d , and then I tried to export it into O2. But it gives me an error, saying it can't load. Why? Should I attach to my anim the BIS skeleton? -
OK, I'm gonna buzz him for some time. Thank you for the help you gave me before.
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Hi, I'd really like to add ragdolls to ARMA II but I really don't know how could I add the files created with Blender into the game. As far as I know, ARMA II uses mainly .pbo and .cfg files, but I'm pretty noob so I may be wrong. Is there any brave knight that will help me? Thanks
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Ok Finnaly I got my anim. Now , do I have to convert what I did in P3D or what? Where I put the anim?
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Nope, I finnaly fixed; Gonna put some questions about inserting animations in-game when I finish my anim.
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OK I downloaded the Tools and the Samples, and also the plugins. Now what I want to do is taking the P3D file into blender. I should be able to do that with the plugins, but when I click "Import" and I select the file, nothing happens. Help?!
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OK. As far as you know, can I export a soldier model from the game to a modellation program? BTW thanks for the help you gave me so far.
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At least, is there a way to add animations ? Because I could improve them and make them similar to ragdolls.
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Problem in scripting: a strange error
VonNexus posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi everyone, first of all I'm new and I really like this forum so I hope that you'll be able to help me. I have ARMA II Combined Operation and I am attempting to make some missions in the editor. To make all more dynamic I want to use animations. To do that, I downloaded mr Clayman animation viewer, that basically shows you all the script in the game with the code. But when I write them in a trigger or in a waypoint an error is shown: it says "switchMove(or playMove) Type Any, expected Object. The same thing happens if I i write the script in the init field of a unit. I don't understand what the error means and I didn't find anything useful on the internet. So I'd really be happy if someone helps me. -
Problem in scripting: a strange error
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nope, I found out what was wrong. Dunno why, but when I paste the animation a [ was added. Just deleted it and fixed all. Thanks for the help :) -
Problem in scripting: a strange error
VonNexus replied to VonNexus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK but they're in quotes, most of the scripts are like ["scriptinhere"]. Should I put the quotes like "["scriptsinhere]"? I just copy and paste the script directly from the viewer into the trigger or the waypoint.However, thanks, I'll try.