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zatoichi

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Everything posted by zatoichi

  1. zatoichi

    Arma 3 - APEX - NEWS and SPECULATIONS

    Not a flare, it hangs over all of the barrels on fire in perpetuity. If no one else is seeing it, it must be someone on my end.
  2. zatoichi

    Rainbow Six Siege

    A lot of young people will pick up, almost by osmosis, the love and respect people had for the old R6 GR games. So companies like Ubisoft/Conmasters find it valuable to trade off that atmosphere.
  3. zatoichi

    Rainbow Six Siege

    Installed it when it came out, played for about three sessions of 45mins, uninstalled same day. Almost exactly what I expected it would be. Referencing Rogue Spear and Raven shield was a bit distasteful too. But then, again, that's what Ubisoft has been doing for years now; trading off the popularity and gameplay of those early games, and then releasing this 'Lockdown' garbage.
  4. zatoichi

    Squad (PR:BF2 Devs)

    It's more worrying that you take a youtube comments section about a game no one has played as trustworthy. But then, we live in a world where people are constantly releasing pre-alpha unfinished games, charging people for it with the promise that everything will be fixed, then not fixing it. People complain and rage. Then the same people go and throw money at a different set of pre-alpha kickstarter paetron "developers". Rinse; repeat.
  5. zatoichi

    [SP] Pilgrimage

    I think the uniform thing is a common Arma problem. I believe you can't wear the clothes of 'enemies'. I haven't experienced empty camps yet, but I have noticed weird behaviour from civilian AI, rushing up to camps or ammo boxes and standing around them. Might be TPW related, but I use a few other mods so not sure yet.
  6. zatoichi

    [SP] Pilgrimage

    Can you make the heavily guarded places contain an officer with far better intel than regular intel carriers?
  7. zatoichi

    [SP] Pilgrimage

    Anyone playing with the AI teammate having issues, for example; not warping with you upon hitchhike, if he joins you in a vehicle and you sustain even minor damage he is removed from your squad, and doesn't rejoin?
  8. zatoichi

    [SP] Pilgrimage

    Just finished 1.51. Still an excellent mission. No real issues apart from the loot boxes appearing to damage some building.
  9. zatoichi

    [SP] Pilgrimage

    Anyone run into a convoy of mobile artillery yet? I had a save file from not long before, so I was able to set up an ambush with some explosives. They didn't have any protection detail though, so once I disabled two of them, the rest just drove around like Daleks waving their turrets in the air. :D
  10. zatoichi

    [SP] Pilgrimage

    Any chance of having a faster day/night cycle? I never really have a chance to play in the dark since I always find the body long before evening time. Current version also seems a lot easier. There's so much loot I'm spoiled for weapon choice, and there always seems to be APCs or armed hunters around to use. You don't have to use them, obviously, but I can't help it when I have the option. :p
  11. zatoichi

    [SP] Pilgrimage

    I'm playing stable branch, 1.3. Symbols and church messages still working for me. If the body is there I think there's a blue circle on the map, the body might be a few metres away from the building if it's a small church.
  12. zatoichi

    [SP] Pilgrimage

    I found the problem, the ALiVE mod was causing it.
  13. zatoichi

    [SP] Pilgrimage

    Has the safe option been removed? I could save in the first version, but the last two updates the save option is blanked out. Unlimited saves is enabled in Game Difficulty.
  14. zatoichi

    [SP] Pilgrimage

    Played on stable branch, first version of the mission. Never seen the UAVs flying, but I've spotted a few crashes. First time was pretty eerie. See black smoke on the horizon, go over cautiously to investigate and see a crashed UAV in the water near the shoreline. Only at first it wasn't recognisable, as it was standing up-ended, and from a distance looked like a burning cross. I thought "This must be part of the mission, I'm going to get shot any second now." ...and then relief when I saw what it was.
  15. Re-posting from Armaholic: I would also add that the enemy AI seemed fair to me. No one-shot killing, they put up a good fight at the power plant. Using TPWs mod can cause some issues with civilian traffic potentially interfering, perhaps related, on one play through an ifrit sitting in the river at the rendezvouz point waiting to kill me. :p Anyway, fun SP mission, thanks a lot!
  16. zatoichi

    Loosing sound in left headphone

    Any sound mods enabled?
  17. zatoichi

    TMR Modular Realism

    Thanks a lot!
  18. zatoichi

    TMR Modular Realism

    Happens with any kind of assault rifle. Done a bit of testing now and it's not TMR/CBA related. Might be TPW or a conflict between them. When I first saw it happening I thought it was a nice new ballistics feature to account for wind speeds. But then the tracer rounds started doing weird spirals and just going all over the place.
  19. zatoichi

    TMR Modular Realism

    No, some troops 300m out using a rifle.
  20. zatoichi

    TMR Modular Realism

    Is this the result of the Enhanced ballistics? http://i.minus.com/iGkOm68nePuMl.gif
  21. zatoichi

    Grand Theft Auto V

    I wasn't exactly kicking myself for double-dipping on GTA IV, but once I played it on PC with a few mods there's just no going back to the console. I'll just wait too, lots of games to keep me entertained in the meantime. Though my PS3 is still sitting their dejected and neglected.
  22. If Groundbranch can take anything from the Takedown debacle, it's don't take the bun out of the oven until it's ready. And definitely don't pretend the cold mush is finished as intended if you do.
  23. zatoichi

    JSRS2.0 WIP Thread

    Is it supposed to be 1GB at this point?
  24. Does anyone know a solution to this problem, other than killing the Arma3.exe in task manager? The game doesn't recognise a teammate is dead, and allows you to switch to them, you cannot switch back or escape and have to kill the program. Is this related to the mission maker omitting something?
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