Feriluce
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Everything posted by Feriluce
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So, the RIP guys are doing some intro bootcamp stuff in conjunction with the PR:A2 release to get new arma 2 players up to speed. Since I've never really played A2 before, and definately not multiplayer I decided to give it a go, and while it was pretty fun, there was one annoying problem. Other players would not run around smoothly, but rather teleport around with jerky animations. I thought initially that this was just due to the server being stressed too much, but after asking about it, I heard that it is apparantly a widespread problem in A2. I then decided to hop onto a random MP server to see what would happen, and here is the result: .So my question is. Is this problem actually widespread on all servers, or is it just an isolated problem? It makes the game pretty much completely unplayable for me, and I'm pretty sure I'll just shelf A2 if theres no way to fix it. Edit: I'm pretty sure this is not a clientside problem as well, since I do not have these issues in singleplayer.
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Script not executing on dedicated server.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
((count ((markerpos "CheckSmoke") nearObjects ["Smokeshellgreen",100])) > 0) && objdone; Is the condition for the trigger. And I have no idea if its able to regocnize it. So far getting all clients and the server to see the same thing is a complete nightmare and its not at all clear how to do it. Edit: I think I might have an idea why its not working. To test it I used the debug addon to set the variable. However, that might just be local. I do believe the markers disappeared for the other persons on the server though, so I could be wrong. -
Script not executing on dedicated server.
Feriluce posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a problem with my extraction script. It is supposed to spawn a chinook and and 4 su-30's and set up some waypoints so the planes shoot down the chopper. It also unlocks some hinds. This works perfectly fine on my local server, but when i tried it on a dedicated server, nothing after the if (!isserver) exitWith {}; executed. I really have no idea where I'm going wrong. do I need to run it on all clients? If so wont it spawn a chinook for every player on the server? Here is the script: -
Script not executing on dedicated server.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it checks the area for a green smoke, and of objdone is set it triggers. However, I already know my trigger is working, because the variable it sets is set, and the first few lines of the script executed, removing the marker etc. -
Script not executing on dedicated server.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
A trigger. The trigger is working in MP. Its the script that isn't. -
Script not executing on dedicated server.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well that might be an idea, but I'm not sure it would solve the problem. None of the code after the !isserver check is executed. The code before works. The stuff spawns pretty close, and you will be able to see the chopper within 30 seconds or so. It'll then get shot down directly over the players heads. Again, this works 100% fine on a local server, but doesn't trigger when I tested it on a dedicated. -
Help? Inexplicable lack of briefing.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried it, didn't do anything other than putting a picture of a pretty explosion on my mission loading screen. Got the problem fixed now anyway. Wierd weather module. -
Help? Inexplicable lack of briefing.
Feriluce posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My briefing wont show up, and I'm at complete loss here. I get to the briefing/map screen, but no matter what I put in my briefing file, it doesn't show up. In my troubleshooting efforts I took my init.sqf and briefing.sqf from a previous mission and copy/pasted them into my mission folder. While I get a perfectly find briefing with this combination in my old mission, nothing happens in my new mission. Have I accidentially somehow magically turned off the briefing in the mission file? Whats going on?! -
Help? Inexplicable lack of briefing.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.mediafire.com/?v1ye8wqkqq7a94c This is the mission I just got to work with a briefing by deleting the weather module. Still a WIP though. -
Help? Inexplicable lack of briefing.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No it doesn't. By old I mean 1 week old, and its working fine without any of those things. I actually DID find the culprit though. Apparantly the weather module (adds 3d clouds) disables your briefing file. An odd bug if I ever saw one. With that removed from the map, the briefing works like a charm. -
Help? Inexplicable lack of briefing.
