Bjorling
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Everything posted by Bjorling
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Player looking for squad (not for squads to post looking for players!)
Bjorling replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
I want to join a unit that use a real structore i obey order etc and can say yes sir when play CooP that i prefer to hold once 1 week or somthing like that, But i don't want to scream SIR yes SIR all day long. i prefer a unit that use a USMC or somthing like that as structure. I like to fly chopper. the unit should have 20 player or more i prefere. I have hold training mission and officer NCO pos in WoT i prefer to be able to get little ability to advance but not important as long all have the ability to improve! I am intressted in Joining a new clan to but they need to have a real website and a TS/ArmA server I rent the past post form Age: 18 Location: Sweden Microphone: Yes Teamspeak: Yes Games: Arma 2 CO Mods: ACE/ACRE Availability: Preferably weekends, but I'm fairly flexible at past 7PM PS i Speak much better than i Writte // War_Emblem -
I got this script by a friend and it work good but now it not working if somebody know what to do. http://www.mediafire.com/?r64gk8ldrh26g5f
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rifle range script fail
Bjorling replied to Bjorling's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Start_Range_30_Targets scrip and code is here -
rifle range script fail
Bjorling replied to Bjorling's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i got the mission and its 4-8 script code that is the mission file that igave you a link to -
http://www.gameservers.com/dedicated/ what should i chose?
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I want to now what server cpu etc i need to buy for having a arma 2 server and a ts. I want to get the best cpu that not cost 1000$ i can buy a used one want to spend my mony on the rigth thing. get the best for say max500$ used or new. this is only cpu I also need to know about ram and other thing I read that you could have 3 arma2 server on a X9300 its sound good but can you realy use it that much?
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yes i read somewere that a xeon 9300 can run 3 arma 2 server what do you think??
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500$ for the CPU and i want to have a 1 or 2 arma 2 server 1 TS server and hope to have 1 or 2 arma 3 server
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I have make it more understanably
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I have some question about editing
Bjorling posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have some question about editing I build a training map and I want to remove some houses is that possibly on a downloaded map Then I have a list whit thing I want to do is 1 has marine doing push up and other exercise 2 have a damage tank that is repair by a guy ex track 3 have a marine shooting range. 30 target know its axist a trhead but its to much in it for me to understand 4 have a rope training place 5 more will come -
I have some question about editing
Bjorling replied to Bjorling's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
private ["_type", "_unit"]; _type = _this select 0; _unit = _this select 1; _unit addWeapon "ACE_EARPLUGS"; _unit addMagazine "ACE_BANDAGE"; _unit addMagazine "ACE_BANDAGE"; _unit addMagazine "ACE_MORPHINE"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemWatch"; _unit addWeapon "ACRE_PRC343"; _unit setVariable ["ace_weaponOnBack", "ACE_CharliePack_WMARPAT"]; _unit addWeapon "NVGoggles"; _unit addWeapon "ACE_GlassesTactical"; switch (_type) do { case "PL": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "SmokeShell"; _unit addMagazine "SmokeShell"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit addWeapon "ACRE_PRC148"; _unit addMagazine "ACE_Battery_Rangefinder"; _unit addWeapon "ACE_Rangefinder_OD"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",7], ["SmokeShellGreen",2], ["SmokeShellRed",1], ["Handgrenade_west",2], ["ACE_Knicklicht_B", 20], ["ACE_Knicklicht_G", 20], ["ACE_Knicklicht_R", 20] ]]; _unit addWeapon "ItemGPS"; }; case "SL": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "SmokeShell"; _unit addMagazine "SmokeShell"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit addWeapon "ACRE_PRC148"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",7], ["SmokeShellGreen",2], ["SmokeShellRed",1], ["Handgrenade_west",2]]]; _unit addWeapon "ItemGPS"; _unit addWeapon "Binocular"; }; case "TL": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "SmokeShell"; _unit addMagazine "SmokeShell"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",7], ["Handgrenade_west",2]]]; _unit addWeapon "Binocular"; }; case "corpsman": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "SmokeShell"; _unit addMagazine "SmokeShell"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit addMagazine "ACE_Epinephrine"; _unit addMagazine "ACE_Epinephrine"; _unit addMagazine "ACE_Morphine"; _unit addMagazine "ACE_Morphine"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",7], ["Handgrenade_west",2], ["SmokeShellGreen",4], ["ACE_Epinephrine", 10], ["ACE_BANDAGE", 20], ["ACE_MORPHINE", 20]]]; }; case "rifle": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit addWeapon "ACE_M136_CSRS"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",10], ["Handgrenade_west",2]]]; }; case "rTL": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "6Rnd_HE_M203"; _unit addMagazine "6Rnd_HE_M203"; _unit addMagazine "SmokeShell"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "1Rnd_SmokeRed_M203"; _unit addMagazine "1Rnd_Smoke_M203"; _unit addMagazine "1Rnd_SmokeGreen_M203"; _unit addMagazine "ACE_SSWhite_M203"; _unit addMagazine "ACE_SSRed_M203"; _unit addWeapon "m16a4"; _unit setVariable ["ace_weaponOnBack", "ACE_M32"]; _unit addWeapon "ACE_CharliePack_WMARPAT"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",7], ["Handgrenade_west",2], ["6Rnd_HE_M203", 1]]]; _unit addWeapon "Binocular"; }; case "AR": { _unit addMagazine "200Rnd_556x45_M249"; _unit addMagazine "200Rnd_556x45_M249"; _unit addMagazine "200Rnd_556x45_M249"; _unit addMagazine "200Rnd_556x45_M249"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "M249_m145_EP1"; _unit setVariable ["ACE_RuckMagContents", [["Handgrenade_west",2]]]; }; case "AAR": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "200Rnd_556x45_M249"; _unit addMagazine "200Rnd_556x45_M249"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit addWeapon "ACE_M72A2"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",5], ["Handgrenade_west",2]]]; }; case "MG": { _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "ACE_M240G_M145"; }; case "MGa": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "100Rnd_762x51_M240"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addWeapon "m16a4"; _unit setVariable ["ACE_RuckMagContents", [["30Rnd_556x45_Stanag",5], ["Handgrenade_west",2]]]; }; case "SMAWgunner": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "SMAW_HEDP"; _unit addMagazine "SMAW_HEAA"; _unit addMagazine "ACE_SMAW_Spotting"; _unit addMagazine "ACE_SMAW_Spotting"; _unit addWeapon "SMAW"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "SmokeShell"; _unit addWeapon "m16a4"; _unit addWeapon "ItemGPS"; _unit addWeapon "Binocular"; }; case "SMAWa": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "SMAW_HEDP"; _unit addMagazine "SMAW_HEAA"; _unit addMagazine "ACE_30Rnd_556x45_T_Stanag"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "ACE_SMAW_Spotting"; _unit addWeapon "m16a4"; _unit setVariable ["ACE_RuckMagContents", [["Pipebomb", 1]]]; }; case "AAVcrew": { _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "HandGrenade_West"; _unit addMagazine "SmokeShell"; _unit addWeapon "M4A1_Aim"; _unit removeWeapon "ACE_CharliePack_WMARPAT"; }; case "AAV": { _unit addWeaponCargo ["ACE_M72A2", 6]; _unit addWeaponCargo ["ACE_M136_CSRS", 3]; _unit addMagazineCargo ["Javelin", 2]; _unit addMagazineCargo ["SMAW_HEDP", 6]; _unit addMagazineCargo ["SMAW_HEAA", 6]; _unit addMagazineCargo ["100Rnd_762x51_M240", 20]; _unit addMagazineCargo ["30Rnd_556x45_Stanag", 135]; _unit addMagazineCargo ["SmokeShell", 6]; _unit addMagazineCargo ["SmokeShellRed", 3]; _unit addMagazineCargo ["SmokeShellGreen", 3]; _unit addMagazineCargo ["HandGrenade_West", 10]; _unit addMagazineCargo ["ACE_Epinephrine", 1]; _unit addMagazineCargo ["ACE_BANDAGE", 5]; _unit addMagazineCargo ["ACE_MORPHINE", 3]; _unit addMagazineCargo ["1Rnd_HE_M203", 40]; _unit addMagazineCargo ["6Rnd_HE_M203", 10]; _unit addMagazineCargo ["1Rnd_Smoke_M203", 10]; _unit addMagazineCargo ["1Rnd_SmokeGreen_M203", 5]; _unit addMagazineCargo ["1Rnd_SmokeRed_M203", 5]; _unit addMagazineCargo ["ACE_SSWhite_M203", 10]; _unit addMagazineCargo ["ACE_SSRed_M203", 10]; _unit addMagazineCargo ["IRStrobe", 2]; _unit addMagazineCargo ["ACE_VS17Panel_M", 2]; _unit addMagazineCargo ["ACE_Rope_TOW_M_5", 1]; _unit addWeaponCargo ["ACE_KeyCuffs", 5]; _unit addWeaponCargo ["ACE_Map_Tools", 3]; _unit addWeaponCargo ["ACE_WireCutter", 1]; }; }; -
I have some question about editing
