blackout57
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RH Hk416 pack 1.2 for OA / CO
blackout57 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you Robalo This file solved the problem I'm talking about in this thread on the previous page (weapons used with SD mags don't shoot where you aim), but only for the RH HK416 of course. The HK416 with Stanag SD now shoot correctly. Is it possible to know how to modify other weapons addons (ACE, RH M4...) the same way? Or does anybody have an idea about the way to fix it? The strange thing is that a few months ago everything was fine with all the addons and when I reinstalled Arma II OA two weeks ago it appeared. I tried to play with the older patches and without ACE but no effect. This is seriously getting on my nerves. Thanks -
RH Hk416 pack 1.2 for OA / CO
blackout57 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your explanation sounds correct to me but there are weapons which hit where you aim in close range like the RH Mk18s. I have problems for almost all the other addon weapons (Scar, HK416,...), even when I play a vanilla class like the US Army Special Forces Operator (silent). As for the exaggerated detection by AI it seems it is with all the weapons and I precise that with SD mags they don't hear me even if I'm relatively close to them. -
RH Hk416 pack 1.2 for OA / CO
blackout57 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for your reply Cameron I'm aware of that but when using standard mags, even at 30 feet, the bullet hits where you place the red dot so why not the SD mags? Moreover, we can't choose the zeroing distance on rifles with Eotech, Aimpoint and the like or have I missed something? I've tried to use supersonic ammo with suppressed weapons. The bullet hits where you aim but the enemy locates you in around 6 seconds even if he is 500 feet away. I know suppressors don't make weapons silent but I find it a little exaggerated. There is no interest to use suppressors with supersonic ammo in this game. -
RH Hk416 pack 1.2 for OA / CO
blackout57 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys First of all let me tell you your weapons packs are awesome, making Arma2 closer to perfection. However, I have a minor issue with the weapons. I'm using the latest patches for A2 and OA (1.59) and ACE. When I'm using RH silenced weapons (M4, HK416, Scar, Masada), front handgrip silenced M4 or some ACE weapons with SD mags , the rifles shoot too high. For exemple to shoot a soldier standing 30 feet away in the head, I have to aim the bottom of his chest. The RH Mk18 pack doesn't have this problem though. I've made some tests and it seems it comes from the magazines. When using standard mags, the rifles shoot perfectly but of course the enemies hear me more easily. And when using non suppressed weapons with SD mags, there is the same problem. Is it a feature of your addons to compensate bullet drop of subsonic ammunitions or do I have a problem? Does anyone have an idea? It's a pity that I cannot use these weapons for my stealth SP missions. And besides, do the enemies hear you less easily when using suppressed weapons with standard mags than with non suppressed weapons? Thanks for your help. -
RH Hk416 pack 1.2 for OA / CO
blackout57 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello everybody First of all, let me tell you your weapons packs are awesome, you're making Arma 2 closer to perfection. Unfortunately, I have a minor issue with your weapons. I'm using the latest patches for A2 and OA plus ACE. When I'm using weapons with Stanag SD or Mk17 SD, the rifles tend to shoot higher than the point I aim. For exemple in close combat in order to shoot a soldier standing a few meters away in the head, I have to aim the bottom of his chest. When I'm using supressed weapons with standard mags they shoot perfectly but the enemy hears me more easily of course. I noticed I have the same problems with some ACE weapons and with the M4A1 Front Handgrip Weapons. The Mk18 pack works well though. Is this a feature of your addon to compensate bullet drop of subsonic munitions or do I have a problem? And does the AI spot you less easily when using SD weapons with standard mags compared to non supressed weapons? Thanks for your help -
Ok I'm sorry I'll do what you said. Thanks
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Hey guys. I'm a new one in the community so if it's not the right place to post this thread I'm sorry. I play regularly Arma II Combined Ops regularly and I've started to use weapons packs addons, all of the Robert Hamer packs and the M4a1 front handgrip weapons addons. I'm using the latest patches for A2 and OA plus ACE2. Here is my problem: When I'm using RH silenced weapons (M4, HK416, Scar, Masada), front handgrip silenced M4 or some ACE 2 weapons with Stanag SD and Mk17 SD mag , the rifles shoot too high. For exemple to shoot a soldier standing 30 feet away in the head, i have to aim the bottom of his chest. The RH Mk18 pack doesn't have this problem though. I've made some tests and it seems it comes from the magazines. When using standard mags, the rifles shoot perfect but of course the enemies hear me more easily. And when using non silenced weapons with Stanag SD, there is the same problem. Does anyone have an idea? It's a pity that I cannot use these weapons for my stealth SP missions. Thanks for your help