Veter
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Everything posted by Veter
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Scared flocks of birds, rising up from the movement or the very first shot? Actually, this feature was done already as a part of exellent "JTD Fire And Smoke" mod and it works very nice. Can't play without it. Very immersive! Check this mod description here (right after screenshots): http://forums.bistudio.com/showthread.php?t=86237
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Just thoughts, may be for future: - Walking or running single solder at dust desert surface - have barely visible dust trail behind him. - Walking or running squad (or more units) at dust desert surface - has definitely visible dust trail behind it (easy to spot from long distance). It must be pretty CPU intensive but may be you, Opticalsnare, give it a try? Another thing: Bullet hits over a rocky surfaces sometimes, randomly can cause the sparks.
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SIX Projects - Updater Suite, Portal, Config Browser, etc.
Veter replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ooh! You are a Jet-boy! :D What a pleasure to see such a kind and fast response, you are giving. Thank you very much! -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
Veter replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sickboy, May I ask you to add an exellent ardvarkdb's "TF86 Navy SEALs Pack" mod to Six Updater mod base, please? Here is a forum link at this mod: http://forums.bistudio.com/showthread.php?t=96954 Thank you! -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
Veter replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Sickboy! I have a little question for you about adding Local Mods in Six Updater: For example, I have a standart target path for ACE preset: C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe -world=empty -noSplash -skipIntro -mod="@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM When I'm trying to add a couple of mods (say, @MOD1 and @MOD2), that doesnt exist in Six Updater mode-base, but do exist in my Arma2 directory--I get this line: C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe -world=empty -noSplash -skipIntro -mod="@MOD1;@MOD2;@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM As you see, they go in first place. But @CBA (and many others) must go first, as I know. How can I change priority number for that Local Mods to put those in my custom order? Using SU v2.4dev, all up-to-dated and works fine, exept this. Thanks for your time!