o.Solei.o
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SpecOps, Mercs, BlackOps, OpFor by Schnapsdrosel
o.Solei.o replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm trying to add the mercs in this pack as purchasable units in a warfare mission I'm doing, but all I get (in this case, for a medic) is Script merc_oa_Medic not found. I'm trying to find an example in the OA pbos from which to build or copy this required script, but I'm having no luck finding it. Does anybody have any ideas? -
I'm pretty sure there are a lot of people that would like to play this. I think perhaps the reason this thread is so epicly short compared to all the hard work you've obviously put into this is two-fold. 1. This took over and hour to find and install all of its components. (In contrast to the 2 minutes it took to DL and install your pbo file.) 2. It still doesn't work. (Reported dependent files missing.) I've downloaded and successfully installed everything you listed, and had to DIG to find all of RH's (which stands for username RobertHammer, for all those who don't live here on the forum) weapon packs... and it still says it's missing things. In true BIS style, it doesn't tell you what these things are, of course. Recommendation: Create a single install version that INCLUDES everything it is dependent upon in the base download. This doesn't have to be the only version, as I'm sure some folks are already running some of these mods. But for the vast majority of the rest of the folks that will attempt this (as well as myself, because I'd still very much like to play this excellent sounding mod you've made) it would be a tremendous help. Besides, why slave over BIS code for so long, only to have the end product be unusable to the masses?
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Configuring barracks for sub-factions for the Warfare game mode
o.Solei.o replied to dax01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This gentleman (DB) has been extraordinarily helpful with this process, and seems to be the only person delving into these mysteries and sharing his findings with the rest of us scripting plebians. :) http://sandbox.darrenbrant.com/arma_ii/customizing-the-warfare-aircraft-factory-part-1 http://sandbox.darrenbrant.com/arma_ii/customizing-the-warfare-aircraft-factory-part-2 http://sandbox.darrenbrant.com/arma_ii/customizing-the-warfare-aircraft-factory-part-3 Those are some of his articles on how to add UNITS to warfare factories, even those from different factions! If you drop by, give him a big thank you for the aid he has provided and continues to provide to us aspiring warfare editors! -
Secondary Ops Manager Module Discussion
o.Solei.o replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This post, the OP, and this entire thread are easily the single most informative things I've found on this forum. Thank you guys very much! -
Configuring barracks for sub-factions for the Warfare game mode
o.Solei.o replied to dax01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any news on this front? -
Adding to warfare buy menus.
o.Solei.o replied to Cycho's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Anyone have any thoughts on this? -
Using Custom Units in Warfare?
o.Solei.o replied to cpt-craig's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still no news? -
Missing Two Warfare Maps
o.Solei.o replied to JuggernautOfWar's topic in ARMA 2 & OA - TROUBLESHOOTING
Dev response please. Also, since Arma has such an awesome mod community, and a great editor, why on earth did BIS make it so gorram hard to tweak things? In my digging around to figure out how to add BAF/PMC/custom factions to warfare, I have repeatedly hit dead ends as the other people digging into this find that there are coding/scripting impasses to being able to alter these things. A good mod-able system does NOT require a PhD to use. I've already got my hands full getting one PhD. I don't want to spend my freetime devoting weeks and months to tedious script research. I know you don't feel as supa-leet when you use a GUI, but seriously, this is the 21st century. Throw away your old punch cards and get with the program. (Wouldn't make me so mad if I didn't love the core material in the game so much. Frustration is seeing exactly what you want, and it being a half-inch out of your reach.)