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odyseus

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Everything posted by odyseus

  1. odyseus

    3d hud

    Never mind John. I got it. Now i fear none of the ARMA 2 or ARMA 3 fits on my vehicle. I guess i will have to do a custom one. Do you know any good tutorials? I cant find the ARMA 3 bis skeleton. Do you know where can i get it? Thank you brother!
  2. odyseus

    3d hud

    Thank you. So as far animation for the pilot go this is what i got. I copy what you gave me and not much changed. here is a copy. Let me know if you think so something i can try. or something you see i am doing wrong. class CfgMovesBasic { class DefaultDie; // External class reference class ManActions { A10_Pilot = "A10_Pilot"; }; }; class CfgMovesMaleSdr : CfgMovesBasic { class States { class Crew; // External class reference class KIA_A10_Pilot : DefaultDie { actions = "DeadActions"; speed = 0.5; looped = "false"; terminal = true; file = "\braf_air\BRAF_A29\Data\Anim\KIA_A10_Pilot.rtm"; connectTo[] = {"DeadState", 0.1}; }; class A10_Pilot : Crew { file = "\braf_air\BRAF_A29\Data\Anim\A10_Pilot.rtm"; interpolateTo[] = {"KIA_A10_Pilot", 1}; }; }; };
  3. odyseus

    3d hud

    Hello John. Thank you I will give a try right now. One more question , I have notice the on the Memory LOD, a point named aimPoint and 2 other named zamerny. What are they? I am trying to move them around to see if a notice any change on the white aim crosshair and nothing. What are they function and how do I know they are working properly? The only way i am able to move the crosshair is by moving the pilot proxy! IT makes no sense to me. Thx for all your help man i own you one.
  4. odyseus

    3d hud

    Never mind, i found this good tutorial but it seems that i am getting an error. No entry 'bin\config.bin/cfgvehicles/cfgmovesbasic.scope! . What m I doing wrong. I have placed the a10.rtms on my addon Data\anin and I have added this line of code on my config class CfgMovesBasic { class Actions; class DefaultDie; class ManActions { A10_Pilot = "A10_Pilot"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class A10_Pilot: Crew { file = "\braf_air\BRAF_A29\Data\Anim\A10_Pilot.rtm"; interpolateTo[] = { KIA_A10_Pilot, 1 }; }; }; }; Also added this driveraction = "A10_Pilot"; Thank you! PS. here are the tutorials I am looking at and http://tactical.nekromantix.com/wiki/doku.php?id=arma2:config:pilot_proxy_rtm
  5. odyseus

    3d hud

    Thank you very much. All this info has been very helpful now i am having a little problem with the driver animation. sadly the animation for the A3 airplane does not fit very good on my model. I was hoping to maybe use some from the A2. Do you know how can i set it up. i know this is the line on the config file driveraction = ""; Is there some good tutorial i could use. Thank you!
  6. odyseus

    3d hud

    Thank you Sir. By the way great addon! I am trying it here. Now one more question. CAn you tell me the difference bettew MFD, Bones and draw I am having some problem understanding it. Thx
  7. Hello VovoNauta I believe you dont read you private post much, anyways here is my email ulissesbento@gmail.com. Let's keep in touch. Abracos!
  8. Hello gang. I come to you with yet another question, this time i m experimenting with importing a finished model into the game. I am running in to few issues. 1st my propeller texture seems ok at first but when i look through it object seems blue on the other side. Does anybody know it is wrong? I guest that is something with the alpha texture. Anyways 2st are the object that have applied material are not showing in game. in oxygen the material seems to be mission and showing on the texture window. Can someone walk me through this material steps. Aww one more thing what is the best way to config a class turret of 2 guns .50 on a vehicle with a pilot and a gunner, where guns work together but independent on the amount ammo. Thank you :D
  9. Thank you Sir Gnat. here you are: ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,0}; specularPower=1000; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="#(argb,8,8,3)color(0,0.7,1,1,SMDI)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,32,128,1)fresnel(0.81,2.2)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="braf_air\BRAF_A29\Data\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
  10. PS Before i added the material the texture was ok in game. Any ideas?
  11. Yes, I got the rvmat from the A10. How can i be sure it is the glass.paa and how can i fix it? Thank you .
  12. Hello guys, I am having a problem now when I apply material on the glass. I notice that when i am up close to it it looks wierd and when i step away from it it looks better. take a look on the pics below http://farm4.staticflickr.com/3794/11314507366_033555145d_b.jpg (191 kB) Does anybody know what can it be?
  13. Hey Jones thank you man . I am working on a Super Tucano EMBRAER aircraft. It has 2 .50 guns on each side of the aircraft and at the moment it is on alternating fire mode,b ut the gun fire flash is some how working simultaneously. I want the guns to fire shoots at the same times as the gun fire flash is. Is it possible?
  14. odyseus

