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God of Monkeys

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Everything posted by God of Monkeys

  1. God of Monkeys

    tabler - Arma 3 Translation Helper

    Columns Hi bux578, I am a translator for ArmA3 main game into chinese. I use tool include your tabler to help me proofread offical stringtable.xml text. I have some idea, hope you can use these idea to help this utilitie tool more complete. --------------------------------------------------------------------------------------------------------------------------------------------------- 1.offical stringtable.xml always some big (e.g. 400kb~700kb, or more to 2.92Mb). When tabler open larger file, It will run slow, and save file also slow. When file big more than 1.99Mb to above 2Mb, the tabler will not respond at saving. Also, when save on about 1.5Mb file, it will take about 5min to saved file. Can fix this problem? 2.BI always like to change somting. Like stringtable.xml, inside order of language was changed. Original:<Original>, <English>, <Czech>, <French>, <German>, <Italian>, <Polish>, <Portuguese>, <Russian>, <Spanish> New: <Original>, <French>, <Spanish>, <Italian>, <Polish>, <Russian>, <German>, <Czech>, <English>, <Portuguese> So when I compare text file, it was a mess. So I use your tool: add new launguage, copy and paste, help me to rearrange. If it possible to easily drag whole bar to define launguage inside file sequence? And tabler also show same order of language? 3.When I click the top bar to select whole columns, and push Delete, the tabler will crash. In order to solve this problem, I click number one bar, push Shift, and select the last bar and delete, and this will alright. Can fix this problem? --------------------------------------------------------------------------------------------------------------------------------------------------- Once again thank you for making this tool :D
  2. Hi Goblin, I very like this HALO System. I have idea want to share with you. Godzilla[2014] HALO JUMP Video: Can you add this effect? When people jump out the plane, the red flare and red smoke will spawn on people's left foot. And the plane you can use this C-17:http://www.armaholic.com/page.php?id=25090&highlight=C17 I love this effect very much, it will be a very nice intro. Are you interested on it?
  3. I have some problem, when I run it on local sever, it work very fine. But when I upload the mission to my team's dedicated server, It can't work. Do you have this problem?
  4. God of Monkeys

    Extraction Example

    Hi cobra, I have some problem! when I use script in singleplayer or on local server, it work very fine. but when I upload the mission to my team's dedicated server, it can't work. the heli can't spawn after I call script. Do you have this problem?
  5. How can I add action with UAV to Leader when a task complete? I want to make a mision,when task 1 is done,Leader will have ability to use UAV. Before task 1 done,the Leader can't use UAV. And how to write scipt to let UAV can add action to leader directly,without use laptop or control terminal etc... Thank you all editor~!^^
