Hi, Sickboy!
I have a little question for you about adding Local Mods in Six Updater:
For example, I have a standart target path for ACE preset:
C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe -world=empty -noSplash -skipIntro -mod="@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM
When I'm trying to add a couple of mods (say, @MOD1 and @MOD2), that doesnt exist in Six Updater mode-base, but do exist in my Arma2 directory--I get this line:
C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe -world=empty -noSplash -skipIntro -mod="@MOD1;@MOD2;@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM
As you see, they go in first place. But @CBA (and many others) must go first, as I know.
How can I change priority number for that Local Mods to put those in my custom order?
Using SU v2.4dev, all up-to-dated and works fine, exept this.
Thanks for your time!