Bjorling replied to Bjorling's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hwo to do this i want a unit ex platoon leader spawn whit out no gear that easy i know but i want the gear to be in a ammo box that easy to but i want to be able to take the gear from a scroll down menu like this one script one //------------------------------ // Gear selection script with SAM mod. // Is called from gearBox_init.sqf // Original @Assign_Gear.sqf by: F2 // Edited by: Pelle - SSG, 2010 //------------------------------ // DECLARE VARIABLES AND FUNCTIONS private [ "_faction","_rifle","_rifleGL","_mg","_pistol","_riflemag","_rifleGLACG","_rifleACG","_shortdot","_shortdotmag","_hkrifle", "_glmag","_mgmag","_grenade","_at","_atmag", "_glsmokewhite","_glsmokegreen","_glsmokered","_smokegrenade","_smokegrenadeG","_smokegrenadeY","_smokegrenadeR","_cngas203", "_pistol","_pistolmag","_pistolSD","_pistolSDmag", "_medicrifle","_medicmag","_snip","_snipmag","_sp","_spmag","_mediumMG","_mediumMGmag", "_heavyMG", "_heavyMGtripod", "_heavyMGmag", "_mediumAT","_mediumATmag1","_mediumATmag2","_heavyAT","_heavyATmag1","_heavyATmag2","_rucksack","_medicrucksack","_stinger", "_bandage", "_morphine","_epinephrine","_largebandage","_iv","_plasma", "_oldrifle","_oldmag", "_ruckmags","_ruckweapons","_rucksack","_medicrucksack","_slrucksack","_mgrucksack", "_ir","_hunt","_huntmag","_rangefinder","_rangefinderMag","_lasermag","_lightG","_lightB","_lightR","_lightIR"]; // ==================================================================================== // ERROR CHECKING // If the script has been called without both required paramaters being passed, it // exits immediately. sleep .1; if (isNull (_this select 1)) exitwith {}; if (!local (_this select 1)) exitwith {}; // ==================================================================================== // Please notice the differance here: "_this select 3" is to make sure that the addAction in // gearBox_init.sqf selects the unit executes the action. // In the normal @SSG_assignGear.sqf "_this select 3" is instead "_this select 1". Be sure to // correct this if you copy+paste the entire contents from your Assign Gear script (ie. @SSG_assignGear.sqf). _typeofUnit = toLower (_this select 3); _unit = _this select 1; _hasruck = false; _ruckType = ""; _ruckMags = []; _ruckWeps = []; // Checks if the unit calling the script has a ruck sack. _hasruck = _unit call ACE_Sys_Ruck_fnc_hasRuck; // If the previous is true, then we want to set the variables to nil so that the ruck is empty before deletion. if (_hasruck) then { _unit setVariable ["ACE_RuckMagContents", nil]; _unit setVariable ["ACE_RuckWepContents", nil]; _unit setVariable ["ACE_RuckMagContents", _ruckMags, true]; _unit setVariable ["ACE_RuckWepContents", _ruckWeps, true]; }; // ==================================================================================== // DEFINE GLOBAL EQUIPMENT // The following blocks of code define equipment that is universal. _bandage = "ACE_Bandage"; _largebandage = "ACE_LargeBandage"; _morphine = "ACE_Morphine"; _epinephrine = "ACE_Epinephrine"; _iv = "ACE_IV"; _plasma = "ACE_Plasma"; //Basic rifles _rifle = "ACE_HK416_D14_COMPM3"; //_rifleGL = "M16A4_GL"; _rifleGL = "ACE_HK416_D14_COMPM3_M320"; _rifleGLACG = "ACE_M16A4_ACG_GL_CQB"; _rifleACG ="ACE_m16a4_acg_CQB"; _riflemag = "30Rnd_556x45_Stanag"; _hkrifle = "ACE_HK416_D10_AIM"; _medicrifle = "ACE_HK416_D10_COMPM3"; _medicmag = "30Rnd_556x45_Stanag"; _oldrifle = "ACE_HK416_D14"; _oldmag = "30Rnd_556x45_Stanag"; //M203 grenades _glmag = "1Rnd_HE_M203"; _glsmokewhite = "1Rnd_Smoke_M203"; _glsmokegreen = "1Rnd_smokegreen_M203"; _glsmokered = "1Rnd_smokered_M203"; //Hand thrown grenades _grenade = "HandGrenade_West"; _smokegrenade = "SmokeShell"; _smokegrenadeG = "SmokeShellGreen"; _smokegrenadeY = "SmokeShellYellow"; _smokegrenadeR = "SmokeShellRed"; //Machineguns _mg = "ACE_M249Para"; _mgmag = "200Rnd_556x45_M249"; _mediumMG = "ACE_M240G_M145"; _mediumMGmag = "100Rnd_762x51_M240"; _heavyMG = "ACE_M2HBProxy"; _heavyMGtripod = "ACE_M3TripodProxy"; _heavyMGmag = "ACE_M2_CSWDM"; //Special rifles _shortdot = "ACE_SOC_M4A1_SHORTDOT"; _shortdotmag = "30Rnd_556x45_Stanag"; _snip = "ACE_M110_SD"; _snipmag = "ACE_20Rnd_762x51_S_M110"; _sp = "ACE_SOC_M4A1_SHORTDOT_SD"; _spmag = "30Rnd_556x45_StanagSD"; //AT and AA equipment _at = "M136"; _atmag = "M136"; _mediumAT = "SMAW"; _mediumATmag1 = "SMAW_HEAA"; _mediumATmag2 = "SMAW_HEDP"; _heavyAT = "Javelin"; _heavyATmag1 = "Javelin"; _heavyATmag2 = "Javelin"; _stinger = "Stinger"; //Pistols _pistol = "ACE_P226"; _pistolmag = "ACE_15Rnd_9x19_P226"; _pistolSD = "ACE_USPSD"; _pistolSDmag = "ACE_12Rnd_45ACP_USPSD"; //Rucksacks //_rucksack = "ACE_Rucksack_MOLLE_ACU"; // Ta denna för US ARMY _rucksack = "ACE_Rucksack_MOLLE_wood"; // Ta denna för USMC _medicrucksack = "ACE_Rucksack_MOLLE_Brown_Medic"; _slrucksack = "ACE_CharliePack_WMARPAT"; _slrucksack2 = "ACE_Rucksack_MOLLE_green"; _mgrucksack = "ACE_FAST_PackEDC"; //Special equipment _ir = "ACE_IRStrobe"; _cngas203 = "ACE_1Rnd_CS_M203"; _hunt = "ACE_HuntIR_monitor"; _huntmag = "ACE_HuntIR_M203"; _rangefinder = "ACE_Rangefinder_OD"; _rangefinderMag = "ACE_Battery_Rangefinder"; _lasermag = "Laserbatteries"; _lightG = "ACE_Knicklicht_G"; _lightB = "ACE_Knicklicht_B"; _lightR = "ACE_Knicklicht_R"; _lightIR = "ACE_Knicklicht_IR"; // ==================================================================================== // DEFINE UNIT TYPE LOADOUTS // The following blocks of code define loadouts for each type of unit (the unit type // is passed to the script in the first variable). switch (_typeofUnit) do { // ==================================================================================== //KOMPANILEDNING case "kompc": // Kompanichef // Platoon Leader Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _bandage;} foreach [1,2]; {_unit addmagazine _morphine;} foreach [1,2]; _unit addweapon _rifleACG; _unit addweapon _pistol; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addWeapon "ACE_HuntIR_monitor"; _unit addWeapon "ACE_PRC119"; //Radio rucksack //_unit addweapon _slrucksack; [_unit,_ir,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "kompsold": // Kompani skyttesoldat // FAC Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _smokegrenadeG} foreach [1,2,3]; {_unit addmagazine _lasermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2,3,4,5,6]; _unit addweapon _riflegl; _unit addweapon _pistol; _unit addweapon "Laserdesignator"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addweapon _rucksack; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "kompsjuk": // Kompani - sjukvårdare //Platoon Medic Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5]; {_unit addmagazine _smokegrenade} foreach [1,2,3]; {_unit addmagazine _bandage;} foreach [1,2,3]; {_unit addmagazine _morphine;} foreach [1,2]; {_unit addmagazine _epinephrine;} foreach [1,2,3]; _unit addweapon _medicrifle; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _medicrucksack; [_unit,_smokegrenade,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_largebandage,4] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_iv,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_plasma,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "kompksp": // Kompani KSPskytt // Platoon Sergeant Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _mgmag} foreach [1,2,3,4,5,6]; {_unit addmagazine _pistolmag} foreach [1,2,3,4]; _unit addweapon _mg; _unit addweapon _pistol; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit addweapon _mgrucksack; [_unit,_MGmag,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- // PLUTON case "plutgrpc": // Pluton gruppchef // Squad Leader Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8,9]; {_unit addmagazine _smokegrenadeG} foreach [1]; {_unit addmagazine _grenade} foreach [1]; {_unit addmagazine _rangefindermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _GLmag} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2]; {_unit addmagazine _glsmokegreen} foreach [1,2]; _unit addweapon _riflegl; _unit addweapon _pistol; _unit addweapon _rangefinder; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_HuntIR_monitor"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addWeapon "ACE_PRC119"; // _unit addweapon _slrucksack; [_unit,_ir,1] call ACE_fnc_PackMagazine; [_unit,_lightB,1] call ACE_fnc_PackMagazine; [_unit,_lightIR,1] call ACE_fnc_PackMagazine; [_unit,_huntmag,2] call ACE_fnc_PackMagazine; [_unit,_glsmokered,2] call ACE_fnc_PackMagazine; [_unit,_glsmokegreen,2] call ACE_fnc_PackMagazine; [_unit,"ACE_M7A3",1] call ACE_fnc_PackMagazine; [_unit,_cngas203,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_fnc_PackMagazine; [_unit,_epinephrine,1] call ACE_fnc_PackMagazine; [_unit,_bandage,2] call ACE_fnc_PackMagazine; _unit selectweapon primaryweapon _unit; }; case "plutstf": // Plutonstf / skarp / fac { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _shortdotmag} foreach [1,2,3,4,5,6,7,8,9]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _lasermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2,3,4]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _morphine} foreach [1]; {_unit addmagazine _bandage} foreach [1,2]; _unit addweapon _shortdot; _unit addweapon _pistol; _unit addweapon "Laserdesignator"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_KeyCuffs"; _unit addWeapon "ACE_PRC119"; //Radio rucksack // _unit addweapon _rucksack; [_unit,_ir,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightIR,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_glsmokewhite,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "plutksp": // { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _mediumMGmag} foreach [1,2,3]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2]; {_unit