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VonNexus

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Everything posted by VonNexus

  1. TY Guys! You're really my angels! I pasted your code in my description.ext (needed only 2 tracks so I deleted music 3,4 5 in the tracks). When I load the mission, an error states that there is a } missing on line 18. ---------- Post added at 08:52 PM ---------- Previous post was at 07:40 PM ---------- This is the code that doesn't work class CfgMusic { tracks[] = {music1, music2}; class music1 { name = "music1"; // Name for mission editor sound[] = {\music\music1.ogg, db + 0, 1.0}; }; class music2 { name = "music2"; // Name for mission editor sound[] = {\music\music2.ogg, db + 0, 1.0}; };
  2. Here you go: class CfgMusic { tracks[]={Music2}; class Music1 { name = "Music2"; sound[] = {\music\Music2.ogg, db+2, 1.0}; }; };class CfgMusic { tracks[]={Music3}; class Music1 { name = "Music3"; sound[] = {\music\Music3.ogg, db+2, 1.0}; }; };
  3. What If I want to add several tracks? Could anyone write the right syntax? Because it gives me an error . It says that in line 14 there's a } instead of =.
  4. VonNexus

    Bitter Chill

    Hanzu's right. However if you have ACE you can place the satchel using the key near Alt Gr , choose explosives then place satchel. After that you have to press again the key on the satchel and choose "Safety off". Then you can detonate it.
  5. Thanks! Now I can hear the music, but for some reason it's very creepy and loud. Any hints for adjusting?
  6. Uhm, from what I can see, that explains how to put sound with the dialog. Also the subs are in another file. I think that I can put something in the talk2soldier.sqf, like you did. globalRadio maybe?
  7. Hi, I'm pretty new to scripting and editing but in the last months I learned a lot about triggers, waypoint, synch and so on. What I'm not able to figure out is the addAction script. In my mission, I want to add an action in the action menù when my player is near a soldier. When the action is activated, it disappears from the menu and a dialog is displayed. But I don't know how to do that. I know that I should make a .sqf file with something in that, but what? I searched in the forum and found something, but I don't understand ( there are things like IDs, callers and so on) so I'd like a little explanation. Thanks.
  8. Uh OK pal! Thanks for your help and your patience! You really helped me! ---------- Post added at 03:47 PM ---------- Previous post was at 03:25 PM ---------- Only one thing: I want to make the chat like when I'm talking directly with some one, not on the radio ( with all the letters in white). Can you help me on this one?
  9. I'm understanding something but still get confused on ID. What do I write in there? A number?
  10. OK. But what do you actually mean with Object who had the addAction and Object who used the addAction? Is that an explanation for soldier and caller or I must write there the soldier who has the action and the one who he's talking with?
  11. OK Then. I know that RTM files can be created with O2, or something like that. True?
  12. Hi Leopotam, a lot of users said me that you should be an expert in modelling and animation making, that's why I'm bugging you :). I just created a simple animation with Blender. With your plugins, I converted the blender file into .p3d , and then I tried to export it into O2. But it gives me an error, saying it can't load. Why? Should I attach to my anim the BIS skeleton?
  13. VonNexus

    Adding ragdolls to ARMA II

    OK, I'm gonna buzz him for some time. Thank you for the help you gave me before.
  14. Hi, I'd really like to add ragdolls to ARMA II but I really don't know how could I add the files created with Blender into the game. As far as I know, ARMA II uses mainly .pbo and .cfg files, but I'm pretty noob so I may be wrong. Is there any brave knight that will help me? Thanks
  15. VonNexus

    Adding ragdolls to ARMA II

    Ok Finnaly I got my anim. Now , do I have to convert what I did in P3D or what? Where I put the anim?
  16. VonNexus

    Adding ragdolls to ARMA II

    Nope, I finnaly fixed; Gonna put some questions about inserting animations in-game when I finish my anim.
  17. VonNexus

    Adding ragdolls to ARMA II

    OK I downloaded the Tools and the Samples, and also the plugins. Now what I want to do is taking the P3D file into blender. I should be able to do that with the plugins, but when I click "Import" and I select the file, nothing happens. Help?!
  18. VonNexus

    Adding ragdolls to ARMA II

    OK. As far as you know, can I export a soldier model from the game to a modellation program? BTW thanks for the help you gave me so far.
  19. VonNexus

    Adding ragdolls to ARMA II

    At least, is there a way to add animations ? Because I could improve them and make them similar to ragdolls.
  20. Hi everyone, first of all I'm new and I really like this forum so I hope that you'll be able to help me. I have ARMA II Combined Operation and I am attempting to make some missions in the editor. To make all more dynamic I want to use animations. To do that, I downloaded mr Clayman animation viewer, that basically shows you all the script in the game with the code. But when I write them in a trigger or in a waypoint an error is shown: it says "switchMove(or playMove) Type Any, expected Object. The same thing happens if I i write the script in the init field of a unit. I don't understand what the error means and I didn't find anything useful on the internet. So I'd really be happy if someone helps me.
  21. Nope, I found out what was wrong. Dunno why, but when I paste the animation a [ was added. Just deleted it and fixed all. Thanks for the help :)
  22. OK but they're in quotes, most of the scripts are like ["scriptinhere"]. Should I put the quotes like "["scriptsinhere]"? I just copy and paste the script directly from the viewer into the trigger or the waypoint.However, thanks, I'll try.
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