

Alkar Cammer
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Everything posted by Alkar Cammer
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Wow, I didn't know that. I thought only naval jets could since they're specified for that.
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
Alkar Cammer replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is anyone else getting a glitch where there's a commander seat in almost every chopper including attack choppers? My friend that I play this with has the same version but says he doesn't have this glitch. -
Ok, thanks for the reply, man. Also, I hope you make it where Air Force fighter jets like the F-22 and the F-15 can't land on it, if possible.
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Man, it sucks of how busy you are at that college. But, that's your life, not this(unless what you're doing is programming). This mod would've been awesome finished.
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First of all, I'd just like to say that I love the Nimitz. But anyways, which mod are you focussing on more right now, the Nimitz of the Super Hornet? Just wondering. Also, are you going to add more stuff on the Nimitz like controls and more detail of the bridge of the ship? Whatever you're doing, just keep up the great work!
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Taviana Island for ArmA 2!
Alkar Cammer replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is this mod no longer being updated on armaholic? or is it just dead? -
M109A6 Paladin v1.1 (UPDATED)
Alkar Cammer replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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M109A6 Paladin v1.1 (UPDATED)
Alkar Cammer replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do you unlock the gun so that you can freely move it around? Couldn't find that in manual. -
Taviana Island for ArmA 2!
Alkar Cammer replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What about the roads, though? Will the AI be able to follow them correctly? Especially if there are four lane roads. -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
Alkar Cammer replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there something wrong with six updater? Norton just deleted it from my computer saying it had a high risk. -
Taviana Island for ArmA 2!
Alkar Cammer replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks. Also, does this map have a big airport? Another thing, will the AI be able to follow and stay on the roads correctly? I know it won't be perfect because of the BIS engine, but still, you know what I mean. The four lane roads though.....that's what I'm especially wondering about. -
Taviana Island for ArmA 2!
Alkar Cammer replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this map as insanely detailed as it looks? lol -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
Alkar Cammer replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So only developers can report issues like that? :mad: -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
Alkar Cammer replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sickboy, are you involved with implementing tank armor in ace? If so or if not, the M1A2 TUSK tank, though with already awesome armor, needs to still be tougher if possible. Although it's only possible when shooting at its frontal armor to disable it, anything that hits the frontal armor of that tank, with the exception of heavy weapons fired from a chopper, or dropped from a fighter jet, shouldn't even disable it. Even though firing an AP round from a t-90 doesn't disable it after hitting it many times in the same spot, its seems as if you get some lucky shot on a place that it shouldn't penetrate, it disables it. Lol ok maybe a better way to sum this up is that nothing fired from the ground should disable the frontal armor on an abrams, turret or hull, considering the fact of the depleted uranium and the stories I've heard of it from good sources like the military channel. Also, same should go with side armor that doesn't involve covering the engine. Wow, that was a long and probably pointless speech. Also, if you do listen to this, and apply it in the next update, don't degrade it again in future updates after that because of balancing reasons. Ace is a realism mod, correct? -
what do you mean? lol
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I hope they put an F-22 in Arma 3, but of course then they may not put nearly as much work into it as there should be.
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I said I wasn't trying to rush him, man. Don't even worry about this mod until you feel like you can or want to. You're definitely right about the university being more important. I was just asking.
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I'm not trying to rush you, I'm just asking, but do you think that you get that update done this weekend? Or did the college load you up with a lot of more work?
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That's a good point, but that's something I need to talk with the makers of ACE, because you wouldn't blackout nearly that much in a fighter jet(with all the training), since I also have ACE.
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Thank you for even increasing the maneuverability even more for the next update, Nes4day. Although it already is pretty maneuverable compared to most jet modded or already in the game, it still does need improvement on it's maneuverability. However, while or after you do that, you should also try to vastly decrease speed drop when turning. Another thing, it should still be able to maneuver really quickly even when it's stalled out. Just another random, off topic question for you guys. I'm sorry that it is off topic, but where may I find a sophisticated 3D editor that works with both Arma 2 and Operation Arrowhead since I have Combined Operations(I asked on here so that I could count on an answer since I don't know where else to ask this)?
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Could you also greatly increase the acceleration both with and without afterburner? Another thing, I would like there to be multilock intergrated with the AIM 120 missiles. It should also approximately fire the missiles at the same time, unlike mando's multi lock. Don't try to apply that to the next update, but definitely look into that in the future please. I hope I'm not asking too much either since I see you are very busy.
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then why does it say it was last updated today 11 hours ago, or is that just when it was put into six updater?
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Has a new update been implemented into the six updater version, and not on armaholic, or is this just on six updater so that it will be easier for it to update in the future?
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the university must've loaded you with work over easter break :) lol just kidding i'm sure you had better stuff to do over break, anyways looking foward to next update (don't be rushed by this)