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5LEvEN

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Posts posted by 5LEvEN


  1. O)nly the Javelion to a degree...the rest is pure fiction be it 1500m MAAWS range without a milimeter drop or no lockon time or the fact that METIS and NLAW are depicted as fire and forget...something this missiles can not do, you have to guide them till impact RL.

    And tell my how realistic it is that a 40mm cannon can shoot further than a 120mm and a .50 cal rifle has a longer range than a 25mm Autocannon?

    The above mentined quirks are in ArmA. Additionally all western autocannons suffer from a much to low rate of fire and power compared to the real ones.

    Pure fiction = made up. MAAWS, METIS, NLAW, RPG (variants), SMAW, ect, those are all real. The MAAWS does have a noticeable drop btw. Go and test it in the editor. Its very noticeable at 700m.

    ---------- Post added at 22:27 ---------- Previous post was at 22:18 ----------

    ArmA is for sure not about realism, if it was it would not use definately wrong behaviours, handling, ranges and values in all the different weapons.

    Only a few rifles seem to be correct, thats all. The result is the behavuior you see in Warfare missions...two player on foot cantake out a whole tank platoon from outside the tanks range unsing "fantasy" weapons like SMAW, MAAWS, NLAW. But on the other hand...as we now since yesterday...10 men with Rifles and RPGs are enough to stir up a whole city like Kabul for half a day.

    I am taking a guess here that you have never crewed a tank in arma. I can hit out to 900m accurately with the m240 machine gun. And I can easily hit out to 2200m with a HE shell. Again those are not fantasy weapons. Also its not that unrealistic from real life. If a tank platoon drove into the open, and within range of two guys with javelins, each person carrying two rounds. Yeah, those tanks are dead...

    EDIT

    You also misunderstood what I meant by realism. Simply put, I meant that a Javelin should be better then a RPG (example). You can't get exact numbers for what damage each weapon will do. But you can assume weapon 1 is better then weapon 2, and weapon 2 is worse then weapon 3. And so on...


  2. Will I believe it fails because of the complexity and the fact its a time consuming game mode. Also when servers reset when players leave does not help the game mode.

    Arma was NEVER meant to be balanced. So your point about balancing patches is quite stupid to be honest. Besides it would seem stupid if the Ak-47 had the same exact properties of the M16/M4... Arma is about two things. Gameplay and realism. When it comes to balancing its not there. Why? Because that falls under the realism category. And we all know in real life war is not fair.


  3. The aspect of being shot by friendlies sounds tricky to implement, I hope it wont be like:

    "Ok guys, I'm going to use an enemy uniform to infiltrate the area."

    "Ok, cool!"

    *Wears uniform in front of his squad members*

    "2:Three.Target.That.Man.At.12.O'clock"

    *Bang*

    "3:Hes History."

    That made me LOL :yay:

    Anyways +1 for AI getting suspicious of you.


  4. Actually, the AI should always treat grass the same way, no matter if you have it on or off. The thing is, they don't actually "see" it, because calculating proper view blocking for grass would be a nightmare. Instead, there is a lot of approximation involved based on distance and some other factors. It is the same on the server as on the client.

    Btw. the way AI grass visibility approximation is calculated has actually been changed in one of the latest betas. It is supposedly more accurate.

    Are you sure? Cause I ran the same test over and over with grass on and off, and I still get the same results. AI cannot see me with grass on; AI can see me and shoots at me with grass off. I recommend you set up your own test to see what I am talking about.

    BTW I am on the latest Beta


  5. So I am wondering how the AI on servers handle grass. In single player I know it's dependent on the client, but what about multi player?

    Example of what I am talking about.

    No Grass

    Go prone and shoot at AI. AI responds by going prone, and firing back at my position.

    Grass On.

    Go prone and shoot at AI. AI responds by going prone. The AI does not fire back.

    Basically if I have grass on in a server which response would I get?

    -Sorry if in wrong place-


  6. Really... Thats so weird I cant see why they would have it higher than a real pilot.... But thats just me being an armchair pilot...

    Yeah... It was something to do with not getting time to recover from what they have done...

    Basically

    Consciously make a decision to end someones life. You watch them getting killed through high resolution cameras. Then all of a sudden your shift is up, and you go home to eat with your family like nothing happened...


