Ikavnieks
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Anyone fancy helping out on a campaign I'm working on?
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You too, if you don't mind telling me, what's yours about? You can pm me if you like. I love hearing about other innovations and ideas :D -
Anyone fancy helping out on a campaign I'm working on?
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's okay now guys, I don't need any help... Managed to sort most of the stuff, like the campaign structure out now. :) -
Anyone fancy helping out on a campaign I'm working on?
Ikavnieks posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, these days I haven't got too much free time on my hands so I'm looking for some help on a campaign I'm working on. Hopefully putting a team together. I've already finished the prologue and first mission and halfway through the second. I'll need help with putting it together as a campaign through the description.ext as well as general stuff like scripting. It is a story heavy campaign, focusing more on the individual's story as a whole and follows a more sandbox approach like in Gta or Mafia 2. It's an ambitious project but I'm really happy with how it's turning out. If you're interested PM me and I'll send you what I've done so far. Thanks, -
List of speakers?
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, but Voices 1-5 seem American, I need the Chernarussian voices, maybe I just punch in numbers until something works :P -
Hey, is there a list of voices for Arma 2? If not any idea how I can just use the default "speaker" in cfg identity? speaker="Dan";
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Image not showing
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, The overview.html worked, however none of the other text is showing? Like the description etc... -
Image not showing
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My Briefing.sqf: //NOTES //OBJECTIVES tskobj_1 = player createSimpleTask["PRIMARY: Talk to Vladimir"]; tskobj_1 setSimpleTaskDescription ["I should talk to Vladimir about my assignments before anything else", "PRIMARY: Talk to Vladimir", "Vladimir"]; tskobj_1 setSimpleTaskDestination (getMarkerPos "Vladimir"); //PICTURES <img image='BanditProblem.jpg'/> -
Hey guys, let me start of by saying I was amazed at home quick some people were in answering my queries in my old topic and helpful they are, so thank you guys! I've encountered another problem, I can't seem to get my image to show up on the scenarios page. I've put this in my Briefing.sqf: I tried it without specifying dimensions and still the same, the picture is 512x512 is it's n^2 and .JPG... I can't for the life of my figure this out!
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objective appear by walking into a trigger
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Agh! Now encountered a new problem... The objectives wont complete anymore, for example: "3" objStatus "DONE"; tskobj_3 setTaskState "SUCCEEDED"; obj_3 = true; publicVariable "obj_3"; Doesn't seem to tick off the objective anymore, any ideas? EDIT: It says "Objective completed." however the checkbox next to the objective doesn't turn green EDIT 2: Fixed it by taking out "3" objStatus "DONE" -
objective appear by walking into a trigger
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Mate, took me a while to understand :P Didn't realise it's just basically your objectives that you put in your briefing.sqf but in the trigger activation. -
objective appear by walking into a trigger
Ikavnieks posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey I was just wondering how I'd make an objective appear once you walk through the trigger? Can't for the life of me seem to find out! -
Units appear when trigger is activated
Ikavnieks replied to Ikavnieks's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys. Koni your method worked best for me, very simple and easy to set up, thanks! -
Units appear when trigger is activated
Ikavnieks posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, so in my mission you have to assassinate a target, when that target is killed, I was wondering if there was a script available for making enemy reinforcements show up? Until a helicopter arrives, if not is there anyway to make the reinforcements just move in from being hidden in the nearby city? I tried the whole "redinarea=true" type of script and they'd just ignore it and move to the waypoint regardless of whether I was inside the trigger. Thanks, -
Team Shadowspear
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Hey at the the moment I'm just filming me and my squad in action, I'd appreciate it if you guys could check it out and give me some tips on how we operate or just anything really, and maybe some filming tips, that'd be great. Here is the link: I'm planning on doing some more cinematic, staged movies with the editor, feedback would help! Also any future suggestions for films? Thanks.