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I haven't needed a .html file before, and I've always just clicked normally on preview and got the briefing to show. I really doubt any of that is the problem, as I can go into my older mission and see the briefing fine, but if I go into my new mission with the EXACT same files as the old one, none of it shows up. I just get empty notes and no tasks. ---------- Post added at 12:29 AM ---------- Previous post was at 12:08 AM ---------- Just did a completely fresh mission with 1 playable character and nothing else except for my init and briefing file. tasks and notes show up fine. Wth could cause a mission to completely reject any briefing file? -
Hints not showing up correctly
Feriluce posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm currently in the middle of making a mission where 3 SF squads are being dropped over takistan by a c-130. On the way to the drop points I want hints to show up, counting down time till drop. I've done this with triggers along the flight path and the hint command, and it seemed to work pretty well from the pilots seat. However, when I later tried to get it to work from the back seats the hints just aren't showing up. So far I've tried CBA_fnc_globalexecute and the rHint function, but nothing seems to be able to make the hints show up when you're not in the pilots seat. Any ideas? -
Hints not showing up correctly
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My triggers are working fine and so is the rHint. I think I've isolated the problem to the plane not causing the triggers to fire with an AI as pilot, probably due to it being on rails with unitplay. I took a ride on the plane and jumped out. On my way down I entered a single fire trigger I'd flown through once while in the cargo of the plane, and it triggered for me on the way down and not in the plane. Since my insertion sequence start at the very beginning of the mission, I'm just simply going to have timed triggers taking care of the hints instead of letting the plane activate them. Edit: Actually that doesn't work either, since arma time is slower than real time. I tell it to trigger after 46 seconds. It triggers after 53 seconds. Next one I tell to trigger after 106 seconds, it triggers after 120 seconds. Checking the planes x-coordinate against that of a marker with (getpos plane select 0) < (getmarkerpos path1 select 0) doesn't work either. I'm out of ideas at this point. ---------- Post added at 05:01 PM ---------- Previous post was at 03:12 PM ---------- I actually finally managed to find a workaround. Grouping the triggers with the plane and having them check for vehicle instead of blufor worked. Hurrah for buggy messes! -
Hints not showing up correctly
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Actually vehicle chat doesn't work either, used in conjunction with globalexecute. As far as I can see the hints only shows for the pilot and noone else, no matter if they're on the ground or in the plane. Maybe it has something to do with the AI pilot not triggering the triggers properly? Or maybe something goes weird since I'm using unitplay to get the plane to fly in a straight line? Edit: Also if I've been in the pilots seat once and then jump out, I will keep getting the the proper hints even if I'm nowhere near the plane. -
Hints not showing up correctly
Feriluce replied to Feriluce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I may have to. I like the flashy sound the hints make though. Makes you actually notice them more easily. -
Telling people to look up all the controls themselves, or read a pdf manual is not exactly the thing that gets people to stick with a game.
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Free advice for Bohemia Interactive on Arma2:Free
Feriluce replied to axure's topic in ARMA 2 & OA - GENERAL
No it isn't, but that doesn't really have anything to do with allowing one ip to join only one side. If a restriction like that is in place you'd need to connect with 2 ip's to cheat in that way. That isn't as trivial to do. -
Is teleporting soldiers a widespread problem?
Feriluce replied to Feriluce's topic in ARMA 2 & OA - GENERAL
Well, I really do not care about coop tbh. I'm just hoping for a smooth PR:A2 experience. I will look up some youtube stuff though. Good idea. Edit: I tried jumping onto a bunch of other random servers, and everyone had this problem. Usually to a degree where gameplay looked like stopmotion. The last server I tried barely had any of it though, but that was only with 11 people on it. -
Is teleporting soldiers a widespread problem?
Feriluce replied to Feriluce's topic in ARMA 2 & OA - GENERAL
Thing is though. That was how it looked more or less constantly during my ~45 min playsession earlier this week. -
Is teleporting soldiers a widespread problem?
Feriluce replied to Feriluce's topic in ARMA 2 & OA - GENERAL
Those were players, not AI (I think). -
Is teleporting soldiers a widespread problem?
Feriluce replied to Feriluce's topic in ARMA 2 & OA - GENERAL
I should mention as well that the ping to the server was reasonable. To the RIP server I had ~40 ping and to the one in the video I believe I had around 90. -
No enry 'bin/config.bin/cfgvehicles/usmc_soldier-pilot.scope"
Feriluce replied to muttly's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm having these no entry errors as well when I run my steam OA, d2d a2 in combined obs as well. I also crashed 2 times within 5 min of eachother and a 3rd time earlier while trying to play on a multiplayer server. I also cannot start the A2 campaign in OA mode without crashing. I have a feeling these things are linked somehow, and has something to do with CO not working properly, but I have no idea how.