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Kalanaama

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About Kalanaama

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  1. Hey, I could need some help with the mounted weapons bags. Since a long ago the ACE deployable weapons haven't been working, so I could need some help with a script. The idea would be that if the player has the tow bag ( player hasweapon "tow" ) so the act would be addaction, which adds the possibility to be able to spawn tow nearby.
  2. Hey guys again, I would like to use ACE backpacks in my missions, but the problem is that the classlists that I have found doesn't support the actual object classnames. Is there any kind of a command which could: 1) Show weapon crate content, 2) or some other way? The backpack problem is with every ACE backpack, not just with the F.A.S.T. http://imageshack.com/a/img673/4796/qSKzOZ.png (321 kB) http://imageshack.com/a/img673/5018/0llV4Z.png (128 kB) ---------- Post added at 12:39 PM ---------- Previous post was at 11:24 AM ---------- Found it, the code is this addweapon for ACE rucksacks.
  3. Yeah, the problem was that the objects were too close to the road. Thanks for helping!
  4. Hey guys, I could really need some help now. I have made quite a cool vehicle checkpoint, but my problem is that AI vehicles won't drive through it. After standing a while the vehicle just makes an U-turn and disappears to other direction. The help I could need is: 1) How do I force AI to drive like 10 meters forward? OR 2) Is there any chance that the AI would not notice the gate and give a damn about it?
  5. Hey, today I was testing the armory mode which is very helpful when creating loadouts. Accidentally I found a weapon, which seems not even excisting in the OA/ACE universe. I could really need some help to find this nice piece of work. :)
  6. Hey guys, I would need a little help with scripting. I would like to make a system that if a soldier get's wounded, he would get dragged to a backline position. It would go like this: If a man get's more than 50% damage, then a group medic drags him to trigger position/I] How would it be possible to make?
  7. Hey Guys, I'm going to create a mission to Finnish Defence Forces mod that simulates accurately the FDF hierarchy, groups and way of fighting. Other things are managable, but I would need help to sort out how to create so called "Medical Evacuation Chain". In MEC, soldier gets evacuated from frontline by a group member which is a Combat Lifesaver CL. The CL drags or carries the person to the Platoon's First-Aid Location, where the medical team is in position. After the first aid the wounded soldier is driven to the Brigade HQ, which contains Field Hospital. My question is, how could I create this MEC? What kind of a scripting, waypoints and syncs would be needed? I have included a picture and a Finnish Army video (in Finnish).
  8. Hi, I am totally lost with the ALICE module. I don't have any idea how to modify it, where do I put the script lines (triggers, ALICE init line or init.sqf), how do I increase or decrease the amount of traffic and population and all kind of other things. Now I have Zargabad with couple of men and women and no traffic. Help would be appreciated :)
  9. Kalanaama

    ACE for OA 1.13

    How do I use balaclava / tactical sunglasses etc? I have edited the userconfig settings by changing the user name value from "john Doe" to "Andreas", but it still doesn't work. I have also picked up the balaclava to the inventory by this addWeapon "ACE_GlassesBalaklava", it appears in inventory but it I don't know how to wear it (Action menu says nothing). What I suppose to do?
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