kierandobbin54
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10 GoodAbout kierandobbin54
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Rank
Lance Corporal
core_pfieldgroups_3
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Interests
OFP, bboying, friends
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Occupation
college
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Biography
I love playing OFP!
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In my MP mission , how to spawn with same weapons as before i died ?
kierandobbin54 replied to Edoardo's topic in OFP : MISSION EDITING & SCRIPTING
Ive got it! :D, i just looked on how the demo mission did it :), cheers guys! Ive tried looking for the vehicle one but I cant find a thread? if there one out there? and do you guys no of a script where say the tank (which has AI in it) gets destroyed but re spawns again with the ai in it and dose its way points? -
In my MP mission , how to spawn with same weapons as before i died ?
kierandobbin54 replied to Edoardo's topic in OFP : MISSION EDITING & SCRIPTING
Yeah im using it for ofp, the file name is "weapons_respawn.xsqs" and in my units int ive put "["w1",0] exec "weapons_respawn.xsqs" and still comes up with that problem, ive tryed it without the xsqs and put sqs. -
In my MP mission , how to spawn with same weapons as before i died ?
kierandobbin54 replied to Edoardo's topic in OFP : MISSION EDITING & SCRIPTING
when I try and load the mission up it comes up saying "script weapons_respawn.sqs" can not be found? any idea why that is? Thank you for helping me with this matter :) -
In my MP mission , how to spawn with same weapons as before i died ?
kierandobbin54 replied to Edoardo's topic in OFP : MISSION EDITING & SCRIPTING
I tried this script zeewolf and it doesn't work for me :S, ive looked at the information in the files but nothing :(, What i did is name my unit "w1" okay then on the init file ive got " ~0.01 ["w1",1] exec "weapons_respawn.sqs" and nothing happens, have I left something out? -
How to have the same weapon and ammo when I re-spawn
kierandobbin54 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi everybody, Ive just learned how to re-spawn in missions using MP way, but when i do re spawn i get a different gun with 30 rounds left? Ive tried looking for a script at ofpec but i couldn't find anything and ive tried looking for some information on here but nothing. could any one help me? :) -
Okay, I have Zeus AI addon, ill take that off and see, I Also have ACE 2, will that affect anything? I checked to see if i do have v1.15 and i dont so i downloaded it and made it into a mod folder, but when i try and launch the game this comes up "Include file userconfig\asr_ai\asr_ai_settings.hpp not found" when i looked at the file i couldint open it. Also I am running ACE 2 btw if that helps
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Thanks for the mod , I love it when the AI holds up in a house! :459: My only concern is that when the AI is about 100/200m away they fire at each other perfect but when they are close say about 50m or 25m it takes ages for them click on that theres an enemy in front of them haha. Is there anything i could tweak that could fix that problem ? As again GREAT AI improvement
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Zeus AI Combat Skills
kierandobbin54 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the mod :D, I love it when the AI holds up in a house! :459: My only concern is that when the AI is about 100/200m away they fire at each other perfect but when they are close say about 50m or 25m it takes ages for them click on that theres an enemy in front of them haha. Is there anything i could tweak that could fix that problem :)? As again GREAT AI improvement :D SORRY!, WRONG ADDON HAHA, MEANT TO PUT IT IN ASR AI SORRY!:) -
DAC3 initialisation tutorial (for DAC beginners)
kierandobbin54 replied to dmarkwick's topic in ARMA 2 & OA - GENERAL
Thanks Teilx, Ill download Adobe Acrobat, and see :) -
DAC3 initialisation tutorial (for DAC beginners)
kierandobbin54 replied to dmarkwick's topic in ARMA 2 & OA - GENERAL
@ Teilx, in my "English readme" file this is all what comes up "倥䙄ã„㌮┊î¢í㔊〠..........." thats all that comes up, theres about half a page full of it :') and on the mission it just places me on the map then lots of ai shows up, nothing telling me what to do ? -
DAC3 initialisation tutorial (for DAC beginners)
kierandobbin54 replied to dmarkwick's topic in ARMA 2 & OA - GENERAL
Please can someone help me? :( My question is how do you make DAC work? How do you make the AI appear? Where do you have to script to make it happen? I just dont understand any of this sorry if its so simple, I just cant get my head round it :') -
Hello everyone, i know theres over threads out there about this but i just dont understand them. My question is how do you make DAC work? How do you make the AI appear? Where do you have to script to make it happen? I just dont understand any of this :( sorry if its so simple, I just cant get my head round it :')
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Hello Aldo15, Are you playing the mod with the game or have you changed your target line so the game launches VTE straight away, for example when the game comes up dose it bring the VTE back ground up?
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Arma 2 Addon request thread
kierandobbin54 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@fox 09 but I want to time for arma, not just to skip -
Arma 2 Addon request thread
kierandobbin54 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello, My request would be a time addon, where time is faster than real time, for example 60mins in one hour right? this would addon would make it 1 or 2mins in an hour, Like GTA time Thankyou :)