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11 GoodAbout 5LEvEN
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Could someone elaborate on why someone would vote no for this feature? I can't even count the number of times in which I would of had great use out of this feature.
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Or it's that making infantry realistic is the easiest aspect to simulate. Think about the things needed to be done to make infantry realistic in something like COD. Not much really... Now think about the things needed to be done to make arma have realistic vehicles... A developer has not to my knowledge confirmed infantry is the main focus. And besides what else can you add to infantry to make it more realistic for a video game with today's technology. So even if it is the main focus, it shouldn't be anymore. As improvements to infantry are very minor and shouldn't take long at all. While vehicles are in need of huge improvements. And with arma 3 the larger improvements that we know about being made are really not infantry focused. ---------- Post added at 01:43 AM ---------- Previous post was at 01:38 AM ---------- Which updates to infantry are you talking about? Give some examples that improved the infantry simulation please. When a developer advertises a game in the mil-sim genre, there really is no excuse not to be trying to simulate more and more of the battlefield. It shouldn't be necessary to have to mod a mil-sim game to make it actually simulate what it was supposed to in the first place. IMHO if you're going to have vehicles in this game that is supposed to be realistic, don't make them arcade shit, or just don't add them.
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Uh, sources for this statement please. As I have said to everyone I have seen say this, I have yet to see any actual sources to back this up, and I believe it to be a assumption from people. As infantry may be the best simulated, it would make sense people would assume what you just said.
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Just as helicopters if you're going to add planes to the game you need to do it right. I personally find realistic flight models for fixed wing aircraft so much easier to use and line up strafing runs, compared to arma's flight model....
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I know for a fact that on hardcore flight simulators you can fly with M+K, but it will not be as easy as flying with a joystick.... ---------- Post added at 06:11 PM ---------- Previous post was at 06:09 PM ---------- Why should pilots be forced with an arcade level simulation because people are unwilling to buy a joystick, or are unwilling to adjust their M+K setup to fly? You do know all vehicles are at arcade level simulation right now right? So people who fly good with M+K are only flying an arcade simulation, not the realistic simulations. This has nothing to do with the skill of the pilot. This has to do with making the aircraft more Realistic.
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I would love to be able to drive a tank over some enemy vehicles, and have the enemy vehicles crush and deform like that....
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Do you have any sources to back this up? I have used a Mac that is better then my PC in the hardware sector. What is funny is how my PC performs edits faster in photoshop then it....
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Finding the right ballance between realism and playability
5LEvEN replied to someone1's topic in ARMA 3 - GENERAL
If I remember this correctly, the opfor units get cheaper armor faster. So if played correctly, they could spam t-72's and cut off blufor armor and air support. After which opfor would get air support, meaning opfor is a mid game force, while blufor is an end game force. Both are about even in the beginning if you play correctly. You're thinking about warfare as a FPS only mode, it's also a lot of strategy and tactics, and you cannot play opfor like blufor and vice versa. -
Have you seen the prices for graphic card upgrades for the mac? You're talking about extremely over priced cards with average performance. I stick to my original comment on this thread... This http://www.newegg.com/Product/Product.aspx?Item=N82E16814127490 verse this http://eshop.macsales.com/item/Apple/6615718/ I chose the most expensive 5770 that newegg had btw...
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will arma 3 have more unique enviromental distortion
5LEvEN replied to logandog1240's topic in ARMA 3 - GENERAL
You do know the developers set parameters for the game right? For example the depth of craters. Also it sounds to me you are making a blind statement (you have no evidence to back it up). From my knowledge having a large landmass under the frostbite engine would only decrease performance because of the large amounts of objects it would have to load (just like arma). So I don't think size matters when it comes to distortion. -
Finding the right ballance between realism and playability
5LEvEN replied to someone1's topic in ARMA 3 - GENERAL
Please do not take away from the realism. I would like MOAR realism. :) -
Unless you are a very very rich person who can afford to pay thousands of dollars for over priced hardware, and buy another one every couple of years, Apple is the absolute worst way to go for gaming.
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will arma 3 have more unique enviromental distortion
5LEvEN replied to logandog1240's topic in ARMA 3 - GENERAL
The frostbite engine has modifiable ground. So does the engine that runs COH (can't remember the name of it). So I don't think that is true... -
I voted as not necessary. But I wouldn't mind the dev's adding it if they have time. I could definitely see some fun with having a wing suit ;)
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I personally prefer the clean look. Although I do like the cover for my arma 2 CO. I personally thought they did a good job with making it. It felt like a high quality game in my hands :) (which it is).