  6. I make traing mission for my squad,and I meet soom problem with this. The problem is when game start with 5 or fewer persons to start game,and then other people join game later,the mission will fine and play funny~!^^ But when more than 10 people , the mission while lag when game start,and this situation while keep going........ Overall,some people game will crash and the other will keep lagging.......... So I suspect the problem might is init.sqf,because it will load from beginning of mission. This is my init.sqf // by Bon_Inf* #include "config.sqf" if(isNil "tfor_deathcount") then {tfor_deathcount = 0}; Server setVariable ["tfor_artifunds",tfor_artifunds,false]; if(not isDedicated) then{WaitUntil{not isNull player}}; [tfor_timespeedup] execFSM "fsm\skiptime.fsm"; [] execFSM "fsm\vehicledrivercheck.fsm"; private ["_aci"]; _aci = execVM "pxs_satcom_oa\console_init.sqf"; nillllll=[HA01,"ON"] execVM "pxs_satcom_oa\init_satellite.sqf"; nilllll=[HA02,"ON"] execVM "pxs_satcom_oa\init_satellite.sqf"; execVM "BTK\Cargo Drop\Start.sqf"; [] execVM "initplayer.sqf"; [] execVM "bon_settings\bon_settings_init.sqf"; [] spawn { light = "#lightpoint" createVehicle getpos tour01; light setLightBrightness .4; light setLightAmbient[1.0, 1.0, 1.0]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [tour01, [0,0,13]]; light2 = "#lightpoint" createVehicle getpos tour02; light2 setLightBrightness .4; light2 setLightAmbient[1.0, 1.0, 1.0]; light2 setLightColor[1.0, 1.0, 1.0]; light2 lightAttachObject [tour02, [0,0,13]]; light3 = "#lightpoint" createVehicle getpos tour03; light3 setLightBrightness .4; light3 setLightAmbient[1.0, 1.0, 1.0]; light3 setLightColor[1.0, 1.0, 1.0]; light3 lightAttachObject [tour03, [0,0,13]]; light4 = "#lightpoint" createVehicle getpos tour04; light4 setLightBrightness .4; light4 setLightAmbient[1.0, 1.0, 1.0]; light4 setLightColor[1.0, 1.0, 1.0]; light4 lightAttachObject [tour04, [0,0,13]]; light5 = "#lightpoint" createVehicle getpos tour05; light5 setLightBrightness .4; light5 setLightAmbient[1.0, 1.0, 1.0]; light5 setLightColor[1.0, 1.0, 1.0]; light5 lightAttachObject [tour05, [0,0,13]]; light6 = "#lightpoint" createVehicle getpos tour06; light6 setLightBrightness .4; light6 setLightAmbient[1.0, 1.0, 1.0]; light6 setLightColor[1.0, 1.0, 1.0]; light6 lightAttachObject [tour06, [0,0,13]]; light7 = "#lightpoint" createVehicle getpos tour07; light7 setLightBrightness .4; light7 setLightAmbient[1.0, 1.0, 1.0]; light7 setLightColor[1.0, 1.0, 1.0]; light7 lightAttachObject [tour07, [0,0,13]]; light8 = "#lightpoint" createVehicle getpos tour08; light8 setLightBrightness .4; light8 setLightAmbient[1.0, 1.0, 1.0]; light8 setLightColor[1.0, 1.0, 1.0]; light8 lightAttachObject [tour08, [0,0,13]]; light9 = "#lightpoint" createVehicle getpos tour09; light9 setLightBrightness .4; light9 setLightAmbient[1.0, 1.0, 1.0]; light9 setLightColor[1.0, 1.0, 1.0]; light9 lightAttachObject [tour09, [0,0,13]]; light10 = "#lightpoint" createVehicle getpos tour10; light10 setLightBrightness .4; light10 setLightAmbient[1.0, 1.0, 1.0]; light10 setLightColor[1.0, 1.0, 1.0]; light10 lightAttachObject [tour10, [0,0,13]]; light11 = "#lightpoint" createVehicle getpos tour11; light11 setLightBrightness .4; light11 setLightAmbient[1.0, 1.0, 1.0]; light11 setLightColor[1.0, 1.0, 1.0]; light11 lightAttachObject [tour11, [0,0,13]]; light12 = "#lightpoint" createVehicle getpos tour12; light12 setLightBrightness .4; light12 setLightAmbient[1.0, 1.0, 1.0]; light12 setLightColor[1.0, 1.0, 1.0]; light12 lightAttachObject [tour12, [0,0,13]]; light13 = "#lightpoint" createVehicle getpos tour13; light13 setLightBrightness .4; light13 setLightAmbient[1.0, 1.0, 1.0]; light13 setLightColor[1.0, 1.0, 1.0]; light13 lightAttachObject [tour13, [0,0,13]]; light14 = "#lightpoint" createVehicle getpos tour14; light14 setLightBrightness .4; light14 setLightAmbient[1.0, 1.0, 1.0]; light14 setLightColor[1.0, 1.0, 1.0]; light14 lightAttachObject [tour14, [0,0,13]]; light15 = "#lightpoint" createVehicle getpos tour15; light15 setLightBrightness .4; light15 setLightAmbient[1.0, 1.0, 1.0]; light15 setLightColor[1.0, 1.0, 1.0]; light15 lightAttachObject [tour15, [0,0,13]]; light16 = "#lightpoint" createVehicle getpos tour16; light16 setLightBrightness .4; light16 setLightAmbient[1.0, 1.0, 1.0]; light16 setLightColor[1.0, 1.0, 1.0]; light16 lightAttachObject [tour16, [0,0,13]]; light17 = "#lightpoint" createVehicle getpos tour17; light17 setLightBrightness .4; light17 setLightAmbient[1.0, 1.0, 1.0]; light17 setLightColor[1.0, 1.0, 1.0]; light17 lightAttachObject [tour17, [0,0,13]]; light18 = "#lightpoint" createVehicle getpos tour18; light18 setLightBrightness .4; light18 setLightAmbient[1.0, 1.0, 1.0]; light18 setLightColor[1.0, 1.0, 1.0]; light18 lightAttachObject [tour18, [0,0,13]]; light19 = "#lightpoint" createVehicle getpos tour19; light19 setLightBrightness .4; light19 setLightAmbient[1.0, 1.0, 1.0]; light19 setLightColor[1.0, 1.0, 1.0]; light19 lightAttachObject [tour19, [0,0,13]]; light20 = "#lightpoint" createVehicle getpos tour20; light20 setLightBrightness .4; light20 setLightAmbient[1.0, 1.0, 1.0]; light20 setLightColor[1.0, 1.0, 1.0]; light20 lightAttachObject [tour20, [0,0,13]]; light21 = "#lightpoint" createVehicle getpos tour21; light21 setLightBrightness .4; light21 setLightAmbient[1.0, 1.0, 1.0]; light21 setLightColor[1.0, 1.0, 1.0]; light21 lightAttachObject [tour21, [0,0,13]]; light22 = "#lightpoint" createVehicle getpos tour22; light22 setLightBrightness .4; light22 setLightAmbient[1.0, 1.0, 1.0]; light22 setLightColor[1.0, 1.0, 1.0]; light22 lightAttachObject [tour22, [0,0,13]]; light23 = "#lightpoint" createVehicle getpos tour23; light23 setLightBrightness .4; light23 setLightAmbient[1.0, 1.0, 1.0]; light23 setLightColor[1.0, 1.0, 1.0]; light23 lightAttachObject [tour23, [0,0,13]]; light24 = "#lightpoint" createVehicle getpos tour24; light24 setLightBrightness .4; light24 setLightAmbient[1.0, 1.0, 1.0]; light24 setLightColor[1.0, 1.0, 1.0]; light24 lightAttachObject [tour24, [0,0,13]]; light25 = "#lightpoint" createVehicle getpos tour25; light25 setLightBrightness .4; light25 setLightAmbient[1.0, 1.0, 1.0]; light25 setLightColor[1.0, 1.0, 1.0]; light25 lightAttachObject [tour25, [0,0,13]]; light26 = "#lightpoint" createVehicle getpos tour26; light26 setLightBrightness .4; light26 setLightAmbient[1.0, 1.0, 1.0]; light26 setLightColor[1.0, 1.0, 1.0]; light26 lightAttachObject [tour26, [0,0,13]]; light27 = "#lightpoint" createVehicle getpos tour27; light27 setLightBrightness .4; light27 setLightAmbient[1.0, 1.0, 1.0]; light27 setLightColor[1.0, 1.0, 1.0]; light27 lightAttachObject [tour27, [0,0,13]]; }; returnRadio = false; 1 setRadioMsg "NULL"; SRtargets = [sR1,SR2,SR3,SR4,SR5,SR6,SR7,SR8,SR9,SR10,SR11,SR12,SR13,SR14,SR15,SR16,SR17,SR18,SR19,SR20,SR21,SR22,SR23]; HSRtargets = [HSR1,HSR2,HSR3,HSR4,HSR5]; CQBtargets = [CQB1,CQB2,CQB3,CQB4,CQB5,CQB6,CQB7,CQB8,CQB9,CQB10,CQB11,CQB12,CQB13,CQB14,CQB15,CQB16,CQB17,CQB18,CQB19,CQB20,CQB21,CQB22,CQB23,CQB24,CQB25,CQB26,CQB27,CQB28,CQB29,CQB30,CQB31,CQB32,CQB33,CQB34,CQB35,CQB36,CQB37,CQB38,CQB39,CQB40,CQB41,CQB42,CQB43,CQB44,CQB45,CQB46]; SUPtargets = [sUP1,SUP2,SUP3,SUP4,SUP5,SUP6,SUP7,SUP8,SUP9,SUP10,SUP11,SUP12,SUP13,SUP14,SUP15,SUP16,SUP17,SUP18,SUP19,SUP20,SUP21,SUP22,SUP23,SUP24,SUP25,SUP26,SUP27,SUP28,SUP29,SUP30]; SNItargets = [sNI1,SNI2,SNI3,SNI4,SNI5,SNI6,SNI7,SNI8,SNI9,SNI10,SNI11,SNI12,SNI13,SNI14,SNI15,SNI16,SNI17,SNI18,SNI19,SNI20,SNI21,SNI22,SNI23,SNI24,SNI25,SNI26,SNI27,SNI28,SNI29,SNI30,SNI31,SNI32,SNI33,SNI34,SNI35,SNI36,SNI37,SNI38,SNI39,SNI40,SNI41,SNI42,SNI43,SNI44]; GRtargets = [GR1_1,GR1_2,GR2_1,GR2_2,GR3_1,GR3_2,GR4_1,GR4_2]; _RangeMarkers = nearestObjects [shootingRangeLocation, ["Sign_Danger"], 350]; { _x enableSimulation false; _x allowDamage false; } forEach _RangeMarkers; ID143679 animate ["DVERE2R",0]; ID143679 animate ["DVERE2L",0]; ID143679 animate ["DVERE1R",0]; ID143679 animate ["DVERE1L",0]; uoenter = getpos RM nearestObject 143716; uoenter animate ["DVERE3",0]; nopop = true; MOUTtargets = nearestObjects [MOUTLocation, ["TargetEpopup"], 60]; MOUT_PT = [pt1,pt2,pt3,pt4,pt5,pt6]; {_x animate ["terc", 0]} forEach MOUTtargets; {_x animate ["terc", 1]} forEach MOUT_PT; pt1popped = false; pt2popped = false; pt3popped = false; pt4popped = false; pt5popped = false; pt6popped = false; //Enable communication menu BIS_MENU_GroupCommunication = [ ["User menu", false], ["Anim : Dance", [2], "", -5, [["expression", "player playmovenow ""ActsPercMstpSnonWnonDnon_DancingDuoIvan"";"]], "1", "1"], ["Anim : Dance2", [3], "", -5, [["expression", "player playmovenow ""ActsPercMstpSnonWnonDnon_DancingDuoStefan"";"]], "1", "1"], ["Anim : Talk", [4], "", -5, [["expression", "player playmovenow ""AidlPercSnonWnonDnon_talkAS"";"]], "1", "1"], ["Anim : Quick Knee bend", [5], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exerciseKneeBendB"";"]], "1", "1"], ["Anim : Knee bend", [6], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exerciseKneeBendA"";"]], "1", "1"], ["Anim : Kata", [7], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exerciseKata"";"]], "1", "1"], ["Anim : TalkHeated", [8], "", -5, [["expression", "player playmovenow ""AidlPercSlowWrflDnon_talkHeated"";"]], "1", "1"], ["Anim : GoGoGo", [9], "", -5, [["expression", "player playmovenow ""AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo"";"]], "1", "1"], ["Anim : Push up", [10], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exercisePushup"";"]], "1", "1"], ["Anim : Sit on chair", [11], "", -5, [["expression", "[player] execvm ""functions\sitonchair.sqf"";"]], "1", "1"] ]; //Task note player createDiaryRecord ["Diary",["Radio","<br/>Flight vehicle the vehicle driver, and team leader level with the ground<br/>To liaise with AN/PRC-152"]]; player createDiaryRecord ["Diary",["Author","<br/> This task by the God of Monkeys. Yong Bo production.<br /><br />Enjoy.<br/><br/>Thank you play. <br/><br/><br/> Our clan website(https://sites.google.com/site/wardogtcs/) <br/><br/>"]]; player createDiaryRecord["Diary", ["Mission","In this map to learn all the skills of ArmA2.<br/><br/>Please respect your instructor and thank him for his teaching.<br/><br/>Finally, welcome to join this big family of the WARDOG.<br/><br/>"]]; So I suspect init.sqf is too long,it's right?
