leathery420
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10 GoodAbout leathery420
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Rank
Private First Class
core_pfieldgroups_3
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Interests
arma 2
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Occupation
panhandling
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finished mission but don't know how to complete.
leathery420 replied to Scarlet_Pimp's topic in ARMA 3 - USER MISSIONS
Hey, You should find the folder your looking for in your documents. You should have "ArmA 3 alpha" or "ArmA 3 alpha-other profiles" folder in there, there should be a folder inside called missions. That Is where your editor missions will be saved. They should have their own named folders in there, and inside you can edit the mission.sqm to add scripts and such. Hope this information helped, bye. -
Gonzales, It's quite easy to keep them where you want, and you can smack them around with 8 on the numberpad. You keep an eye on them, and if they run away in plain sight put them down and make an example to the remaining hostages. By the way great mission, would love to see it in other areas of the island later on, thanks.
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Just dropped by to say thank you for the fantastic campaign. I loved how you named the Canadian SF on M6 after some Canadian heroes lol, thank you again for all the time and effort you put into it.
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SP: Tankistan Control / work in progress
leathery420 replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
Hi. I am really enjoying the mission, It's lots of fun. Though I think it could use more vehicles to choose(up armored Humvee) from at the base and maybe a UAV terminal at the base so you can look for and intercept supply trucks. though it's already great, I think the Civ spawning script might need a little bit of work, I noticed it wouldn't spawn them in less dense farmland areas such as around Nagara. I also noticed it would spawn civs correctly for large cities like Feruz abad and Rasman, but samller villages like Sakhe or Nur they wouldn't spawn in till I had walked through most of the village even when inserted down the road from the start of the settlement. I was also thinking maybe you could add a feature that after you destroy enough insurgents/caches/supplies you could unlock some kind of armor at base or the ability to call an apache or something to your position. Anyway thanks for the mission and hope this helps in some way. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
leathery420 replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
after the 1.60 it was fine, but now when I start it up with or without mods I get this error. Data file too short 'addons/jsrs_aavp.pbo', Expected 15272262 B, got 12257774 B thanks. -
PlannedAssault web based mission builder
leathery420 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you so very much for such a great tool, makes the game much easier to just jump into and play without having to make quick missions. I love the amount of different factions that it supports. One question, do you plan on adding more areas? If so which areas can we hope to see? Again thank you tonnes. -
Warfx runs fine with my ace.
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http://forums.bistudio.com/showthread.php?t=118937 You could try this one. there are three missions. you can pick which faction you are and factions that fight with you as well as your enemies and the guerrilla factions. you start at a base buy units and pick from weapons and spawned vehicle.
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ok so i went back and played it again without SLX but with ACE2 same thing happened with the cars, but instead the mission ended without anything happening after the cars and the chopper dialog.
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yea i suspect its SLX as it causes problems with missions sometimes as it makes the AI smarter or sometimes dumber as in this case. I could not finish mission 2 without the endmission code.
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I also get the problem on mission 2. Two cars come to the checkpoint get out talk and leave but as they leave they crash into the railings and turn around and drive off in the direction they came. most of the time they drive down the street to the left and of the checkpoint and park by the bridge. I have ACE 2 and SLX active. So far i love the campaign. I will play the rest and tell you what i think.
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BI is letting the PR devs use the British forces DLC for PR arma. think that has anything to do with it? prolly not but its really cool.