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allstar83

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Everything posted by allstar83

  1. allstar83

    ArmA and Consoles

    Fair point.. however! In order to grow you have to invest so actually money is irrelevant.. right? Not necessarily. They have a brilliant COOP, which they have been expanding for years and this would do very VERY well on the console since COOP is highly demanded on the consoles.. max 12-16 players (console limit) is more then enough for this game.. True but this is mainly because the developers of (for instance) Call of Duty pushed their way into the gaming market with their arcade-style gameplay and by now we are used to it (especially on the consoles).. i honestly think there is plenty of room for ARMA on the consoles and with the proper tweaking here and there they would be easily able to compete with the rest.. ---------- Post added at 05:36 PM ---------- Previous post was at 05:19 PM ---------- Also true but this is not helping BIA in the future getting back at the top will it?
  2. allstar83

    ArmA and Consoles

    This is such BS.. this 'i hate the console" community is getting on my nerves.. You 'PC-people' need to open your eyes and realise that developing games for the PC is getting harder and harder.. You all know that BIA will have to move/port their games eventually to the consoles in order to survive.. I denied this for a long time but I now realise that this is inevitable.. You people also know for a fact that a down-scaled version of Arma on the consoles would still be able to compete with COD, Dragon Rising/Red River or any of those arcade-ish shooters that are currently dominating the gaming industry on the consoles.. so my question to you people is why the hell not? I don't mind a down-scaled version.. as long as i can play CTF, TDM or even a normal DM with realism in its purest form, we former OFP players would be going out of their minds! And a down-scaled version would not necessarily mean the game would be worse.. Believe it or not many of us don't care about this modding stuff or having less controls..
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