addmagazine _glsmokegreen} foreach [1,2]; _unit addweapon _mediumMG; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _mgrucksack; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "plutsjuk": // Skyttegrupp - Sjukvårdare // Assistant Gunner Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _smokegrenade} foreach [1,2,3,4,5]; {_unit addmagazine _bandage;} foreach [1,2,3]; {_unit addmagazine _morphine;} foreach [1,2,3]; {_unit addmagazine _epinephrine;} foreach [1]; _unit addweapon _medicrifle; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _medicrucksack; [_unit,_medicmag,10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_GLmag,3] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_largebandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- // SKYTTEGRUPP case "skyttgrpc": // Skyttegrupp - Gruppchef // Team Leader Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8,9]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _grenade} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _GLmag} foreach [1,2,3,4]; {_unit addmagazine _glsmokered} foreach [1,2]; _unit addweapon _riflegl; _unit addweapon _pistol; _unit addWeapon "ACE_HuntIR_monitor"; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _slrucksack; [_unit,_ir,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightIR,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightG,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightR,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_huntmag,3] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_GLmag,7] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_glsmokewhite,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_glsmokered,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_glsmokegreen,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,3] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_cngas203,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "skyttstf": // Skyttegrupp - Stf // Team Leader Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _rangefindermag} foreach [1]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _grenade} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glsmokegreen} foreach [1,2]; {_unit addmagazine _morphine} foreach [1]; {_unit addmagazine _bandage} foreach [1,2]; _unit addweapon _rifleacg; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _rangefinder; // _unit addWeapon "ACE_PRC119"; //Radio rucksack _unit addweapon _rucksack; [_unit,_riflemag,7] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,3] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "skyttsjuk": // Skyttegrupp - Sjukvårdare // { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5]; {_unit addmagazine _smokegrenade} foreach [1,2,3,4,5,6,7]; {_unit addmagazine _bandage;} foreach [1,2,3]; {_unit addmagazine _morphine;} foreach [1,2]; {_unit addmagazine _epinephrine;} foreach [1,2,3]; _unit addweapon _medicrifle; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addweapon _medicrucksack; [_unit,_medicmag,10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_largebandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "skyttat": // AT-skytt { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _smokegrenade} foreach [1,2]; // {_unit addmagazine _atmag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2,3]; {_unit addmagazine _GLmag} foreach [1]; {_unit addmagazine _glsmokered} foreach [1]; {_unit addmagazine _morphine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; _unit addweapon _rifle; _unit addweapon _at; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit selectweapon primaryweapon _unit; }; case "skyttksp": // KSP90-skytt { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _mgmag} foreach [1,2,3,4,5]; {_unit addmagazine _pistolmag} foreach [1,2,3,4]; {_unit addmagazine _GLmag} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2]; _unit addweapon _mg; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _mgrucksack; [_unit,_MGmag,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "skyttsold": // Soldat 6 { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _smokegrenade} foreach [1,2]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glsmokegreen} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2]; _unit addweapon _rifle; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_KeyCuffs"; _unit addweapon _rucksack; [_unit,_MGmag,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- // SPANINGSGRUPP case "spangrpc": // Gruppchef { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _spmag} foreach [1,2,3,4,5,6,7]; {_unit addmagazine _ir} foreach [1]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _smokegrenadeR} foreach [1]; {_unit addmagazine _lasermag} foreach [1]; {_unit addmagazine _pistolsdmag} foreach [1,2,3,4]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1,2]; {_unit addmagazine _morphine} foreach [1]; _unit addWeapon "ACE_Spottingscope"; _unit addWeapon "ACE_Map_tools"; _unit addweapon _sp; _unit addweapon _pistolsd; _unit addweapon "Laserdesignator"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_PRC119"; //Radio rucksack _unit selectweapon primaryweapon _unit; }; case "spanstf": // Stf { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _snipmag} foreach [1,2,3,4,5,6,7,8,9,10,11]; {_unit addmagazine _pistolsdmag} foreach [1,2,3,4]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1,2]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _snip; _unit addweapon _pistolsd; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit selectweapon primaryweapon _unit; }; case "spansjuk": // Scout { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _spmag} foreach [1,2,3,4,5]; {_unit addmagazine _smokegrenade} foreach [1,2,3]; {_unit addmagazine _bandage;} foreach [1,2,3]; {_unit addmagazine _morphine;} foreach [1,2]; {_unit addmagazine _epinephrine;} foreach [1,2,3]; _unit addweapon _sp; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit addweapon _medicrucksack; [_unit,_medicmag,10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "spanskarp": // Sniper { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _snipmag} foreach [1,2,3,4,5,6,7,8,9,10,11,12]; {_unit addmagazine _pistolsdmag} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2]; {_unit addmagazine _glsmokegreen} foreach [1]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _snip; _unit addweapon _pistolsd; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- //Hotelgrupp case "hotelgrpc": // Gruppchef { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8,9]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _rangefindermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glmag} foreach [1,2,3,4,5,6]; _unit addweapon _rifleGLACG; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addweapon _rangefinder; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addweapon _slrucksack; [_unit,_ir,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightG,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "hotelskarp": // Plutonstf / skarp / fac { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _shortdotmag} foreach [1,2,3,4,5,6,7,8,9]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _lasermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2,3,4]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _shortdot; _unit addweapon _pistol; _unit addweapon "Laserdesignator"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; // _unit addWeapon "ACE_PRC119"; //Radio rucksack _unit addweapon _rucksack; [_unit,_mediumMGmag,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_ir,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightIR,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_riflemag,5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "hotelengineer": // Hotel Ingengör { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _morphine;} foreach [1]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; _unit addweapon _rifle; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addweapon "ItemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_BackPack"; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "hotelaa": // Hotel stf.chef och AA { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _stinger} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glmag} foreach [1,2,3,4]; {_unit addmagazine _morphine;} foreach [1]; {_unit addmagazine _bandage} foreach [1]; _unit addweapon _rifleglacg; _unit addweapon _stinger; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addweapon "ItemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit selectweapon primaryweapon _unit; }; case "hotelsmaw": // SMAW { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _mediumATmag1} foreach [1,2]; {_unit addmagazine _mediumATmag2} foreach [1,2]; {_unit addmagazine "ACE_smaw_spotting"} foreach [1,2,3,4,5]; {_unit addmagazine _pistolmag} foreach [1]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _rifleacg; _unit addweapon _mediumAT; _unit addweapon _pistol; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemRadio"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit selectweapon primaryweapon _unit; }; case "hotelksp": // KSP-58 { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _mediumMGmag} foreach [1,2,3,4,5]; {_unit addmagazine _pistolmag} foreach [1,2,3,4]; _unit addweapon _mediumMG; _unit addweapon _pistol; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemRadio"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addweapon _mgrucksack; [_unit,_mediumMGmag,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "hotelsjuk": // Sjukvårdare { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5]; {_unit addmagazine _smokegrenade} foreach [1,2,3,4,5,6,7]; {_unit addmagazine _bandage;} foreach [1,2,3]; {_unit addmagazine _morphine;} foreach [1,2]; {_unit addmagazine _epinephrine;} foreach [1,2,3]; _unit addweapon _medicrifle; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addweapon _medicrucksack; [_unit,_medicmag,10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_largebandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "hotelm2": // HMG-skytt { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addMagazine _heavyMGmag} forEach [1,2]; _unit addweapon _rifle; _unit addweapon _heavyMG; _unit addweapon _pistol; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine;} foreach [1]; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; _unit selectweapon primaryweapon _unit; }; case "hotelm2ass": // HMG-assistant { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5]; {_unit addmagazine _pistolmag} foreach [1,2,3]; {_unit addMagazine _heavyMGmag} forEach [1,2]; {_unit addmagazine _rangefindermag} forEach [1]; _unit addweapon _rifle; _unit addWeapon _heavyMGtripod; _unit addweapon _pistol; _unit addweapon _rangefinder; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesTactical"; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine;} foreach [1]; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- // PANSAR case "pansarenhet": // ALC Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _pistolmag} foreach [1,2,3]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _oldrifle; _unit addweapon _pistol; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- // FLYGVAPNET case "pilotenhet": // Pilot Unit { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _smokegrenadeY} foreach [1,2]; {_unit addmagazine _smokegrenadeR} foreach [1,2]; {_unit addmagazine _pistolmag} foreach [1,2,3]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _oldrifle; _unit addweapon _pistol; _unit addweapon "Binocular"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit selectweapon primaryweapon _unit; }; //------------------------------------------------------------------------------------- // TACP case "tacpgrpc": // Gruppchef { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _lasermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _GLmag} foreach [1,2,3,4]; {_unit addmagazine _glsmokered} foreach [1,2]; _unit addweapon _rifleGLACG; _unit addweapon _pistol; _unit addweapon "Laserdesignator"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_HuntIR_monitor"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_Map_tools"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addWeapon "ACE_PRC119"; //Radio rucksack [_unit,_ir,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightB,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_lightIR,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "tacpfac": // / fac { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine "ACE_20Rnd_762x51_B_G3"} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _lasermag} foreach [1]; {_unit addmagazine _pistolmag} foreach [1,2,3]; _unit addweapon "ACE_G3SG1"; _unit addweapon _pistol; _unit addweapon "Laserdesignator"; _unit addweapon "NVGoggles"; _unit addWeapon "ItemGPS"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addWeapon "ACE_GlassesGasMask_US"; _unit addweapon _slrucksack; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_M7A3",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,"ACE_Flashbang",1] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "tacpsjuk": // Sjukvårdare { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5]; {_unit addmagazine _smokegrenade} foreach [1,2,3,4,5,6]; {_unit addmagazine _epinephrine} foreach [1]; {_unit addmagazine _bandage} foreach [1]; {_unit addmagazine _morphine} foreach [1]; _unit addweapon _medicrifle; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "ItemGPS"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addWeapon "ACE_Earplugs"; _unit addweapon _medicrucksack; [_unit,_medicmag,4] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenade,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_largebandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,15] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; case "tacpsold": // Soldat { removeAllWeapons _unit; removeAllItems _unit; {_unit addmagazine _riflemag} foreach [1,2,3,4,5,6,7,8]; {_unit addmagazine _smokegrenade} foreach [1,2]; {_unit addmagazine _smokegrenadeG} foreach [1,2]; {_unit addmagazine _pistolmag} foreach [1,2]; {_unit addmagazine _glsmokegreen} foreach [1,2]; {_unit addmagazine _glsmokered} foreach [1,2]; _unit addweapon _rifle; _unit addweapon _pistol; _unit addweapon "NVGoggles"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemMap"; _unit addWeapon "itemRadio"; _unit addWeapon "itemWatch"; _unit addweapon _rucksack; [_unit,_riflemag,4] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_grenade,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenadeG,3] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_smokegrenadeR,3] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_morphine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_epinephrine,1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_unit,_bandage,2] call ACE_Sys_Ruck_fnc_AddMagToRuck; _unit selectweapon primaryweapon _unit; }; //-------------------------------------------------------------------------------- }; this is from a older clan i got it on the computer and dont know how to use it can I just add this insted of the Other load out for example the kompanichef platoon leader -
I have some question about editing
Bjorling replied to Bjorling's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
have seen a big training tower for rope training I have been in a clan that have this rifle range(the script like thing) and i realy like you COD 4 link :) -
I have some question about editing
Bjorling replied to Bjorling's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yepp se the first thing and have find things on the forum but I am a total noob so need some help to explain this. the roping tower is for player not for a AI its clan training=) i use ace the gun range is the follow i have the code but i want to change this thing i want a computer were i have a scroll down menu were i chose to start lane 1-4 some other thing is this thing se how many hits? i think so but no sure // How to use. // 1. Place a popup target and name it to pt1 // 2. copy it 8 times and it will auto name the targets // 3. place this line in a trigger or init nul=[max,set,time] execVM "popup.sqf" // max is the total number of targets that will popup // set is the max number of targets that can popup per set upto a max of 3 // time is the amount of time to hit the targets before they go down _maxtarg = _this select 0; _numtargs = _this select 1; _skill = _this select 2; _targets = [pt1,pt1_1, pt1_2];// target names _many = count _targets; // count the number of possible targets _inc = 0;// keeps track of the number of popup targets triggered _score = 0;// keep count of the targets hit {_x animate["terc",1]} forEach _targets;//puts the targets down before the start _rnumber1=0; _rnumber2=0; _rnumber3=0; _flag1=0; _flag2=0; nopop=true; // sets them to stay down until triggered to popup hint "Setting up the Range"; sleep 2; hint "Ready"; sleep 2; while {_inc<_maxtarg} do { _rnumber1 = random _many; _int = _rnumber1%1; _rnumber1 = _rnumber1-_int; // 1. Check for duplicate targets while {(_rnumber1 == _rnumber2) or (_rnumber1 == _rnumber3) or (_rnumber2 == _rnumber3)} do { _rnumber2 = random _many; _int = _rnumber2%1; _rnumber2 = _rnumber2-_int; _rnumber3 = random _many; _int = _rnumber3%1; _rnumber3 = _rnumber3-_int; }; // 1. END // 2. Set the targets that will popup _rtarget1 = _targets select _rnumber1; _rtarget2 = _targets select _rnumber2; _rtarget3 = _targets select _rnumber3; // 2. END // 3. Popup target one always active _rtarget1 animate["terc", 0]; _inc=_inc+1; // 3. END // 3a. Check to see if more than one target is required and opopup at random // 3b. second target If (_numtargs > 1 ) then { if ((random 2 > 1) and (_inc < _maxtarg)) then { _rtarget2 animate["terc", 0]; _inc=_inc+1; _flag1=1; }; }; //3b. END //3c. Third target If (_numtargs > 2 ) then { if ((random 2 < 1) and (_inc < _maxtarg)) then { _rtarget3 animate["terc", 0]; _inc=_inc+1; _flag2=1; }; }; // 3c. END // 3a. END // 4. Time allowed for shooting. sleep _skill; // 4. END // 5. Check to see if targets have been hit and count the score if (_rtarget1 animationPhase "terc" > 0.1) then { _score = _score+1; }; if ((_rtarget2 animationPhase "terc" > 0.1) and (_flag1 == 1)) then { _score = _score+1; }; if ((_rtarget3 animationPhase "terc" > 0.1) and (_flag2 == 1)) then { _score = _score+1; }; // 4. END // 5. Display Score hint format ["Targets :%1 Hit :%2",_inc,_score]; // 5. END // 6. Reset targets down and restet flags _rtarget1 animate["terc", 1]; _rtarget2 animate["terc", 1]; _rtarget3 animate["terc", 1]; _flag1=0; _flag2=0; // 6. END sleep 2; }; sleep 2; hint "Session Complete";At the start of the mission allt the targets are up (like i want it). and i want for example 10 taget 30 target 5 sec up 3 sec up and 10000 taget pops up 1 at the time. but i will like to be ablle to change so it can be on training mode and on test mode USMC test