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dmos

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About dmos

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core_pfieldgroups_3

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    Unemployed and uneducated

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  1. I'd like to make an MP Seize mission, very much like those included with the game. There is a Seize module under Gameplay Modes, but after a lot of googling, I haven't found how to use it. How do we use this module? Or maybe there is some material on it that I haven't found?
  2. Wrong :/ cd-key is encrypted. Text to hex conversion won't work. Seems like only the installation process can produce a valid "KEY" value. Manual entry won't work.
  3. dmos

    CD-Key to hex

    Also it's pretty weird that a cd-key which is 24 characters gets downsized to 15 hex pairs, whereas I'd imagine it would be a pair per character. Does that indicate that cd-key is not in ascii? Maybe it's encrypted, which would be weird. Or not the whole of the cd-key is used. Does anyone have any insight on this? ---------- Post added at 04:36 PM ---------- Previous post was at 04:32 PM ---------- That's comforting, but still. Due to my bandwidth situation it will take quite some time until I've downloaded installation and patches.
  4. I've just bought Combined Ops from Sprocket. But downloading is slow and since the sprocket version might have problems with patching and such I've copied my friend's installation with all the registry keys and everything. The problem is that I can't figure out how to replace my friend's cd-key with mine. After this thread, I should convert my cd-key to hex as a dword hex value (???): So I've tried like a dozen ASCII to HEX converters but all of them give me 24 hex pairs, whereas the cd-key should be 15 hex pairs (my friends cd-key is written that way and the already mentioned post seems to imply that too. So how does ARMA2 encode the cd-key? I'm not getting something. Some help Would be really appreciated.
  5. thanks! I've just purchased through Sprocket and downloading now
  6. Great news. Could you expand on the extra "fiddle" in merging A2 and OA? I'll try searching the forums.
  7. All revenue to the devs? I didn't know that about Sprocket, that's great. thanks for the info. Does Sprocket give the same problems as Steam? Could you tell me a bit more about those problems?
  8. I intend to buy a digital copy of Combined Ops. Through Steam probably. I'm buying it just to play online, and I was wondering if the steam version poses problems with Six Updater or mods or something like that? I've heard that steam versions and dvd copies don't always act the same. In short is it a good idea to buy from steam? Cheers :) I'll meet you ingame soon
  9. Sorry for the inactivity on my part. I read through your ideas and really liked most of them :) To be honest I'm starting to loose interest in single player. At the end of the day it just doesn't cut it. And unfortunately with my copy it's the only option. That's due to my financial standing. I do have plans on continuing this little project, but in about a week I'm leaving for the summer so things might come to a halt. If anyone would like to continue this project, you have my blessing. Yes, Jedra, I'm looking at you :) Give me a shout when you have a release and I'll add a redirection to your thread. or maybe it's possible for us to co-author this thread? Anyway good luck with that. If I don't have time to check up before I leave, which isn't very likely but still, – I wish you all the best. Btw: jedra, I made a quick and simple cargo drop script that I posted in these forums not long ago. I didn't have time to implement it, but here it is, maybe you'll have use of it.
  10. As long as you can reference the plane right, it doesn't matter how you got it :) by the way if youre talking about spawnVehicle function, keep in mind it outputs an array – not a vehicle name (i think vehicle name is the first element of the array though). Look it up on biki
  11. managed to break my installation. might take some time to work out
  12. Thanks for suggesting those weapon packs. I'll most likely include them soon :) And I really want to add the option to play as a lone wolf or just a team of 2, but I can't think of a way to provide configuration for the mission, because I don't want to use dialogs like for example thomsonb did. I'll probably soon provide a settings file together with the unpacked mission, but then you have to play through the mission editor or at least use it to "Export to Single-Player Missions" after setting changes. Any suggestions anyone? ---------- Post added at 05:55 PM ---------- Previous post was at 05:38 PM ---------- Kyle, what's a CTD? as I understand your game crashed right? you might have a conflict between your mods. Sorry I don't have a lot of experience with this. It's think it's unlikely that it has been caused by the mission. Are you sure you have your mods in the right order, etc? Good luck with that. My game was randomly planting because of sound mods, dunno why :/ but I just disabled them. Try leaving just the essential mods. The respawn, works sort of like this: you "reincarnate" into a guy sitting in the heli and teammates get teleported in it too, unless they're dead. It's the same teammates. Now that you mentioned it I think I should make it so that injured teammates would be healed. There's an annoying little bug where if you die and some of your teammates are in any kind of vehicles, they don't get teleported into the chinook. It's probably not hard to fix it, but it doesn't bother me that much. Now the other problems you've mentioned are related to the UPS script. It manages the AI and corpse removal. The problem where AI becomes unresponsive is oh so annoying. It concerns units that you have accepted into the fireteam. And corpse removal should happen after 10 min or so, but I once noticed that a dead body disappeared way too soon so I guess I'll have to look into that. I might also see about replacing UPS with UPSMON. Thanks for the feedback :) btw im probably gonna put this in the mission. coming up - air drops ;)
  13. This might be relevant. I did this for my sandbox. You use a weapon as input and it extracts a magazine for each muzzle. Inherited muzzles as well. _weapon = _this select 0; _magazines = []; _muzzles = getArray(configfile >> "cfgWeapons" >> _weapon >> "muzzles"); if ("this" in _muzzles) then { _muzzles = _muzzles - ["this"]; _magazines = _magazines + [(getArray(configfile >> "cfgWeapons" >> _weapon >> "magazines")) select 0]; }; { _m = [(getArray(configfile >> "cfgWeapons" >> _weapon >> _x >> "magazines")) select 0]; _magazines = _magazines - _m; _magazines = _magazines + _m; }forEach _muzzles; _magazines Hope this helps :) Cheers -dmos
  14. That's strange, it should work just fine. I made it so that the person you teamswitch to would always be the leader; it's a feature not a mistake just to be clear :). ACE shouldn't have anything to do with it, I use ACE all the time. What's your OA version? Do you think something in your installation might be outdated? Last time it worked fine for me, but I'm gonna go check again. If it doesn't work I'll report back, otherwise it might be your game :/ ---------- Post added at 06:41 AM ---------- Previous post was at 06:35 AM ---------- I'm happy you got all that work done. Recommend you use ACE, ACEX and ACEX-RU. It will improve your gameplay considerably! It will give you a lot of improvements out of the box, and if you use it with my sandbox it's gonna unlock some (soon more) features as well. Also you don't have configure ACE just make sure you have the right one and that's it, so don't worry about it taking up your time.
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