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76239

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  1. 76239

    ArmA3 Wishlist and Ideas

    * Aircraft controls: 1. In mouse-fly mode aircraft's control must be not differential but proportional (stick and surfaces relatively to mouse) - i.e. mouse-joystick mode (like in "FSX" or "FlightGear" aviasims). When switching from mouse-fly to mouse-view mode and back stick must keep it's position (no auto-centering). It is useful when you switch in mouse-view mode only for a moment to change camera direction, while pressing Alt for example, and then continue control the aircraft. 2. Adjustable controller's (both mouse-joy and joystick) dead zones (including null dead zone) and curves (including linear). 3. Rudder must not move by itself. It currently happens after depressing rudder button or when you do roll on a plane. It is inconvenient for flight and unrealistic. 4. All plane's control surfaces must deviate both in the air and on ground - independently on plane's velocity (just like the rudder does now). 5. Throttle must keep it's position without auto-control on all aircraft. There should be discrete controls when using keyboard (i.e. "Q" increases throttle at ~10% with each pressing, and Z decreases it in a same way). Current auto-throttle mode must be additional mode on airplanes (velocity hold) enabled from menu (like gear,flaps e.t.c.). In that mode Q/Z keys must set plane's speed (as currently). 6. For VTOLs - thrust vector control just with two another keys (like the throttle, also keeping position, not auto). 7. For all aircraft - add trimmers. 8. Add altitude hold mode for airplanes (also enabled from menu). When this mode is enabled elevator's trimmers automatically hold altitude and mouse/joystick input at Y axis is ignored by plane. 9. Animated (moving) stick and throttle in cockpit * HUD and views: 1. Collimated HUD on planes and helis that provide accurate aiming without parallax effect. Disable 2d ingame crosshair/dot at the same time on aircraft. 2. Variable FOV in aircraft's both internal and external views (without standart auto-reversing to initial value), variable distance from external camera to unit (without auto-reversing). 3. (for aircraft only) no limitations on external camera angles (ability to rotate camera around aircraft by 360 deg horizontally and by 180 deg vertically). And there must be no camera horizontal self-rotation while aircraft changes its roll (now it happens when camera is at any position except straight behind a plane) - Ñamera must be fixed relatively to plane's heading only. 4. Additional external chase view (for aircraft only) - when camera is fixed relatively to the aircraft by all X,Y,Z axes. And there may be some effect - like if the camera repeats all plane movements with little delay - to add some dynamics to flight process (i.e. like "LCtrl+F4" chase view in "Lock On" game with "Shift+J" mode on, or chase view in "FlightGear", or like the fixed external view in "FSX"). 5. Cockpit camera, when it is controlled by keys "4"/"8"/"6"/"2" (mouse-fly mode), must have no auto-reverse to center direction (i.e. it must be the same with mouse-view mode). When switching from mouse-view to mouse-fly mode and back camera must keep its position, without auto-centering. 6. Realistic 1st person camera movements and shaking while maneuvering in aircraft (like in "FSX","Lock On" games)
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