  7. Agreed it needs to be more secure. It also needs a way to see who was the hacker. I was on (don't recall the server name) when it was claimed to be hacked by team deadly... Really ruined the game, and the hard work...

    ---------- Post added at 09:32 PM ---------- Previous post was at 09:27 PM ----------

    @WarriorM4, the air units are very arcade...


  8. ---Sorry if this is somehow in the wrong place... I did use the search thread button, and found no suitable threads for this---

    So this thread was created to brain storm some ideas for how the game could hand weapon customization. So please tell your ideas :)

    Here are my ideas so far.

    The gear menu would be capable of filtering items. So it could show weapon parts. For example a filter for weapon sights, grenade launcher attachments, suppressors, and barrel changes(for weapons you can swap out barrels for). So basically you could go to a crate, and select the attachments you may need for your mission.

    There would be a button in the gear menu that would allow you to enter a modify page for the weapon. From there you could attach items to your weapon, and view what it will look like. Once done you would just hit the confirm button, and it would take you back to the gear menu.


  9. It is a simulation, but BIS is trying to target a variety of people. By adding immersion onto the simulation more people are willing to buy it. Simple as that...

    Better/more animations = better immersion = more people buying = money

    Just as wanting to improve aircraft simulation would help gain it sells. Imagine if 90% of the people in the flight simulation communities also bought this game...


  10. A single 1 man group would move to objectives much fast than a group of any size larger than 1, or am I wrong?

    From my experience yes. But single one man groups are not as effective as four man fire teams in combat. The reason that one man moves faster then four is because the one man is on his own, not waiting for anyone, while the four man group is covering each other from cover to cover. If you gave both groups a waypoint and told them to move fast, and be in safe awareness, then they will move about the same, but in combat, the one man will move faster... Not even snipers work in one man groups though...


  11. I'm not so sure there will even be a real replacement to the A-10 with the high pace that UAVs are evolving. UAVs would be:

    - Cheaper (no more pilot selections that exclude 95% or more of the population from flying due to physical imperfections, less expensive training, smaller airframe, lower fuel consumption, simplified controls etc);

    - Safer (no bad publicity because of pilots dying either in training or in combat or being captured and used as bargaining chips)

    - More time actually doing it's job (a longer loitering time over the target because of the lower fuel consumption and lack of a human's needs).

    For example you can field quite a number of Predator and Reaper drones for the price of a single F-22.

    Some problems with the statements. I cannot find a good source (other then wiki) for how much the A-10C cost (which is current CAS), but the reaper has a unit cost of 53.5 million dollars (http://www.af.mil/information/factsheets/factsheet.asp?id=6405).

    There is still a selection process for pilot of the drones. Although not as tough, it is still present... Drone pilots have the highest rates for PSTD... So it's not exactly safer either... In order to use drones you have to have air superiority, as they have no real defenses. You also have to have a secure link to it. As of right now the reaper is only equipped with AGM's and GBU's. It has a small payload as well... Which means it's not good for all CAS missions...


  12. Well they say its going on in the 2020-2025 time frame. I think it would just make good sense to have a new platform with the same capabilities online before you start phasing out the old. Call me old fashioned, but I like a little continuity.

    And that's exactly how the US Military thinks. The A-10A was outdated, solution, update it to the A-10C.... I wouldn't be surprised if when the A-10C is outdated they just update it to something like A-10X.... The US Military likes tried and tested weapon systems... Which if you are correct about the time frame there is no need to think about new CAS, as the A-10C would still be in service...


  13. I don't know if anyone knows when arma 3 is taking place, but the A-10C is supposed to be in service until at least 2028... The A-10C can carry a variety of munitions. For tank busting (depending on the tank) it has the GAU-8/A, CBU-97, CBU-105, AGM-65 (basically all variants of the agm-65), PGM's, and some other munitions. And for personal and lightly armored vehicles you have PGM's, Dumb bombs, rockets, and all of the mentioned. Sorry for not mentioning each munition in particular, but I would rather not go through the 20+ weapons at its disposal. So I have no idea why you guys are trying to figure out a replacement for the A-10C... BTW the A-10 in arma 2, is the A-10A, it's outdated....

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