

vrcraptor
Member-
Content Count
146 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by vrcraptor
-
Zombies & Demons 5.0
vrcraptor replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just like you are going to add a zombie from the unit menu (F1), if you look at the side list at the top, there will be one called GAME LOGIC... from there, find the logic that fits your needs in the CLASS List... these are where the ZOMBIES will spawn from... the module (F7) are the settings for the game logics. So a Zombie logic and Zombie Module work together as does Demon Logic and Demon Module. - Place the logic where you want to spawn Zombies/Demons... as many Zombie Game Logics as you want and only add one Module for Zombie Settings if only Zombies, a demon Module for their settings if demon logic is placed or both if using Zombies and Demons Game Logics... the zombies will randomly spawn in number from the what is specified in the settings module for the respective type used at the various Logics placed or all at one Game Logic if only one is placed. Hope this helps... -Raps -
Christmas in June, oh boy... :D
-
Little Immersion Tweaks - Spice Up Arma 3's Night Life
vrcraptor replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same... black screen during daylight hours... have to use the flashlight to view the map when its sunny... :D -Raps -
Regarding the ALiVE issue you described, place the ALiVE Virtual AI System Module and select "Only Virtualize Synced Units" as what happens the other way is that the Alive module will try and profile the LHD causing the issue you are having, the other issue is with the LHD guns, if you try the Sync method of the module, the carrier is left alone but the weapon systems of the LHD are not actually part of the LHD model and spawn as units onto the LHD, so those WEAPON units are then "Profiled" for ALiVE even though you synced the LHD so they will fall off the ship when this happens or other kinds of strange happenings... If you use the option to "Only Virtualize Synced Units" then ALiVE will obviously spawn in the units it creates for the AI Commanders and will not try to Profile the LHD or its weapon systems... just don't use the admin option to profile non-profiled units while in game or it will profile all units including the LHD... :D Hope this helps...
-
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You know I luv this mod, been with it since the start... one suggestion would be some sort of simple LoS (Line of Sight) for the AI as it seems sometimes they shoot you even though you are not visible.. smoke, trees, buildings, behind some cover and have moved further away under said cover yet they seem to zero you. This has always plagued the AI and players... maybe some sort of compromise in these situations as I know there are performance issues around LoS. As I said, only a suggestion... past that - really enjoy working with the script version a lot and it seems to work with ALiVE as well. Always room for improvements... :D Glad to see you back at it... Real Life can take its toll... KEEP it going. -Raps -
ok, let me know how it goes... -Raps
-
Yes, there is still progress happening on RUM Assets, it has been slow due to RL issues with both Draper and I, but there has been progress made. Will see about updating the SVN site with the latest soon. :D Thank you for the continued support, we also love this MOD as well..:D -Raps ---------- Post added at 02:34 AM ---------- Previous post was at 02:31 AM ---------- it may help if you could share your mission so I can see it in action, There have been some issues in the past with the ATGM option but have been solved in later versions... I know that the A2 version may still have issues and has been depreciated due to moving over to A3 but would be willing to have a look at the issues you currently are having to help maybe bring it up to speed. :D -Raps
-
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looking forward to the next iteration. Keep up the good work mate. -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Checking it out... great update so far.. :D -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey buddy, the latest release is spamming the report again... spawned units with vehicles and such. Hope this helps... if (_Unit in (units _CargoGroup)) then { unassignVehic> Error position: <units _CargoGroup)) then { unassignVehic> Error units: Type Array, expected Object,Group Error in expression <_Unit; doGetOut _Unit; }; if (_Unit in (units _CargoGroup)) then { unassignVehic> Error position: <units _CargoGroup)) then { unassignVehic> Error units: Type Array, expected Object,Group Error in expression <_Unit; doGetOut _Unit; }; if (_Unit in (units _CargoGroup)) then { unassignVehic> Error position: <units _CargoGroup)) then { unassignVehic> Error units: Type Array, expected Object,Group -Raps -
ALiVE - Advanced Light Infantry Virtual Environment
vrcraptor replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no problem. -Raps -
ALiVE - Advanced Light Infantry Virtual Environment
vrcraptor replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Goblin, You can try to use a UAV to do this... the UAV flight will spawn units in an area just like the player. :D Hope this helps, -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for pointing that out... wasn't thinking along the lines of the command/variable use really but will use that instead. :D Thx -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a request... will there (can there) be a way to exclude certain groups from the AI behavior... I am seeing some strange doings with AI pilots and their group members deciding to do something else and part ways... ARE AIR units excluded and this is only is only for units on the ground.. not even sure but am just asking is all... other than this, I am seeing a lot of cool things happening. So keep up the great work and bring on the enhancements. -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Much better... no more spam... :D Also see the waypoint improvement... no more 70+ waypoints for a group... now it is keeping it nice and tidy. Great job, -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
will do.. :D thx -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
RPT Spamming with latest update... if (_Unit == (drive> Error position: <_CargoListSelection; if (_Unit == (drive> Error Undefined variable in expression: _cargolistselection :D -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes, this does workwith spawning AI... as for headless client, not sure - don't run this... if you use the ALiVE module system, this also works fine with profiled/spawned units... and to mention, ZEUS spawned units as well... So far, this has shaped up to be quite the excellent script... great work my man... :D -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is mate, it is... :D -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Genesis, Great progress... the RPT errors that I had described before are gone, thank you... ran up a dedi server and had a blast... but I also seen hundreds of waypoints generated on the civilian AI too.. will check on civ functions running on my end, as stated, we saw them via ZEUS mode where everything roughly is being seen/shown... you may want to run up this and test as well if you have not already... you can see the EN AI behavior and the waypoints generated quite easily. :D other than confirming the waypoints and performance changes, I am very impressed.. via that mode, I was able to delete all the waypoints that were generated and it seemed to help, so for anyone who was running Zeus and can see this happening, delete the waypoints and see if FPS improves... :) Again, Great progress made... Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems it happens after the units on the battlefield are deleted/removed... ran with no issues until I deleted the units that were dead and then the _goingtocombat error happened and will not stop... -Raps -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the quick reply... still getting same result... after about 5 mins, that same _goingtcombat error starts again... Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat no other information is there.. -
Vcom AI V2.0 - AI Overhaul
vrcraptor replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Finding this very interesting... problem found so far is after a bit, the report is being spammed with the following...:: Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat Error in expression <_GoingToCombat == 0;> Error position: <_GoingToCombat == 0;> Error Undefined variable in expression: _goingtocombat other than this issue, I am seeing lots of promise in the AI reactions and behaviors... :D great job. Raps -
F/A-18 Super Hornet and Su-35S Flanker E
vrcraptor replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice video... great job - :D -
@A3MP - ArmA 3 Map Pack - Additional Pack
vrcraptor replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aliabad map would be great to see up and working... has an awful background/backdrop and the floating water line is present... would imagine a patch fix for it to rewrite those values would be all... but of course, you would know best... keep up the great work! -Raps