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TouslyXid

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About TouslyXid

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  1. For example, when you look at a vehicle it will tell you the type of vehicle you're looking at, any way to change that string? So if I look at a heli instead of it saying what helicopter it is I can name that specific helicopter and that specific helicopter only to something like "Higgens" and have it show up under the reticle. Also, will this name change, if even possible, carry over multiplayer? Finally, can I name people in this manner as well, including civilians who have no actual names.
  2. It worked. They follow their correct waypoints. Hopefully this post will help someone in the future. Thanks.
  3. Heli AI and Troops are seperate. The troops are added into the heli with this moveInCargo [helitransport, int] I do not think I "unassigned" anything in the trigger. No guard WPs. Edit: I'm searching around and have come upon something called: unassignVehicle, perhaps this is what I'm looking for...
  4. A group with a squad leader, team leader, and a couple of others. Helicopter flies to a point, enters a trigger, causes troops inside heli to eject and land. Problem: Soldiers seem to follow heli's next waypoint instead of the waypoint I have set for the group's leader. First waypoint is set to unload, next waypoint goes south. Troops move north, towards heli's checkpoint.
  5. There seems to be only one template, a team deathmatch template. I enjoy the mission based games instead, so I made a quick scenario with the included editor. When I go to host a game however the map does not show up, even though I save it using the multiplayer option from the pull down menu. When I use the template a weird limited version of the editor pops up, but it only creates TDM games. How are things like Helicopter wars or custom missions made in the demo?
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