  7. my friend's PC is server, and he play game with another pc,not the server
  8. So how to wirte script? I am new at script. Or write lightpoint directly to the lighthouse init? ---------- Post added at 01:18 PM ---------- Previous post was at 12:44 PM ---------- And I find another amazing problem,that is whather it is the version of the start with 5 people or 10 people,all people will very lag when somebody disconnected with server,and it will keep lagging.......
  9. Hello,everyone we have happily announce that ROC Armed Forces v1.0 has been accomplish The Republic of China Armed Forces is the military establishment of the Republic of China (ROC) (commonly known as Taiwan) The v1.0 verson was mainly made with reskin the official model and the forum mod The future project will be create the whole new model with the Indigenous equipment Like T-91 assult Rifle and CM-32 APC,F-CK-1 Fighter,etc special thanks for all of the support,wish you guys will love this mod Requirements: ArmA2,OA,ALL ACE MODE,GLT_F16,Mirage 2000(by Southy),GLT_MissileBox,OH-58 Kiowa Warrior,FDF_MOD,ACR Troops Credits & thanks: Thanks all mode authors http://imgur.com/fCaVU.png 138 kb http://imgur.com/ip8mu.png 124 kb http://imgur.com/s6KOV.png 120 kb http://imgur.com/Wjtf0.png 177 kb http://imgur.com/FDcAz.png 106 kb http://imgur.com/g6JTx.png 188 kb Download links: http://www.megaupload.com/?d=J356267M
  10. God of Monkeys

    ArmA2 Republic of China's Army v1.0

    Here some change about Requirements: New Requirements: ArmA2,OA,ALL ACE MODE,GLT_F16,Mirage 2000(by Southy),GLT_MissileBox,FDF_MOD, ACR Troops+ACR Troops Replacement OH-58 Kiowa Warrior(ACE),
  11. How to disable Squad's icon on my Men(or Vehicles)? I re-skin a mod,and then I find a terrible problem on my mod,that is my squad's icon will cover my skin, and that is not beautiful at all. What script can edit or disable this icon show on my mod?
  12. So, I can only edit it in p3d? ---------- Post added at 03:04 AM ---------- Previous post was at 03:03 AM ---------- Do you know what selection's name in p3d? I will try to edit it. Thanks.
  13. How to use Slow Time(Ammo Time) in Multiplayer game? Slow time can run well in sp game, but not work on coop, can it be fix?
  14. I want a chooper can be create at sky and people move in that chooper than jump! Can it work?
  15. How to let Domination's HALO jump to my mission?
  16. I have same problem, I ADD NEW new line, but it not work,how can I fix it?
  17. It not work, player just on where it press on map, and don't on sky!
  18. Thank you, I will try it!
  19. I mean I use your script, it will give me a T-10 when jump out, but I want to use MC-5! When I carry a MC-5 to jump, always it will give me a T-10, why?
  20. Thank you! ---------- Post added at 02:37 PM ---------- Previous post was at 02:03 PM ---------- But I have a problem, I want para jump can use ACE para, not ArmA2 para, because I love use MC-5 to para jump! Can you help me?
  21. I wirte playsound "gogogo"(or ch_1 say "gogogo")in my sqf last line,but it can only be listen by who pres it, it can't be listen by all player, why?