crazyjake56
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Everything posted by crazyjake56
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What does that mean?
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The requirements aren't too bad except for the graphics card one but as long as there aren't as many trees as chernarus I'll be alright with this one. Only thing I really hope for is the ability to turn off shadows.
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But that statement is under the assumption that Arma players aren't the minority not to mention this game has kind of a reputation. But besides the fact that people know this game needs pretty high end hardware to run, most people that are buying arma are more or less going to be guaranteed to have a gaming pc anyway.
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Things you wish NOT to have in the game!
crazyjake56 replied to NeuroFunker's topic in ARMA 3 - GENERAL
I remember someone saying steamworks would ruin armaholic but I think something a lot of people don't understand is that you can still make mods outside of steam works. -
ARMA3 needs better ACCESSIBILITY for players to meet, chat and play out of the box!
crazyjake56 replied to avibird 1's topic in ARMA 3 - GENERAL
Oh gee, here we go again. The argument of accessibility turned into accusations of desire for dumbing down to attract a bigger crowd. Just know that none of you will ever reach a conclusion on this and several months later I will see another thread on this when I check back in. -
All I want is for arma 3 to have some form of digital service. Steamworks is pretty unnecessary as far as things go though, as it should just be available on steam.
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Multiplayer Balancing - Will Arma3's MP be balanced?
crazyjake56 replied to BLSmith2112's topic in ARMA 3 - GENERAL
That's what everyone was asking for the whole time. -
^ All things considered you shouldn't mention that game round these parts.
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How would you do that?
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I thought it was confirmed they weren't using steamworks anyway. Why are we talking about this?
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I'm pretty sure most of the players in this thread are using the pads in conjunction with their keyboards and mice. They just want support for certain features that they feel their keyboards don't provide which pretty much comes down to analogous movement.
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This isn't a console shooter for one thing, this is ARMA. This also is not a high speed precision shooter like quake, UT, whatever you wanna reference. Aiming with a controller, for me, isn't something I considered but if you think about it I have heard players complain about this But anyway, you have no reason to be angry at the idea of having more support for precise movement through gamepads. If BI were to do it I doubt it would harm your experience.
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So basically you want to use things outside of the core game to fix Arma again.
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Normally I would disagree with something like this but I have seen it before. I remember for a short bit I used to play this half-life 2 mod that introduced this mechanic. You had to do it with the shotguns and rifles that were scattered around the levels. All it required was just 1 separate button.
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Multiplayer Balancing - Will Arma3's MP be balanced?
crazyjake56 replied to BLSmith2112's topic in ARMA 3 - GENERAL
5) Party C is mad that Celery ate a perfectly good cookie. Anyway, thank you for posting that. -
I got a question for you though. Do you have a problem with people who are genuinely satisfied with steam as a service because it meets their needs or is it a problem with those who would try to force it on others? I'm a steam user myself and due to the fact my purchases usually aren't new I haven't had many problems with this issue.
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Multiplayer Balancing - Will Arma3's MP be balanced?
crazyjake56 replied to BLSmith2112's topic in ARMA 3 - GENERAL
Personally I think balance should just come from countermeasures. As long as someone has some way of countering a weapon or vehicle on the opposite side I would be satisfied with the balance. I only hope they get around to pvp this time. -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
crazyjake56 replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Thank you. -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
crazyjake56 replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Could anyone point me toward any active pvp servers or communities. I have been playing against AI recently but would like to try fighting against players now. -
Arma 3: Community wishes & ideas- DISCUSSION
crazyjake56 replied to Maio's topic in ARMA 3 - GENERAL
That would be cool off topic: Reminds me of flinging people out of cars in saints row 2. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
crazyjake56 replied to LockDOwn's topic in ARMA 3 - GENERAL
Personally I don't think Arma should compete but should prepare for competitors. This game will always be a bit niche seeing as how tactical shooters and even arena shooters have been replaced by, as the cynical brit put it, TactiLolz games. What Arma should be doing is refining the aspects of this game, of this sim, that we cherish. Personally I have only played ARMA 2 free but that was some of the most fun I've had. Even with boring waiting periods and some the requirement of patience, I think some of the people in this discussion have become just a bit too cynical and should give a bit more credit to people. It isn't necessary to criticize people for their choice of entertainment. And honestly, I doubt that being able to change to an m136 without going through several animations that involve getting up and exposing yourself for about 10 seconds wouldn't mean I would be able to rocket jump and dolphin dive. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
crazyjake56 replied to LockDOwn's topic in ARMA 3 - GENERAL
Or it's getting 20 DLC's because activision they can get away with that. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
crazyjake56 replied to LockDOwn's topic in ARMA 3 - GENERAL
That's a really big assumption. -
The trouble with getting people into Arma
crazyjake56 replied to instagoat's topic in ARMA 3 - GENERAL
If something like this were to be used I'd have to wonder how they would pull it off. Would they go for the typical do such and such then move on to the next course or would there be some actual training missions? I think it would be neat if they did the latter because it would give more chance to apply your skills. Of course I'm speaking out of personal preference because simple training courses always seem to leave me looking at the controls menu. -
The trouble with getting people into Arma
crazyjake56 replied to instagoat's topic in ARMA 3 - GENERAL
I don't see why you couldn't have the game introduce new mechanics as the campaign progresses. I don't think you're going to start out doing everything at once.