pt92
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Hello, I suggest you add these objects models in arma 3 and arma 3 apex, they are very useful for hostage mission when we add press units.
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Problem in config.cpp : some input after EndOfFile
pt92 replied to pt92's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah it means it's unable to load weapon "V_TacVest_blk_GEND" with private scope. It possible who vest appears in armory staff? -
Problem in config.cpp : some input after EndOfFile
pt92 replied to pt92's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The second method don't work i tried this it binarize and make a addon but i dont find this vest in armory and editor class CfgPatches { class GEND_VEST { units[] = {}; weapons[] = {"V_TacVest_Gend"}; requiredVersion = 0.100000; version = "1.0"; author = "Tuner"; requiredAddons[] = {}; }; }; class CfgWeapons { class Vest_V_TacVest_gen_F; class V_TacVest_GEND: Vest_V_TacVest_gen_F { author = "Tuner"; scope = 2; displayName = "$STR_A3_V_TacVest_GENDARMERIE0"; hiddenSelectionsTextures = {"\A3\GEND_VEST\Common\Data\tacticalvest_gend_co.paa"}; //Texture Path }; }; -
Problem in config.cpp : some input after EndOfFile
pt92 replied to pt92's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Same error after -
Problem in config.cpp : some input after EndOfFile
pt92 replied to pt92's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Now same error with enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, ordinalenum = 2, destructbuilding = 1 } class CfgPatches { class GEND_VEST { units[] = {"GENDVEST"}; weapons[] = {""}; requiredVersion = 0.100000; version = "1.0"; fileName = "GEND_VEST.pbo"; author = "Tuner"; requiredAddons[] = {"A3\Characters_F","A3\Weapons_F"}; }; }; class CfgWeapons { /*extern*/ class Vest_Base_F; /*extern*/ class Item_Base_F; /*extern*/ class ItemCore; /*extern*/ class InventoryItem_Base_F; class VestItem: InventoryItem_Base_F { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "VestItem"; type = 701; uniformType = "Default"; hiddenSelections = {}; class HitpointsProtectionInfo { class Body { hitpointName = "HitBody"; armor = 0; passThrough = 1; }; }; overlaySelectionsInfo = {"Ghillie_hide"}; showHolsteredPistol = 0; }; class Vest_Camo_Base: ItemCore { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "Vest_Camo_Base"; scope = 0; weaponPoolAvailable = 1; allowedSlots = {901}; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "\A3\Weapons_F\Ammo\mag_univ.p3d"; hiddenSelections = {"camo"}; descriptionShort = "$STR_A3_SP_NOARMOR"; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; hiddenSelections = {"camo"}; containerClass = "Supply0"; mass = 0; }; }; class V_TacVest_GEND: Vest_Camo_Base { author = "Tuner"; _generalMacro = "V_TacVest_POLICE"; scope = 2; displayName = "$STR_A3_V_TacVest_GENDARMERIE0"; picture = "\A3\Characters_F\Data\UI\icon_V_TacVest_police_CA.paa"; hiddenSelectionsTextures = {"\A3\GEND_VEST\Common\Data\tacticalvest_gend_co.paa"}; model = "A3\Characters_F\Common\equip_tacticalvest"; descriptionShort = "$STR_A3_SP_AL_II"; class ItemInfo: ItemInfo { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply100"; mass = 50; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 12; passThrough = 0.400000; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 12; passThrough = 0.400000; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 12; passThrough = 0.400000; }; class Body { hitpointName = "HitBody"; passThrough = 0.400000; }; }; }; }; } -
Problem in config.cpp : some input after EndOfFile
pt92 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello, I have a question what does mean some input after EndOfFile when i want to compile addon (bullet proof vest) on Addon Builder? Does my code have any error? It's been a addon of texture bullet proof vest (Gendarmerie of Metropolitan France) for tacticalvest_police model or I can add texture directly in my mission folder and apply this on model? enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, ordinalenum = 2, destructbuilding = 1 } class CfgPatches { class GEND_VEST { units[] = {"GENDVEST"}; weapons[] = {""}; requiredVersion = 0.100000; version = "1.0"; fileName = "GEND_VEST.pbo"; author = "Tuner"; requiredAddons[] = {"A3\Characters_F","A3\Weapons_F"}; }; }; /*extern*/ class Vest_Base_F; /*extern*/ class Item_Base_F; /*extern*/ class ItemCore; /*extern*/ class InventoryItem_Base_F; class Vest_Camo_Base: ItemCore { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "Vest_Camo_Base"; scope = 0; weaponPoolAvailable = 1; allowedSlots = {901}; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "\A3\Weapons_F\Ammo\mag_univ.p3d"; hiddenSelections = {"camo"}; descriptionShort = "$STR_A3_SP_NOARMOR"; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; hiddenSelections = {"camo"}; containerClass = "Supply0"; mass = 0; }; }; class V_TacVest_GEND: Vest_Camo_Base { author = "Tuner"; _generalMacro = "V_TacVest_POLICE"; scope = 2; displayName = "$STR_A3_V_TacVest_GENDARMERIE0"; picture = "\A3\Characters_F\Data\UI\icon_V_TacVest_police_CA.paa"; hiddenSelectionsTextures = {"\A3\GEND_VEST\Common\Data\tacticalvest_gend_co.paa"}; model = "A3\Characters_F\Common\equip_tacticalvest"; descriptionShort = "$STR_A3_SP_AL_II"; class ItemInfo: ItemInfo { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply100"; mass = 50; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 12; passThrough = 0.400000; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 12; passThrough = 0.400000; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 12; passThrough = 0.400000; }; class Body { hitpointName = "HitBody"; passThrough = 0.400000; }; }; }; }; -
[EDITING] Effects of Waypoints for one unit?
pt92 replied to pt92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need to make the effects on a script in the unit init case and create a trigger ? -
[EDITING] Effects of Waypoints for one unit?
pt92 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, What that is is technically feasible under arma 2 combined operations (mod i44) to apply effects of waypoints (text + sound, music effects) so that that is visible and heard by a single special unit? The player can embody several units in my mission which is going to be certainly put at the disposal there mp. I explain in depth, there are several fronts of fight on my map (goes my cpu ^^) with air units and more... I can thus switcher between several units situated on other fronts. The problem it is that I hear the effect of an ene my crossing point of a forehead(front) (not worrisome we are going to say ^^) on the other units allies that those who are really concerned (is logic in programmation). Roughly exists it a script or oneExists you he(it) a script or a mod / addon which would know how to correct this small defect/truble of arma? The shown text is in fact a hint " with the message " and the sound is applied by the interface of waypoints. I need help... :confused: -
Hello, I have a problem with the mod ffur ' 85 (version 2008 1.05) for Operation Flashpoint 1 in fact in the previous version of this mod (version 1.00) the tanks which were keys(touches) by a bazooka or another tank exploded and activated(started) a fire(light) (on them) but since I have patch towards the following version ( 1.05 ) (who had to correct bug and add to modify the scripts), rotted the mod by removing this livened up(led) explosion and a release of fire on the tank-helico (also)((as well)) except the boats which still take the fire(light) and explode in a livened up(led) way (realist) .I would like to know what is that a probleme coming from the patch or from me (I know not me of the bad kind(genre) install(settle) in spite of a setup (patch) which had to make the work and the setup win2k_xp.bat.Here is I wait for your answers and I hope that somebody is going to find a solution or an information. :confused: This sentence was partially written with a translator(i am french and i speak a little bit english) thus he can have grammatical mistakes there!