    AirplaneX - Sinking into ground

    Hey Gnat, did you get it? if not let me know. I think i was able to make it work on my plane. i can send you a sample if you need it.
  15. I am trying to make my 2 guns .50 call shot at the same time. Is it possible? how can i achieve that?
  16. HELLO GUYS, I have and aircraft that I am trying to arm it with some rocket launcher and some missiles. Here is my problem i have not idea how to do it. I know it should be done by proxy. I try to find the arma 3 rocket launcher p3d and missiles, but i was not successful. Could someone please point me in the right direction or maybe send me a good exemple or a good step by step guide. Thank your guys. I know that on arma 2 most of the of the air weapons were in sample \CA\air\AIM9xSidewinder. Now where would it be in arma 3? i try everywhere is there a list somewhere?
  17. Ok guys i found it. I also found on the old ARMED ASSAULT good 3d models i can use for my mod. I have just one question now. I would like to know how do i do for to set up on arma 3 a rocket launcher like in the little bird. So that when I can have rocket on the launcher and when i fire they will be gone one by one. Does anybody knows?
  18. Hello guys, Like the tilte says, I am trying to get custom sounds into my addon. I have the arma 3 jet config. I am trying to replace the sound but it is not working. here is my lines. soundengineoffext[] = {"braf_air\BRAF_A29\Data\Sounds\carfltn2shut", 1.77828, 1, 500}; soundengineoffint[] = {"braf_air\BRAF_A29\Data\Sounds\carfltn2shut", 1, 1}; soundengineonext[] = {"braf_air\BRAF_A29\Data\Sounds\carfltn2strt", 1.77828, 1, 500}; soundengineonint[] = {"braf_air\BRAF_A29\Data\Sounds\carfltn2strt", 1, 1}; soundgetin[] = {"A3\Sounds_F\air\Plane_Fighter_03\getin", 0.562341, 1}; soundgetout[] = {"A3\Sounds_F\air\Plane_Fighter_03\getout", 0.562341, 1, 40}; soundincommingmissile[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.1, 1.5}; soundlocked[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.1, 1}; The files are in wss Thank you
  19. Nevermind i got it. Now my only problem is the flash for the .50cal on the plane. can someone help this is what i have class Muzzle_flash { source = "ammorandom"; weapon = "BRAF_M3"; }; };
  20. Thank you Gnat. Hey listen man, I have made some changes to my config, and now my model airplane does not want to move on ground anymore. Do you know what could it be?
  21. Yes i did try and no lucky. I guess i will have to remove these materials since there is no way to import it from apply it right from blender into oxygen. Is this the only way to remove these material on Oxygen2?
  22. Hello J0nes thank you for you help. But some how it did not work with the texture blue thing. Well it did but everytime i try to fix another part. it just mess it up the one i fix before. Is there another way guys? Thank you.
  23. Alright, so here is it. Yes there are material texture applied to the propeller. I would like to apply this mateiral but i have not figured it out how to apply it on oxygen. I have imported model from Blender already with material defined. Is there a way to apply the material i defined in Blender on Oxygen? Thank you Sir Gnat! Could you let me know a good tutiral or maybe walk me through on this. Thank you! One more thing is there a way to make a airplane back up on its on?
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